I think there is a bug with the variable that control réanimation of troups :
If a troop spawn when hades temple is here, this troop can be reanimated for the defense and the attack. OK normal.
But, when hades temple is destroyed, all troups that spawned before are immune to reanimation for defense (normal) AND for the attack (not normal if I'm correct).
That result for instance, in serious troubles when you attack hades environment with UW : u mass troops, u kill them all with requiem just after destroying hades temple : u get 0 reanimated.
I don't think it's made on purpose nah?
If a troop spawn when hades temple is here, this troop can be reanimated for the defense and the attack. OK normal.
But, when hades temple is destroyed, all troups that spawned before are immune to reanimation for defense (normal) AND for the attack (not normal if I'm correct).
That result for instance, in serious troubles when you attack hades environment with UW : u mass troops, u kill them all with requiem just after destroying hades temple : u get 0 reanimated.
I don't think it's made on purpose nah?
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