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4.9 Changes

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  • #16
    leroy just a really small request. Can you please give beta testing to players like Piyush Manurkar who post videos daily instead of giving it to The kiddie who doesnt even post any video aside from update videos.

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    • #17
      Great news. Finally u have listen this forum ❤️

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      • #18
        Originally posted by leroy
        4.9 changes:
        ===================================

        buildings
        - added underworld centaur archers!
        - ice tower range increased by 50
        - poison tower 25% weaker
        - centaur charge damage reduced from +100% to +50%
        - centaur charge speed reduced from +50% to +25%
        - centaur health and centaur skeleton health reduced by 17%
        - centaur archer health and centaur archer skeleton health increased by 4%
        - changed spawn points for centaurs and centaur archers

        environments
        - erebus now also boosts stable archery
        - erebus produces centaurs/centaur archers 2x speed also with a 2x max
        - tartarus produces skeletons/archers 2x speed also with a 2x max
        - styx produces shades at 2x speed also with a 2x max

        patrons
        - zeus patron strength chain lightning boost back down to 100% from 150%

        heroes
        - perseus power 21% weaker at highest levels
        - paris stun duration changed from 3 seconds to 2.5 seconds
        - adonis range increased from 500 to 600
        - adonis charm range increased

        alliance war
        - now in beta! See other announcement​
        thank you!!

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        • #19
          Originally posted by xprs
          ah, the update that was needed, centaurs and perseus finally balanced, we can get back to attacking again. also seaweed is going to need a few slaps to convince him he isn't just dreaming.
          I must be dreaming....

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          • #20
            Originally posted by leroy
            There were some UI glitches and other minor bugs that have been fixed as well (like the missing Megaera effect)
            Could you be more specific please ? Did you fixed the bug that made gods stay alive on ladder but not on the ground when getting life drain same time as deadly dmg, dev team told me you take care of it since 1 year 😅?

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            • #21
              Originally posted by Xar
              leroy just a really small request. Can you please give beta testing to players like Piyush Manurkar who post videos daily instead of giving it to The kiddie who doesnt even post any video aside from update videos.
              I agree. There used to be a lot of youtuber who also did update videos but left the game. They should find some more people that could also do these instead of relying all on one person.

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              • #22
                Originally posted by Seaweed

                I agree. There used to be a lot of youtuber who also did update videos but left the game. They should find some more people that could also do these instead of relying all on one person.
                Yeah and they should also start uploading gods of olympus videos on their YOUTUBE channel

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                • #23
                  Originally posted by Xar

                  Yeah and they should also start uploading gods of olympus videos on their YOUTUBE channel
                  With alliance war, they can kinda make videos about some of the top alliances clashing.

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                  • #24
                    Originally posted by Seaweed

                    With alliance war, they can kinda make videos about some of the top alliances clashing.
                    For now lets hope that alliance war is released next update and doesnt take another year or something

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                    • #25
                      Challenges VS UW are about to become extremely unfun and undoable again to these environment changes. TheKiddie guy in the update video says the Ice Tower buff however was 350 range to 400 and the range that shows in the video is guessing his one is right and not 50%?

                      Xar is right on the video maker, someone else really should do them who cares about the game. Centaur nerf is welcomed but they're still going to be the only choice above all else because they're still the fastest, strongest, and cost the same as everything else. Nothing else not even centaur archers can get close to a god to even do any reasonable amount of damage before dying.

                      The comments in the update video are spot on how people feel. Like we're grateful for the nerf again but it's still going to be the same problem as on their launch. The changes this time cause bigger problems with environments for challenges by far which were the only fun thing to do.

                      Would've thought being given a reason to want to spend more gems to buy more would be a thing, than to actually use them only on certain days when you can actually do a challenge.

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                      • #26
                        All of those players who win consistently as a result of corner super zap are gonna have to go back to being average players 😆!

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                        • #27
                          When you update Alliance Wars version, please don’t ask the Kiddie to make a sneak peek. It will be a huge waste.
                          Yes I am telling you this every update
                          😆

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                          • #28
                            Corner super zap didn't work for everyone.. you STILL needed skill to kill the overpowered heroes and the onslaught of the centaurs

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                            • #29
                              Originally posted by Kupo
                              Challenges VS UW are about to become extremely unfun and undoable again to these environment changes. TheKiddie guy in the update video says the Ice Tower buff however was 350 range to 400 and the range that shows in the video is guessing his one is right and not 50%?

                              Xar is right on the video maker, someone else really should do them who cares about the game. Centaur nerf is welcomed but they're still going to be the only choice above all else because they're still the fastest, strongest, and cost the same as everything else. Nothing else not even centaur archers can get close to a god to even do any reasonable amount of damage before dying.

                              The comments in the update video are spot on how people feel. Like we're grateful for the nerf again but it's still going to be the same problem as on their launch. The changes this time cause bigger problems with environments for challenges by far which were the only fun thing to do.

                              Would've thought being given a reason to want to spend more gems to buy more would be a thing, than to actually use them only on certain days when you can actually do a challenge.

                              centaur archers in artemis environment have produced larger damage stats than melee centaurs in my testing, that's without artemis houses touching, just using the temple range increase. it's similar to archers vs hoplites, archery ranges in artemis environment provide larger damage than hoplites. archers/centaur archers however do struggle against athena patron, the arrows don't do enough damage against hoplites to take them down fast enough, but against gods without lots of troop support they do huge damage owing to their ability to actually hit the gods before dying.

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                              • #30
                                Just a suggestion, please get an active player who posts goo content to make your update videos. Or perhaps someone on the actual dev team. Kiddie is out of date, out of touch and doesn’t even play the game. None of us want to see him butchering each update. I can’t imagine the mess he will make of alliance wars. I can’t even watch them myself.

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