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  • Originally posted by Jay
    A couple of quick news items as we continue zeroing in on how we want War's final version to function!

    First, some news on rewards in War! We have heard you on War rewards and significantly boosted the amount of loot you receive in a War! Hopefully the new formula does a better job of hitting the reward sweet spot.

    The increased War rewards will not be in the current War, but will be active in the War which begins tomorrow (May 17th.)

    We've also got some news to share about our War schedule in Gods of Olympus. Up until now, Wars have been held daily and only lasted for a day. The every day schedule was great for getting lots of action in and getting frequent feedback on how well the feature was working, but we heard from many of you that this was a little too demanding and challenging to keep up with every day. We'll be scaling the frequency back for the remainder of the test for War (as well as for the official release.)

    Starting with tomorrow's War, Wars will now last two days instead of one. Wars will begin three times a week on Sunday, Wednesday, and Friday. This means that most days (Monday's the exception) there will be a War going, but players will have two days to participate in a given War.

    While weโ€™re still fine-tuning, we think this War schedule and War reward formula resemble the settings we'll use for War's official release.

    As always, weโ€™re open to your feedback, and we hope you like these new updates! Thank all of you again very much for playing the War feature, giving us your feedback, and helping us make it better and better!โ€‹
    Very good job, great geai.... Thanck you ๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘ Click image for larger version  Name:	IMG_20230517_135239.jpg Views:	0 Size:	91.0 KB ID:	55822

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    • Originally posted by WORM

      honestly I think that's a perfect schedule for the war thanks so much for the hard work and good luck on the finish however do u have a date yet 4 the final release
      That's great, thanks! There's no definitive date for the final release just yet.

      Comment


      • Originally posted by Andreac


        I think the two day war is much better. One thing Iโ€™d like to bring up is that while we have a big alliance perhaps less than 40% are actively fighting in aw, some daily others when reminded. Is there anyway in the near future that a feature could be added that only players who want to participate are involved?
        Good question -- this was something we discussed as we were working out how War should function. In the end, we concluded that even a player who doesn't fight provides some benefit to their alliance.

        Obviously, players who choose to attack and actively collect stars are a much bigger help to their Alliance! But a non-participant does at least contribute their city in defense (whether they show up or not), allowing the War Stars the Alliance is defending to be spread out among more bases.

        Because of this, we couldn't think of any real advantage an Alliance would gain by excluding a player from War. This enabled us to simplify the interface and concepts. All Alliance members are brought into War, and whoever shows up does the attacking.

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        • Hope the rewards werenโ€™t just doubled

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          • Originally posted by leroy

            This should only happen in the tutorial (that you do not have the move all gods together button). Where else does it happen?

            leroy
            it happens in AW, and it's awful

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            • Originally posted by xprs

              it happens in AW, and it's awful
              Happens everywhere in the challenges as well... When there are 2 gods only... Whenever in your attacking pantheon... The number of your gods is less than 3 it happens
              leroy

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              • Next release you will get the move all button for 2 gods in both daily challenges and wars. Looks like you do already get the move all button for 2 gods in events (this was upgraded in a recent release).

                leroy

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                • Originally posted by leroy
                  Next release you will get the move all button for 2 gods in both daily challenges and wars. Looks like you do already get the move all button for 2 gods in events (this was upgraded in a recent release).

                  leroy
                  Thank you leroy ๐Ÿ˜„๐Ÿ˜„

                  Comment


                  • Originally posted by Jay

                    Good question -- this was something we discussed as we were working out how War should function. In the end, we concluded that even a player who doesn't fight provides some benefit to their alliance.

                    Obviously, players who choose to attack and actively collect stars are a much bigger help to their Alliance! But a non-participant does at least contribute their city in defense (whether they show up or not), allowing the War Stars the Alliance is defending to be spread out among more bases.

                    Because of this, we couldn't think of any real advantage an Alliance would gain by excluding a player from War. This enabled us to simplify the interface and concepts. All Alliance members are brought into War, and whoever shows up does the attacking.
                    It is true that those who do not participate in wars contribute their cities in defense. However, wouldn't it be more fair if say 30 players attack in war against 30 other players.... all of whom enroll in the war at the cool down period between wars? During this testing period, it has become obvious that only very active alliances with most members will win and end up in the highest tier. What happens to smaller alliances with few excellent members? They still cannot win mathematically... because they are outnumbered, especially if the opponent has cities all with equal stars. I am just asking ... I am not sure what would work out best. But it seems to me that having a definite number of players (30-50) would make the wars fairer for all.

                    Another idea to make it fairer would be to have the game detect the least amount of players between the two opposing alliances and lock that number of players for war. For example.. you have two opposing alliances.. one has 80 members and the other has 100. The games detects 80 as the number of players active in war. So it would be 80 villages against 80 villages. This would include people who do not take part in the war but at least there would be the same number of villages against each other. The last 20 players from the large alliance would be excluded from the war... that is the only thing that would be unfair in this option.

                    Something else, in the war rankings... how come all alliances are marked with 1000 trophies? Could that be adjusted... besides this can we click through that ranking to visualise the alliances please?
                    Last edited by Olympia; May 18, 2023, 01:02 PM.

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                    • Alliance War timer reset? Showing 23hours left before next war, or did the last update make wars no longer on a 24 hour cycle?

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                      • Originally posted by xprs
                        Alliance War timer reset? Showing 23hours left before next war, or did the last update make wars no longer on a 24 hour cycle?
                        Each war is now 2 days long... 3 wars per week, excluding mondays. Have a look at some posts above and you can read the update.

                        Comment


                        • Originally posted by Olympia

                          Each war is now 2 days long... 3 wars per week, excluding mondays. Have a look at some posts above and you can read the update.
                          Thanks I missed that, hopefully the reward increase will be more than the combination of the previous two war reward for the same time span, otherwise not a big improvement imo.

                          Comment


                          • Originally posted by Olympia

                            It is true that those who do not participate in wars contribute their cities in defense. However, wouldn't it be more fair if say 30 players attack in war against 30 other players.... all of whom enroll in the war at the cool down period between wars? During this testing period, it has become obvious that only very active alliances with most members will win and end up in the highest tier. What happens to smaller alliances with few excellent members? They still cannot win mathematically... because they are outnumbered, especially if the opponent has cities all with equal stars. I am just asking ... I am not sure what would work out best. But it seems to me that having a definite number of players (30-50) would make the wars fairer for all.

                            Another idea to make it fairer would be to have the game detect the least amount of players between the two opposing alliances and lock that number of players for war. For example.. you have two opposing alliances.. one has 80 members and the other has 100. The games detects 80 as the number of players active in war. So it would be 80 villages against 80 villages. This would include people who do not take part in the war but at least there would be the same number of villages against each other. The last 20 players from the large alliance would be excluded from the war... that is the only thing that would be unfair in this option.

                            Something else, in the war rankings... how come all alliances are marked with 1000 trophies? Could that be adjusted... besides this can we click through that ranking to visualise the alliances please?
                            Tbh there's a very long post, asking abt this same pairing issue and the 1000 trophies issue being unfair... In this thread by Alni but at the end so much alteration by their end only makes it more and more complicated and time taking ๐Ÿ˜“ even my alliance used to be ambrosia 4-5 a few weeks earlier but now not everyone plays and it's almost that the fun has been exhausted already and we don't win as much as we did... and it's totally because it doesn't feel interesting or players don't take part in it... So a sorted pool will definitely work much better... But then again Offence has always been better than defence at times and with both merged uw and ow... I believe it shouldn't be 80 villages to 80 villages... It should be a comparison between a gross number of trophies of attack and defence with also considering activity and level a bit... Making leagues or tiers within the certain indexes and matching only those set of alliances for the wars, promoting to higher levels only when the Trophy Index has been reached

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                            • Just collected my new AW rewards and they where on the very underwhelming side. Previously I got 10-11 mln for a loss per single war/day, now itโ€™s 16 mln for a war/ 2 days.
                              Thatโ€˜s a big nerf, certainly not a massive increase like promised. Might not bothering with AW then, rewards are not worth the effort for me.

                              Comment


                              • Hi, can we have an explanation to what was changed in the rewards system please? I just accessed my profile and for a win in alliance war I just got 22 million per resource. Usually I used to get 14-15 million per resource per day. And if the same amount of weekly resources was applied, today i should have gotten approx 30 million per resource.

                                So am I right in thinking that we are not getting the total amount of resources weekly as we used to do with daily wars? If this is so.... then it was better having a war every day.

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