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I think the two day war is much better. One thing Iโd like to bring up is that while we have a big alliance perhaps less than 40% are actively fighting in aw, some daily others when reminded. Is there anyway in the near future that a feature could be added that only players who want to participate are involved?
Obviously, players who choose to attack and actively collect stars are a much bigger help to their Alliance! But a non-participant does at least contribute their city in defense (whether they show up or not), allowing the War Stars the Alliance is defending to be spread out among more bases.
Because of this, we couldn't think of any real advantage an Alliance would gain by excluding a player from War. This enabled us to simplify the interface and concepts. All Alliance members are brought into War, and whoever shows up does the attacking.👍 3Comment
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Good question -- this was something we discussed as we were working out how War should function. In the end, we concluded that even a player who doesn't fight provides some benefit to their alliance.
Obviously, players who choose to attack and actively collect stars are a much bigger help to their Alliance! But a non-participant does at least contribute their city in defense (whether they show up or not), allowing the War Stars the Alliance is defending to be spread out among more bases.
Because of this, we couldn't think of any real advantage an Alliance would gain by excluding a player from War. This enabled us to simplify the interface and concepts. All Alliance members are brought into War, and whoever shows up does the attacking.
Another idea to make it fairer would be to have the game detect the least amount of players between the two opposing alliances and lock that number of players for war. For example.. you have two opposing alliances.. one has 80 members and the other has 100. The games detects 80 as the number of players active in war. So it would be 80 villages against 80 villages. This would include people who do not take part in the war but at least there would be the same number of villages against each other. The last 20 players from the large alliance would be excluded from the war... that is the only thing that would be unfair in this option.
Something else, in the war rankings... how come all alliances are marked with 1000 trophies? Could that be adjusted... besides this can we click through that ranking to visualise the alliances please?Last edited by Olympia; May 18, 2023, 01:02 PM.👍 2Comment
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Thanks I missed that, hopefully the reward increase will be more than the combination of the previous two war reward for the same time span, otherwise not a big improvement imo.Comment
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It is true that those who do not participate in wars contribute their cities in defense. However, wouldn't it be more fair if say 30 players attack in war against 30 other players.... all of whom enroll in the war at the cool down period between wars? During this testing period, it has become obvious that only very active alliances with most members will win and end up in the highest tier. What happens to smaller alliances with few excellent members? They still cannot win mathematically... because they are outnumbered, especially if the opponent has cities all with equal stars. I am just asking ... I am not sure what would work out best. But it seems to me that having a definite number of players (30-50) would make the wars fairer for all.
Another idea to make it fairer would be to have the game detect the least amount of players between the two opposing alliances and lock that number of players for war. For example.. you have two opposing alliances.. one has 80 members and the other has 100. The games detects 80 as the number of players active in war. So it would be 80 villages against 80 villages. This would include people who do not take part in the war but at least there would be the same number of villages against each other. The last 20 players from the large alliance would be excluded from the war... that is the only thing that would be unfair in this option.
Something else, in the war rankings... how come all alliances are marked with 1000 trophies? Could that be adjusted... besides this can we click through that ranking to visualise the alliances please?👍 7Comment
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Just collected my new AW rewards and they where on the very underwhelming side. Previously I got 10-11 mln for a loss per single war/day, now itโs 16 mln for a war/ 2 days.
Thatโs a big nerf, certainly not a massive increase like promised. Might not bothering with AW then, rewards are not worth the effort for me.👍 2Comment
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Hi, can we have an explanation to what was changed in the rewards system please? I just accessed my profile and for a win in alliance war I just got 22 million per resource. Usually I used to get 14-15 million per resource per day. And if the same amount of weekly resources was applied, today i should have gotten approx 30 million per resource.
So am I right in thinking that we are not getting the total amount of resources weekly as we used to do with daily wars? If this is so.... then it was better having a war every day.👍 2Comment
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