Must've been something following along from that as now I'm unable to attack for today's Alliance Wars. Everything comes up as normal, but when I go to attack, I'm unable to.
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Hi all! Thanks for letting us know what you're seeing.
Any players who saw either of these symptoms in War today:
-War map with no opponents to attack
-You see cities that you can attack, but then the attacks do not happen
Please try again now and see how things are working for you!
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Hey Guys there are a lot of things that i have observed in this period and i have a few suggestions with regards to the same
Jay leroy
1) For Pairing the alliances- Recently we as in my alliance has had a lot of ups and downs in the league levels of ambrosia and what i have noticed is that... Sometimes it's either an enemy lvl 120 with a start count of like 19 and our 114 with a count of 28-34... And sometimes I have also noticed a lvl 93-94 with a star count of like 42-47 when our 114 is just around 28
- Looking at this scenario I'm thinking without considering anything abt that fixed 1000 stars per base or anything like that... Why can't there first be a proper league of alliance ratings where we are rated on the basis of the number of players and their trophies, the activity of alliance and Everything taken in consideration and then devising a league like tier 1 tier 2 tier 3... And setting scores like a million pts are needed for crossing tier 1 or 2 and so on...
- Then using those base tiers to pair the alliances only in their tiers which can be a grp of 10-11 and then after the end of every alliance war... Giving away the points to increase the tier in bulk to the alliance according to the rankings within their tier for the war, hence getting them advanced to the next tier easily by this method and maintaining equality in the game
- Like in the earlier criteria I've mentioned the tier system... There should be a base equal star count given to all the bases on the level of their defence trophies... No matter what they are with respect to the enemy alliances because since they are in the same tier with us, they'll always have almost the same number of stars with just about +- 50 max difference... And that's okay, that's not a big deal... It's more fair to players
- When a system like this will be adopted regardless of what they have in their stocks of resources or whatever... It'll always tend to be fair and equally distributed because then there's no chance of a lvl 90 being 40 and a lvl 110+ being 20, which is unfair by every means
- As I've mentioned in a post a week ago perhaps... If the devs want us to work more for better rewards... Then a 2 day war system with 6 days of 3 wars and a day off is very much welcome... Along with all the gods with ability of being used twice and one alliance war ability for Let's say Zeus from ow and Hades for uw... Because they are the Initial gods of those realms
- Please introduce a proper Ranking leaderboard for the current existing Alliance War
Last edited by Alni; March 23, 2023, 03:32 PM.
- Likes 1
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Originally posted by Alni View PostHey Guys there are a lot of things that i have observed in this period and i have a few suggestions with regards to the same
Jay leroy
1) For Pairing the alliances- Recently we as in my alliance has had a lot of ups and downs in the league levels of ambrosia and what i have noticed is that... Sometimes it's either an enemy lvl 120 with a start count of like 19 and our 114 with a count of 28-34... And sometimes I have also noticed a lvl 93-94 with a star count of like 42-47 when our 114 is just around 28
- Looking at this scenario I'm thinking without considering anything abt that fixed 1000 stars per base or anything like that... Why can't there first be a proper league of alliance ratings where we are rated on the basis of the number of players and their trophies, the activity of alliance and Everything taken in consideration and then devising a league like tier 1 tier 2 tier 3... And setting scores like a million pts are needed for crossing tier 1 or 2 and so on...
- Then using those base tiers to pair the alliances only in their tiers which can be a grp of 10-11 and then after the end of every alliance war... Giving away the points to increase the tier in bulk to the alliance according to the rankings within their tier for the war, hence getting them advanced to the next tier easily by this method and maintaining equality in the game
- Like in the earlier criteria I've mentioned the tier system... There should be a base equal star count given to all the bases on the level of their defence trophies... No matter what they are with respect to the enemy alliances because since they are in the same tier with us, they'll always have almost the same number of stars with just about +- 50 max difference... And that's okay, that's not a big deal... It's more fair to players
- When a system like this will be adopted regardless of what they have in their stocks of resources or whatever... It'll always tend to be fair and equally distributed because then there's no chance of a lvl 90 being 40 and a lvl 110+ being 20, which is unfair by every means
- As I've mentioned in a post a week ago perhaps... If the devs want us to work more for better rewards... Then a 2 day war system with 6 days of 3 wars and a day off is very much welcome... Along with all the gods with ability of being used twice and one alliance war ability for Let's say Zeus from ow and Hades for uw... Because they are the Initial gods of those realms
- Please introduce a proper Ranking leaderboard for the current existing Alliance War
- Likes 2
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Originally posted by Nial View Post
I genuinely do believe that the system mentioned above would be fair and good to clear out the huge differences... But it would be so much work and the devs won't be able to roll it out, so many changes
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Originally posted by xprs View Postnot sure if this has been reported already, but when looking at battle details and clicking on the picture of the god at the top to see the level/stats the entire app freezes and only closing out fixes it. replicated this bug several times on two different devices.
leroy
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