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  • Originally posted by Kupo
    Go back to 1 days war, with the current rewards for 2 days. And it actually feels good and worthwhile to try.
    Thanks, all, for the feedback on the current settings -- question to all (as well as the original poster)... would you prefer the current 3x per week schedule w/ Wars but changed so that Wars once again last just a single day? (To avoid the second day of a hopeless War grinding on.)

    Our concern with 7x Wars per week was that some people complained of burnout. We are wary of overexposing what should always remain a very fun feature. (I personally had fun with 7x but absolutely understand how this can feel like too much for many people.)

    If anyone has any positive comments about the 2-day Wars, we welcome those as well... but if there are none to be found, we'll take that feedback too!

    Comment


    • No war this time for Red Dragon Society 2.0 either. Attached the message.

      1 day wars for sure!!! 2 day wars end up with an entire day of 'dead air' / no action.

      In my opinion there are still some interface refinements to work through. Daily wars while you tweak AW's will allow for faster testing / feedback / tweaking. Once the interface seems more dialed in, then focus more on the final war frequency?

      Burnout will be a concern for the full release, but we're in beta testing mode! 7 wars per week seems perfect right now. But 7 wars per week would be a no go for the full release. 2 wars on the weekend would be my vote for the full release.

      My biggest irritation with the interface right now is the enemy bases being listed in semi random order. Would it be possible to change that to be in order of star value / base strength?

      Thanks.
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      Comment


      • Originally posted by King Rupert
        No war this time for Red Dragon Society 2.0 either. Attached the message.

        1 day wars for sure!!! 2 day wars end up with an entire day of 'dead air' / no action.

        In my opinion there are still some interface refinements to work through. Daily wars while you tweak AW's will allow for faster testing / feedback / tweaking. Once the interface seems more dialed in, then focus more on the final war frequency?

        Burnout will be a concern for the full release, but we're in beta testing mode! 7 wars per week seems perfect right now. But 7 wars per week would be a no go for the full release. 2 wars on the weekend would be my vote for the full release.

        My biggest irritation with the interface right now is the enemy bases being listed in semi random order. Would it be possible to change that to be in order of star value / base strength?

        Thanks.
        ​​​​​​.
        Click image for larger version

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Views:	158
Size:	2.86 MB
ID:	56074
        my view is that wars either last 2days and have some sore of God reboot or 1day wars but not every day like 3 to 4 a wk no on like mondays so or Saturdays so people can still focus on he weekly say Sunday Friday Tuesday Thursday would be ideal imo for an equal spread of wars and is ideal for the largest range of people as I believe Sundays tend to have the highest activity as well as fridays due to end of school and work for the wk and Tuesday and Thursday cater to week day players

        thanks again

        ps agree need some UI improvements for AW TY

        Comment


        • No war for CAZZUTISSIMI either. I thought it was due to the skip in the war schedule but when I saw the others report it here, I decided to mention it.

          Personally I prefer 1-day wars on an every day basis. The 2-day wars x3 times a a week don't make sense to me and I already lost the war entertainment. Just 3 wars per week are not enough! I understand that some people find wars everyday as overwhelming but at the end of the day, they can always decide not to take part in it. So bringing back the everyday wars would be appreciated!

          Apart from the above, I think that a war should not be longer than 24 hours.. usually the result is decided in the first few hours.

          Comment


          • Originally posted by Jay

            Thanks, all, for the feedback on the current settings -- question to all (as well as the original poster)... would you prefer the current 3x per week schedule w/ Wars but changed so that Wars once again last just a single day? (To avoid the second day of a hopeless War grinding on.)

            Our concern with 7x Wars per week was that some people complained of burnout. We are wary of overexposing what should always remain a very fun feature. (I personally had fun with 7x but absolutely understand how this can feel like too much for many people.)

            If anyone has any positive comments about the 2-day Wars, we welcome those as well... but if there are none to be found, we'll take that feedback too!
            Order of Warriors isn't matched against any clan currently too.

            Honestly, the biggest reason people probably even bother to do wars is because they're just like daily challenges for resources. Not to be the best, not to come out on top constantly, or take it competitively or seriously after the first few. The burn out is having to think every day what configuration of gods and previewing to attack etc gets tiresome yes. But if people don't want rewards, then they won't participate anyway. And those in lesser active clans are at a serious disadvantage. 2 day wars actively encourages anyone who is active in the game (especially with gems) to leave and find a higher clan simply because it's easier to get rewards for less effort and not feel bad that nobody is really bothering.

            The previous reward amount for 1 day when you are anything but Amb5 already made a lot of people in my clan not even bother and just 1 star everything. When 2days came out people were a lot happier and tried because they thought the rewards were finally worth it. Only to be disappointed when there was no reset next day.

            One thing however that might spruce things up a lot, is maybe add a modifier to Patron gods like challenges. Like a super charged one having half the time of abilities or extra health/damage etc. That would encourage people and make it feel less burnout perhaps because it's not just another same boring thing like doing battles but choosing. And those of us who have stopped playing the main game (bloody game breaking centaurs) it would mean a lot.
            Last edited by Kupo; May 24, 2023, 01:52 AM.

            Comment


            • Originally posted by Kupo

              Order of Warriors isn't matched against any clan currently too.

              Honestly, the biggest reason people probably even bother to do wars is because they're just like daily challenges for resources. Not to be the best, not to come out on top constantly, or take it competitively or seriously after the first few. The burn out is having to think every day what configuration of gods and previewing to attack etc gets tiresome yes. But if people don't want rewards, then they won't participate anyway. And those in lesser active clans are at a serious disadvantage. 2 day wars actively encourages anyone who is active in the game (especially with gems) to leave and find a higher clan simply because it's easier to get rewards for less effort and not feel bad that nobody is really bothering.

              The previous reward amount for 1 day when you are anything but Amb5 already made a lot of people in my clan not even bother and just 1 star everything. When 2days came out people were a lot happier and tried because they thought the rewards were finally worth it. Only to be disappointed when there was no reset next day.

              One thing however that might spruce things up a lot, is maybe add a modifier to Patron gods like challenges. Like a super charged one having half the time of abilities or extra health/damage etc. That would encourage people and make it feel less burnout perhaps because it's not just another same boring thing like doing battles but choosing. And those of us who have stopped playing the main game (bloody game breaking centaurs) it would mean a lot.
              YES diffinitly something new and unique to AW would make it amazing

              Comment


              • Originally posted by Jay

                Hi Andreac, I see that Fruit Nation is matched with Spassfraktion in the current War. Is it still not showing up for you? You do have an opponent so I'm curious why it's not showing up for you!

                xprs, what is your alliance? (I'm assuming you are still not seeing a match!)
                Firestorm, yes no war showing still

                Comment


                • please come back to the alliance war one day, every day

                  Comment


                  • Originally posted by Kupo

                    Order of Warriors isn't matched against any clan currently too.

                    Honestly, the biggest reason people probably even bother to do wars is because they're just like daily challenges for resources. Not to be the best, not to come out on top constantly, or take it competitively or seriously after the first few. The burn out is having to think every day what configuration of gods and previewing to attack etc gets tiresome yes. But if people don't want rewards, then they won't participate anyway. And those in lesser active clans are at a serious disadvantage. 2 day wars actively encourages anyone who is active in the game (especially with gems) to leave and find a higher clan simply because it's easier to get rewards for less effort and not feel bad that nobody is really bothering.

                    The previous reward amount for 1 day when you are anything but Amb5 already made a lot of people in my clan not even bother and just 1 star everything. When 2days came out people were a lot happier and tried because they thought the rewards were finally worth it. Only to be disappointed when there was no reset next day.

                    One thing however that might spruce things up a lot, is maybe add a modifier to Patron gods like challenges. Like a super charged one having half the time of abilities or extra health/damage etc. That would encourage people and make it feel less burnout perhaps because it's not just another same boring thing like doing battles but choosing. And those of us who have stopped playing the main game (bloody game breaking centaurs) it would mean a lot.
                    My alliance wins against the same alliances, and loses against the same alliances every time, and it correlates perfectly with the ranking order, no surprise there really. I take part because there's no real risk one way or another, no trophy drop, and I can pick and choose my battles, studying a base before attacking. Given I only do cherry picked revenges now and never do the randomly selected opponents, this is a chance to play the core game again, because the core game itself where you'll roll the centaur/hero pink house bases repeatedly where it's insta-loss just isn't fun. I've gotten pretty good at maximizing resources, using the challenges, so I am not losing out on many resources at the end of the day anyhow. It would be nice if alliance wars felt like it mattered more, but it really is just another alternative resource grab.

                    I also agree about the current system pushing people to abandon their clans for the higher level clans. That's what I did. Why miss out on additional easy resources?

                    War every day or every two days, doesn't matter much to me, if the rewards per gem investment works out the same then I'm good with it either way.

                    I think some kind of ladder system might make sense for rewards though. Break clans up into groups, like all clans in the 1000 - 2000 range compete against each other, like sports teams do, first round knocks out half the teams, second round involves the winning teams against each other, until it's finally down to just two, and the winner of that wins and the rewards are the same for the top of every range. So that if Legends wins first in the top grouping of clans they get 20M gold let's say, but if Joe and Bob's clan at level 300 win in their class, then they also get the same reward. If you really wanted to get fancy you could do three rounds per matchup, so Legends and Furcina de Gisa get a best of 3, so 2 wins, max 3 rounds, to determine the winner. This could mean the wars go on for a longer period of time, perhaps even a month. The reward could be, instead of simply a lump sum of resources, a resource extraction boost that lasts for a month, so that during ANY battles (challenges, battles) there is a multiplier added to the resource loot won from the battle. That way players are encouraged to attack (play) more often, to make use of the boost, and winning in the alliance war actually feels useful and something to care to win.

                    Comment


                    • Originally posted by xprs
                      The reward could be, instead of simply a lump sum of resources, a resource extraction boost that lasts for a month, so that during ANY battles (challenges, battles) there is a multiplier added to the resource loot won from the battle. That way players are encouraged to attack (play) more often, to make use of the boost, and winning in the alliance war actually feels useful and something to care to win.
                      I like this idea. It probably wouldn't be something we'd be able to do for the first iteration of war but it could be something we do in the future.

                      leroy

                      Comment


                      • Originally posted by xprs

                        My alliance wins against the same alliances, and loses against the same alliances every time, and it correlates perfectly with the ranking order, no surprise there really. I take part because there's no real risk one way or another, no trophy drop, and I can pick and choose my battles, studying a base before attacking. Given I only do cherry picked revenges now and never do the randomly selected opponents, this is a chance to play the core game again, because the core game itself where you'll roll the centaur/hero pink house bases repeatedly where it's insta-loss just isn't fun. I've gotten pretty good at maximizing resources, using the challenges, so I am not losing out on many resources at the end of the day anyhow. It would be nice if alliance wars felt like it mattered more, but it really is just another alternative resource grab.

                        I also agree about the current system pushing people to abandon their clans for the higher level clans. That's what I did. Why miss out on additional easy resources?

                        War every day or every two days, doesn't matter much to me, if the rewards per gem investment works out the same then I'm good with it either way.

                        I think some kind of ladder system might make sense for rewards though. Break clans up into groups, like all clans in the 1000 - 2000 range compete against each other, like sports teams do, first round knocks out half the teams, second round involves the winning teams against each other, until it's finally down to just two, and the winner of that wins and the rewards are the same for the top of every range. So that if Legends wins first in the top grouping of clans they get 20M gold let's say, but if Joe and Bob's clan at level 300 win in their class, then they also get the same reward. If you really wanted to get fancy you could do three rounds per matchup, so Legends and Furcina de Gisa get a best of 3, so 2 wins, max 3 rounds, to determine the winner. This could mean the wars go on for a longer period of time, perhaps even a month. The reward could be, instead of simply a lump sum of resources, a resource extraction boost that lasts for a month, so that during ANY battles (challenges, battles) there is a multiplier added to the resource loot won from the battle. That way players are encouraged to attack (play) more often, to make use of the boost, and winning in the alliance war actually feels useful and something to care to win.
                        Ladders might as well just quit and make a clan with a handful of friends. Whoever you vs just see what score they get then beat it by a little bit and same thing. You wouldn't want to be in a higher clan for those reasons only a completely active one.

                        A problem with doing a boost is that it'll basically do the whole "Be active or you're kicked", and when you don't get it much you'd quit friend clans and join one that's solely for winning that boost. The opposite of what they wanted for AW.

                        The only time I've come across bases that aren't just all Centaurs are ones in AW because there's quite a few people who are inactive/don't buy gems that they only have a Herc at level 130+ even. That's been the only refresher.

                        Comment


                        • Regarding Alliance Wars Resources:

                          All I know is that when the daily wars were happening Victory got 14.6 million resources for both Olympus and Underworld for 100 Gems.
                          The daily battle for me using all 10 Gods for Olympus was 88,000 Stone & 44,000 Gold.
                          The daily battle for me using all 08 Gods for Underworld was 71,000 Obsidian & 35,000 Silver.
                          Now with the Alliance Wars happening every other day, assuming The European Union is even matched up with another alliance, those numbers are exactly the same even when using all Gods for Two battles every other day.
                          Daily Alliance War resources before update (for Two days) - Victory = 29.2 million // Defeat = 20.5 million
                          Daily Alliance War resources after update (for Two days) - Victory = 14.6 million // Defeat = 10.25 million

                          Maybe this has already been addressed or maybe it hasn't, all I know is that we are receiving less over time.
                          I understand this is still being Beta tested.

                          Comment


                          • Originally posted by Kupo

                            Ladders might as well just quit and make a clan with a handful of friends. Whoever you vs just see what score they get then beat it by a little bit and same thing. You wouldn't want to be in a higher clan for those reasons only a completely active one.

                            A problem with doing a boost is that it'll basically do the whole "Be active or you're kicked", and when you don't get it much you'd quit friend clans and join one that's solely for winning that boost. The opposite of what they wanted for AW.

                            The only time I've come across bases that aren't just all Centaurs are ones in AW because there's quite a few people who are inactive/don't buy gems that they only have a Herc at level 130+ even. That's been the only refresher.
                            I think the goal should be to make alliance membership meaningful, participation high, and reincentivize players to take part in battles outside of AW and challenges.

                            Right now at level 95 I can join the top alliance, there is almost always an open spot available there. Leadership of the clan has no motivation to be heavy handed in restricting who can join with min trophy count relatively low. Does this sound like a good system? I don't deserve to be in the top alliance, because I'm not a top player, joining the top alliance should be an aspirational goal for me or others, to grind trophies/resources to _earn_ entry to the higher level clans. Joining the higher level clans should also come with perks. I retract my statement above about the winner of each 'league' receiving equal rewards. Those competing in the 1000 - 2000 trophy range should receive less rewards than those competing in the 9000 - 10,000 trophy range, but to incentivize being part of the higher levels, and in recognition of the fact that higher level clans are full of higher level players, and the relative value of rewards will be much different, while 20,000 stone might be enormously beneficial for a lvl 50 player, for a lvl 130 player it's hardly worth anything. Of course the resource multiplier avoids this issue altogether, as it automatically adjusts the rewards for the average alliance members' level, while also incentivizing a player to make use of the boost in doing battles, we need people battling if the game is to survive, if I had a multiplier boost that I felt I earned through an AW victory I would feel it was wasteful not to take advantage of it by doing battles. I would likewise enjoy seeing more people attack my base. As it stands I get attacked once every 3 days at most, which really weakens my motivation to care about earning resources and reworking my base design.

                            I do foresee that if such a system were in place, the top alliances would become saturated very quickly, and leaders would perhaps take a more active role in dismissing underperformers from their ranks. The game would lose some of the casual breeziness it has now, where people come and go from alliances, no one really cares. That might not be to everyones liking. Of course on the other hand, no one is forcing anyone to join or remain members in actively competitive top alliances, there would be lots of casual lower tier alliances where you could join and they would be happy to have you. If you're lvl 120 and join an alliance full of lvl 20's, you would perhaps push the alliance trophy count into a league much higher, or you might take on the role of a rockstar who helps the alliance outperform its peers.

                            Obviously there would have to be minimums to take part in AW's, minimum alliance trophy count, min members in a clan at the time of the war starting. There would be ways to manage potential manipulation and abuse of the system, and there would likely be kinks to work out over time.
                            Last edited by xprs; May 24, 2023, 04:30 PM.

                            Comment


                            • Originally posted by xprs

                              I think the goal should be to make alliance membership meaningful, participation high, and reincentivize players to take part in battles outside of AW and challenges.

                              Right now at level 95 I can join the top alliance, there is almost always an open spot available there. Leadership of the clan has no motivation to be heavy handed in restricting who can join with min trophy count relatively low. Does this sound like a good system? I don't deserve to be in the top alliance, because I'm not a top player, joining the top alliance should be an aspirational goal for me or others, to grind trophies/resources to _earn_ entry to the higher level clans. Joining the higher level clans should also come with perks. I retract my statement above about the winner of each 'league' receiving equal rewards. Those competing in the 1000 - 2000 trophy range should receive less rewards than those competing in the 9000 - 10,000 trophy range, but to incentivize being part of the higher levels, and in recognition of the fact that higher level clans are full of higher level players, and the relative value of rewards will be much different, while 20,000 stone might be enormously beneficial for a lvl 50 player, for a lvl 130 player it's hardly worth anything. Of course the resource multiplier avoids this issue altogether, as it automatically adjusts the rewards for the average alliance members' level, while also incentivizing a player to make use of the boost in doing battles, we need people battling if the game is to survive, if I had a multiplier boost that I felt I earned through an AW victory I would feel it was wasteful not to take advantage of it by doing battles. I would likewise enjoy seeing more people attack my base. As it stands I get attacked once every 3 days at most, which really weakens my motivation to care about earning resources and reworking my base design.

                              I do foresee that if such a system were in place, the top alliances would become saturated very quickly, and leaders would perhaps take a more active role in dismissing underperformers from their ranks. The game would lose some of the casual breeziness it has now, where people come and go from alliances, no one really cares. That might not be to everyones liking. Of course on the other hand, no one is forcing anyone to join or remain members in actively competitive top alliances, there would be lots of casual lower tier alliances where you could join and they would be happy to have you. If you're lvl 120 and join an alliance full of lvl 20's, you would perhaps push the alliance trophy count into a league much higher, or you might take on the role of a rockstar who helps the alliance outperform its peers.

                              Obviously there would have to be minimums to take part in AW's, minimum alliance trophy count, min members in a clan at the time of the war starting. There would be ways to manage potential manipulation and abuse of the system, and there would likely be kinks to work out over time.
                              That's the thing, clans shouldn't be based on just trying to get the most resources but be an active community that's friendly. AW isn't supposed to change it to that but is. Here's a good example why it's a bad idea. Before I joined Order of Warriors I tried to start my own clan for like minded people and making friends. But you literally can't because there are so many assholes who have bots that constantly join lower tier clans, spam 'join whoever clan', then leave. NOTHING is done about it and you can't ban those accounts. Then over the years in OoW we've had bad people join and having to kick. They still clan hop and try join every other month and can't ban. Now if people gravitate to getting the best resources solely, all you need is one of those bad people to be in charge and judgmental: "Why did you attack this base instead of that one, you didn't earn enough stars despite being the sole reason someone else got 50 stars for the clan in your attacks etc". Now couple that with bots spamming clans and not just low tier still you'd have a high turn over just to try stay efficient. It shouldn't be about that, it should be about not being so severely penalized to choose it over friendship and community.

                              On top of multipliers, even if I had a x50 I wouldn't enjoy playing main battles anymore since Centaurs really stuffed the game. I'd just go for 1 star and not bother.

                              Comment


                              • I was wrong. I thought every day wars were too much. But now that I am experiencing the alternative, I realize that I really like every day wars. I mean honestly, it’s just two or three attacks where you can scout a base ahead of time and mix and mingle UW and OW gods and have fun with that. Please go back to every day wars. I won’t complain about them again.

                                Also: thank you so much for all of your hard work on this! It really is a fun feature.

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