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Level 95 with 10 temples???

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  • Level 95 with 10 temples???

    How is it possible that a level 95 base has 10 temples? The player also has 10 gods which are pretty strong for this level. Can developers please explain this.

  • #2
    Hi, thanks for the report, we will check it out.

    leroy

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    • #3
      And again, 10 temples 10 gods at level 97. Is that a common thing?

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      • #4
        ..... and again and again and again.....getting tired of this. 10 gods with lv 99, again.....don’t even wanna imagine how many of these bases exist in the game. I don’t ask for new stuff like alliance wars or new gods or whatever cause I see that you fail fixing even the smallest bugs. I also don’t care if these players already reported themselves or not. I expect that you make sure all players have the same tools to attack and defend.

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        • #5
          Seriously, I have no idea what kind of mess you guys have going there. Just realized that the exact base sits, this time level 105 (surprise surprise) in a different alliance. Fix that mess..that’s ridiculous! And this account is active in both alliances !

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          • #6
            Originally posted by LAG
            Seriously, I have no idea what kind of mess you guys have going there. Just realized that the exact base sits, this time level 105 (surprise surprise) in a different alliance. Fix that mess..that’s ridiculous! And this account is active in both alliances !
            We will be happy to look into this and fix the issue if the account is listed in more than 1 alliance. I do see the account is active in one alliance, what is the second alliance the account appears listed?

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            • #7
              Hi LAG, looking at our bug tracking it looks like the level god/temple exploit was resolved after you reported the issue. We will not be rolling back gods/cities or taking any punitive actions here because of the nature of this exploit. (It is very likely that this could have happened accidentally).

              In a related note, we have in the past changed level requirements for gods/powers/buildings that resulted in players having gods/powers/buildings that they would not have otherwise been able to purchase, and I have no doubt this will happen again in the future. Generally, if a city ends up with buildings that no longer meet level requirements, either through bugs or through game design level requirement changes, we will not be taking action to force the city to change. (I say generally. Note that if a player is intentionally trying to cheat or generally causing problems or abusing the game or a bug extensively, we likely will take some sort of punitive action against the city or player).

              leroy

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              • #8
                Originally posted by LAG
                Seriously, I have no idea what kind of mess you guys have going there. Just realized that the exact base sits, this time level 105 (surprise surprise) in a different alliance. Fix that mess..that’s ridiculous! And this account is active in both alliances !
                These are actually two different accounts that have the same name. Seems pretty likely a player is playing with 2 different accounts and just decided to make both bases similar (or perhaps exactly the same, I didn't look closely enough to determine if there were level differences).

                leroy

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                • #9
                  leroy is the problem of double monuments in Yoda's base solved??

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                  • #10
                    Originally posted by leroy
                    Hi LAG, looking at our bug tracking it looks like the level god/temple exploit was resolved after you reported the issue. We will not be rolling back gods/cities or taking any punitive actions here because of the nature of this exploit. (It is very likely that this could have happened accidentally).

                    In a related note, we have in the past changed level requirements for gods/powers/buildings that resulted in players having gods/powers/buildings that they would not have otherwise been able to purchase, and I have no doubt this will happen again in the future. Generally, if a city ends up with buildings that no longer meet level requirements, either through bugs or through game design level requirement changes, we will not be taking action to force the city to change. (I say generally. Note that if a player is intentionally trying to cheat or generally causing problems or abusing the game or a bug extensively, we likely will take some sort of punitive action against the city or player).

                    leroy
                    How can it be fixed? A minute ago I went to her/his alliance and the account is still there, 10 gods 10 temples lv 99. Or wait, you mean you leave these „bug accounts“ like they are cause you don’t wanna punish these poor guys? You wanna punish the players who don’t have the advantage of these bugs instead? Did I get it right ?

                    Comment


                    • #11
                      Originally posted by leroy
                      In a related note, we have in the past changed level requirements for gods/powers/buildings that resulted in players having gods/powers/buildings that they would not have otherwise been able to purchase
                      10th Temple has always been at level 100, no? Therefore, the issue with this base has nothing to do with that. I know you said "on a related note," but I have a feeling some are misreading that and thinking that situation applies here. You mentioned it was due to an "exploit" and not a "bug" which certainly makes it sound intentional. Not to mention the fact that what is likely the same player has the issue on both accounts. Of course, if it was a bug, I suppose it makes sense not to mess with the guy's account since he'll be 100 soon enough anyway).

                      I remember the bug in the past when people would suddenly be higher levels than they actually were. They bought the gods/temples, and then a day or two later they went back down to their regular level. Is that the bug we're seeing here?
                      SILENCE IS FOO!

                      Comment


                      • #12
                        Originally posted by Fritz
                        10th Temple has always been at level 100, no? Therefore, the issue with this base has nothing to do with that. I know you said "on a related note,"
                        I feel I was quite clear. I am saying that sometimes gods/buildings/powers can be or could have been built in a variety of ways where it might not meet the level requirement or might not be allowed now, and we are generally not going to go back through and change all the cities to force adherence.

                        Originally posted by Fritz
                        You mentioned it was due to an "exploit" and not a "bug" which certainly makes it sound intentional.
                        Whenever there is a possibility of an exploit, I usually consider it a bug. Sometimes a player can accidentally stumble into an exploit and sometimes a player can knowingly make it happen. Judging intention is usually very difficult.

                        Originally posted by Fritz
                        Not to mention the fact that what is likely the same player has the issue on both accounts. Of course, if it was a bug, I suppose it makes sense not to mess with the guy's account since he'll be 100 soon enough anyway).
                        He doesn't 'have the issue on both accounts'. One of his accounts legitimately could have the 10th god and temple, and the other one (at level 99), will have it soon anyway.

                        Originally posted by Fritz
                        I remember the bug in the past when people would suddenly be higher levels than they actually were. They bought the gods/temples, and then a day or two later they went back down to their regular level. Is that the bug we're seeing here?
                        No.

                        Comment


                        • #13
                          I felt you were clear, however 2/3 of your post was about the "related note" which I felt could mislead some due to the length of the digression.

                          I didn't realize the second account was 105. My mistake.

                          So this is a separate bug that allowed people to get gods/monuments early then. That sucks there was another hole to patch, but at least it's fixed now.

                          They'll all be at 100 soon enough, LAG, and then whatever advantage they had will be no more anyway.
                          SILENCE IS FOO!

                          Comment


                          • #14
                            Originally posted by Fritz
                            I felt you were clear, however 2/3 of your post was about the "related note" which I felt could mislead some due to the length of the digression.

                            I didn't realize the second account was 105. My mistake.

                            So this is a separate bug that allowed people to get gods/monuments early then. That sucks there was another hole to patch, but at least it's fixed now.

                            They'll all be at 100 soon enough, LAG, and then whatever advantage they had will be no more anyway.
                            Provided they have the correct amount of total stone for where they are, anyway

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                            • #15
                              I just wanted to say that the problem with the base of Yoda where he had double monuments has been resolved in the same way the Dev will have a check here too....

                              Comment

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