Greeting Gods of Olympus players!
We have exciting news to share with you all! Our team has been hard at work developing a brand new feature, Alliance Wars, and we're now ready to bring it into Early Access testing. If you're interested in trying out this new addition and providing valuable feedback, we'd love to have you join us.
Please keep in mind that the Alliance Wars feature is still in a testing state and there may be bugs present. If you choose to participate in this Early Access, be prepared for some bugs and unexpected hiccups along the way. The set of participating alliances will start out small, so most of these early Wars are virtually guaranteed to be huge mismatches. Additionally, it's possible that your Alliance's status in the War feature may be reset or changed during the testing process.
If you'd rather wait until the fully-baked version of Alliance Wars is ready, that's okay! The Early Access is for the slightly adventurous. Once the feature is in general release, it will be available to all qualifying Alliances.
But, if you're up for the challenge and eager to be a part of shaping the future of Gods of Olympus, we'd love to have you. To join the Alliance Wars Early Access, simply have your Alliance leader use the in-game Email Support feature to let us know of your interest. Again, please make sure it is the Alliance leader who writes in, so that we can be sure they speak for the whole Alliance.
The Early Access will begin some time in the next couple of weeks, a bit after version 4.9 ships.
For those of you interested, we're thrilled to have you join us! Thanks for helping with the development of Alliance Wars.
Description of War
Here is a high-level overview of War. There could be issues that cause us not to adhere to these behaviors, but this is a description of how things are intended to work.
Each day, two Alliances are matched up in War.
Once War begins, any player may attack any of their opponent's cities. Only one attack can begin on a given city at any time.
Throughout the War, each god in your Pantheon may be selected for deployment only once. Once you select a set of gods to attack a city, those gods can't be used again in this War, even if you don't deploy them in battle. They will appear grayed out when you are planning future attacks.
Damage you cause to a city accumulates from battle to battle. If you attempt to destroy a City but lose, any buildings that you destroyed will be removed, leaving the City more vulnerable to the next attack. This allows you to plan to take out very tough cities using multiple attacks if you feel that is the best strategy.
Each City is worth a certain number of War Stars. When an opponent's City is destroyed, your side will be awarded these War Stars, increasing your team's score. The side with the highest number of War Stars at the end of the War is declared the winner.
All alliances are ranked into a series of War Tiers for matchmaking purposes. These are represented with names like Stone 1, Stone 2, Gold 1, etc.
You can be matched for War with any Alliance in your Tier or, if there are no opponents for you in your own Tier, another City from the closest neighboring War Tier.
When you win a War, you will be raised by 1 War Tier. If you lose the War, you will be lowered by 1 War tier, making fluctuation pretty normal (unless you are at the very top of very bottom.)
About 15 minutes after the match ends, we will send out the rewards you have earned in the War. In order to get rewards, you must participate by attacking in the War. To maximize rewards, you should make sure to use your entire Pantheon to support your Alliance in the goal of maximizing your War Stars.
We have exciting news to share with you all! Our team has been hard at work developing a brand new feature, Alliance Wars, and we're now ready to bring it into Early Access testing. If you're interested in trying out this new addition and providing valuable feedback, we'd love to have you join us.
Please keep in mind that the Alliance Wars feature is still in a testing state and there may be bugs present. If you choose to participate in this Early Access, be prepared for some bugs and unexpected hiccups along the way. The set of participating alliances will start out small, so most of these early Wars are virtually guaranteed to be huge mismatches. Additionally, it's possible that your Alliance's status in the War feature may be reset or changed during the testing process.
If you'd rather wait until the fully-baked version of Alliance Wars is ready, that's okay! The Early Access is for the slightly adventurous. Once the feature is in general release, it will be available to all qualifying Alliances.
But, if you're up for the challenge and eager to be a part of shaping the future of Gods of Olympus, we'd love to have you. To join the Alliance Wars Early Access, simply have your Alliance leader use the in-game Email Support feature to let us know of your interest. Again, please make sure it is the Alliance leader who writes in, so that we can be sure they speak for the whole Alliance.
The Early Access will begin some time in the next couple of weeks, a bit after version 4.9 ships.
For those of you interested, we're thrilled to have you join us! Thanks for helping with the development of Alliance Wars.
Description of War
Here is a high-level overview of War. There could be issues that cause us not to adhere to these behaviors, but this is a description of how things are intended to work.
Each day, two Alliances are matched up in War.
Once War begins, any player may attack any of their opponent's cities. Only one attack can begin on a given city at any time.
Throughout the War, each god in your Pantheon may be selected for deployment only once. Once you select a set of gods to attack a city, those gods can't be used again in this War, even if you don't deploy them in battle. They will appear grayed out when you are planning future attacks.
Damage you cause to a city accumulates from battle to battle. If you attempt to destroy a City but lose, any buildings that you destroyed will be removed, leaving the City more vulnerable to the next attack. This allows you to plan to take out very tough cities using multiple attacks if you feel that is the best strategy.
Each City is worth a certain number of War Stars. When an opponent's City is destroyed, your side will be awarded these War Stars, increasing your team's score. The side with the highest number of War Stars at the end of the War is declared the winner.
All alliances are ranked into a series of War Tiers for matchmaking purposes. These are represented with names like Stone 1, Stone 2, Gold 1, etc.
You can be matched for War with any Alliance in your Tier or, if there are no opponents for you in your own Tier, another City from the closest neighboring War Tier.
When you win a War, you will be raised by 1 War Tier. If you lose the War, you will be lowered by 1 War tier, making fluctuation pretty normal (unless you are at the very top of very bottom.)
About 15 minutes after the match ends, we will send out the rewards you have earned in the War. In order to get rewards, you must participate by attacking in the War. To maximize rewards, you should make sure to use your entire Pantheon to support your Alliance in the goal of maximizing your War Stars.
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