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Level 95 with 10 temples???
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I just wanted to say that the problem with the base of Yoda where he had double monuments has been resolved in the same way the Dev will have a check here too....
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Originally posted by Fritz View PostI felt you were clear, however 2/3 of your post was about the "related note" which I felt could mislead some due to the length of the digression.
I didn't realize the second account was 105. My mistake.
So this is a separate bug that allowed people to get gods/monuments early then. That sucks there was another hole to patch, but at least it's fixed now.
They'll all be at 100 soon enough, LAG, and then whatever advantage they had will be no more anyway.
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I felt you were clear, however 2/3 of your post was about the "related note" which I felt could mislead some due to the length of the digression.
I didn't realize the second account was 105. My mistake.
So this is a separate bug that allowed people to get gods/monuments early then. That sucks there was another hole to patch, but at least it's fixed now.
They'll all be at 100 soon enough, LAG, and then whatever advantage they had will be no more anyway.
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Originally posted by Fritz View Post10th Temple has always been at level 100, no? Therefore, the issue with this base has nothing to do with that. I know you said "on a related note,"
Originally posted by Fritz View PostYou mentioned it was due to an "exploit" and not a "bug" which certainly makes it sound intentional.
Originally posted by Fritz View PostNot to mention the fact that what is likely the same player has the issue on both accounts. Of course, if it was a bug, I suppose it makes sense not to mess with the guy's account since he'll be 100 soon enough anyway).
Originally posted by Fritz View PostI remember the bug in the past when people would suddenly be higher levels than they actually were. They bought the gods/temples, and then a day or two later they went back down to their regular level. Is that the bug we're seeing here?
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Originally posted by leroy View PostIn a related note, we have in the past changed level requirements for gods/powers/buildings that resulted in players having gods/powers/buildings that they would not have otherwise been able to purchase
I remember the bug in the past when people would suddenly be higher levels than they actually were. They bought the gods/temples, and then a day or two later they went back down to their regular level. Is that the bug we're seeing here?
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Originally posted by leroy View PostHi LAG, looking at our bug tracking it looks like the level god/temple exploit was resolved after you reported the issue. We will not be rolling back gods/cities or taking any punitive actions here because of the nature of this exploit. (It is very likely that this could have happened accidentally).
In a related note, we have in the past changed level requirements for gods/powers/buildings that resulted in players having gods/powers/buildings that they would not have otherwise been able to purchase, and I have no doubt this will happen again in the future. Generally, if a city ends up with buildings that no longer meet level requirements, either through bugs or through game design level requirement changes, we will not be taking action to force the city to change. (I say generally. Note that if a player is intentionally trying to cheat or generally causing problems or abusing the game or a bug extensively, we likely will take some sort of punitive action against the city or player).
leroy
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Originally posted by LAG View PostSeriously, I have no idea what kind of mess you guys have going there. Just realized that the exact base sits, this time level 105 (surprise surprise) in a different alliance. Fix that mess..that’s ridiculous! And this account is active in both alliances !
leroy
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Hi LAG, looking at our bug tracking it looks like the level god/temple exploit was resolved after you reported the issue. We will not be rolling back gods/cities or taking any punitive actions here because of the nature of this exploit. (It is very likely that this could have happened accidentally).
In a related note, we have in the past changed level requirements for gods/powers/buildings that resulted in players having gods/powers/buildings that they would not have otherwise been able to purchase, and I have no doubt this will happen again in the future. Generally, if a city ends up with buildings that no longer meet level requirements, either through bugs or through game design level requirement changes, we will not be taking action to force the city to change. (I say generally. Note that if a player is intentionally trying to cheat or generally causing problems or abusing the game or a bug extensively, we likely will take some sort of punitive action against the city or player).
leroy
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Originally posted by LAG View PostSeriously, I have no idea what kind of mess you guys have going there. Just realized that the exact base sits, this time level 105 (surprise surprise) in a different alliance. Fix that mess..that’s ridiculous! And this account is active in both alliances !
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Seriously, I have no idea what kind of mess you guys have going there. Just realized that the exact base sits, this time level 105 (surprise surprise) in a different alliance. Fix that mess..that’s ridiculous! And this account is active in both alliances !2 Photos
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..... and again and again and again.....getting tired of this. 10 gods with lv 99, again.....don’t even wanna imagine how many of these bases exist in the game. I don’t ask for new stuff like alliance wars or new gods or whatever cause I see that you fail fixing even the smallest bugs. I also don’t care if these players already reported themselves or not. I expect that you make sure all players have the same tools to attack and defend.2 Photos
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And again, 10 temples 10 gods at level 97. Is that a common thing?
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Level 95 with 10 temples???
How is it possible that a level 95 base has 10 temples? The player also has 10 gods which are pretty strong for this level. Can developers please explain this.2 PhotosTags: None
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