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win/loss percentage... that way farmers would have a harder time staying atop the leader boards...
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im level 103.. I tested out a couple, lost a lot of other weapons to buy them... It didn't slow down normal or easy attackers who one god drop at all......
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I agree, if you buff bases the new guys wont stick around aslong, but if ya don't buff the bases the older players dwindle away.. id imagine not buffing...
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ohhhh, I see what your sayin.. my guess would be, better chance of you revving him? I agree atleast try, gain some resources... I never understood when...
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Realistically the devs should just focus on their next game, because this one is past its prime.....
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interesting... if I had to attack light blue/blue/yellow in my 1st wave, id struuuuuggle with my 2nd wave... I dig the idea tho
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they should add a win/lose percentage, atleast then farmers would have to work double as hard to stay in the top 100
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if you set them up to not damage gods or nerf them then in my eyes theyre worthless. simply another cyclops with a bit of range, not worth the price.....
- Likes 1
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1 thing that might fix farmers would be a win-loss record added to players display... keep trophies too, it just adds a second ranking system to keep...
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level 100 account for sale
all 10 Gods/Temples/Monuments unlocked
all environments unlocked, EXCEPT Hermes
all 10 Gods have a alternate skin unlocked
all alliance...
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Lol... why you mad tho???? Over time that alliance will die, chilllllllll
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- Likes 3
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