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  • Originally posted by Andreac
    Also it would be so good to have the ability to flag in aw attacks. Ty
    Flags have been added in for wars for a future build.

    leroy

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    • Originally posted by Andreac
      I think from our groups perspective we have about 1/2 that are participating in alliance wars, some have a language barrier that can’t understand, some are bored and don’t want to anymore, some find rewards lacking. The level 60 and under get frustrated as they only get 1 star per attack, and they see us over 100 getting 20 or more each attack. If there was a more even way, like ow bases are all worth the same, uw too, maybe we would have more participation. If we could limit the players in the war and select when we attack it would be much better too. I keep telling them it’s just daily for now as we are testing, but atm it’s so much more work on some of us just to get people to attack there. 25-40 players would be perfect, it would be nice to have some sort of feature or god or something that’s unique in attacks only to alliance wars as well. Right now not much difference than reg attacks. I know you can mix gods around, but you get over that. Also it would be so good to have the ability to flag in aw attacks. Ty
      I’d like to echo some of the points made by Andreac.
      In my alliance, I’d say that we are lucky if we get 1/3 of our members to participate, although some may not participate today but may participate in tomorrow’s war. There has been talk by some members about the idea that having wars daily is too much, and the frequency of the wars is turning them more into a chore than a feature, and I tend to agree with that sentiment.

      Additionally, I’d like to recognize Jay & leroy for their parts. Myself and others have been somewhat critical in the past regarding the level of feedback/engagement that we receive on these forums, and I think that the overall engagement that we’ve had regarding AW has been pretty good. It is nice to hear your thoughts on the various ideas/suggestions that are proposed, and I hope that this improved dialogue can extend beyond AW. Thank you.

      Alliance- Olympus Rises

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      • Originally posted by Andreac
        The level 60 and under get frustrated as they only get 1 star per attack, and they see us over 100 getting 20 or more each attack.
        Thanks for all of the feedback, Andreac! I had a specific question on this portion.

        Are your level 60 folks still seeing situations where they are getting something like one star per attack? This is something we're thinking should be better now but if it's continuing to be an issue in the latest Wars, please let us know so we can see what is amiss.

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        • Originally posted by Antares
          Jay leroy Two things I‘d like to raise
          2) match making
          even though this is early Access I‘d like to let you know we‘ve got multiple times the same Opponent the next day or shortly after. I guess this should be prevented also when it‘s live for all
          Thanks, we do expect for this to get much better once War is generally available. Thanks for bearing with it in the meantime, since I know repeats are not ideal.

          One of the rules in War matchmaking, in fact the big rule, is that we try to get you someone from your own War Tier (or, if we must, from an adjacent War Tier.) The matchmaking leans heavily against repeats (although mathematically they can still happen.)

          So with a smaller pool this is more bound to be an issue like it is now. That said, we will continue to watch out for this when War is in general release as well!

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          • Hello! Thanks for the ongoing updates and communication! I am starting to agree that every day is a bit much. How about wars four days a week? Sunday Monday Tuesday and Wednesday. With weekly challenge being Thursday thru Saturday. Weekend warriors can do both and working stiffs and students have something to look forward to to start the week.

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            • What about 2-day wars to give players a longer amount of time to complete?
              leroy

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              • Originally posted by leroy
                What about 2-day wars to give players a longer amount of time to complete?
                leroy
                That would likely be an improvement over current state, but it may still be a little much, assuming that we would still be in a constant state of war, unless I’m misunderstanding you.
                Alliance- Olympus Rises

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                • Maybe three two-day wars a week and a day of rest?

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                  • Originally posted by Jay

                    Thanks for all of the feedback, Andreac! I had a specific question on this portion.

                    Are your level 60 folks still seeing situations where they are getting something like one star per attack? This is something we're thinking should be better now but if it's continuing to be an issue in the latest Wars, please let us know so we can see what is amiss.

                    yes it has been 1 star attacks for most bases under 60, I looked just now and a level 61 had 2, but they still see other players getting 25 for one attack. What I try to do is just let them know how all the 1 star bases add up and it’s important we take them too, but participation has declined.

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                    • I was thinking today while at work, what if you offer a recruitment day, so anyone who wants to attack in the war signs up…you could put a number limit on the number of players if you need too. So say 30 players say they will participate, next days war you are matched with a group similar in total trophies or total numbers…if this is possible. Then essentially you have 2 days for war, only active participants involved, but only they get the rewards. Does that make sense? Or maybe I should have focused on my job haha. Perhaps Everyone in group can defend, and assist but there is no pressure on those who just don’t want to do it, or don’t have the time commitment.

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                      • Originally posted by leroy
                        What about 2-day wars to give players a longer amount of time to complete?
                        leroy
                        on that note I think u should make it a week and involve some more dynamic features. at the length of a week u would be able to raise rewards to make it worth our while, create a greater level of interest, (there was talk of a special god or even different abilities to make AW unique) and also allow a greater percentage of alliance to participate. also caesar or thesis didn't win a war in 2 days

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                        • Originally posted by leroy
                          What about 2-day wars to give players a longer amount of time to complete?
                          leroy
                          Sure, as long as the rewards are upped to actually be 2 days worth.

                          Still currently isn't really worth 100 gems for anything but Ambrosia 5 and even then it's iffy especially if you only play OW and not UW. If AW becomes more than daily and the rewards aren't. Those of us who've been doing it are going to only remember it with a very nasty taste in mouth and wonder why people pushed for less rewards for the mode already. Might as well dump all gods on a 1 star base and not take it seriously then.

                          Current state of the game with stupid centaur/heros/hermes patron dominating everything to extremes has a lot of people like me not bothering to play battles because they're no longer fun anymore. And with tens of thousands of gems that aren't worth using on anything but refunds and challenges. AW has been a nice breath of fresh air to actually get rewards instead of logging in to do challenges and wait 6 months hoping a change happens to make the game remotely fun again.
                          Last edited by Kupo; March 21, 2023, 03:12 AM.

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                          • I agree throughout with Kupo !
                            As for in-fighting within an alliance (as mentioned by Leroy previously)... unfortunately it is already happening with members accusing each other of 'stealing' attacks in AW! Such a pity.. I cannot think of a way in which developers could handle that though... it depends on the people present within a clan.

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                            • Originally posted by Olympia
                              I agree throughout with Kupo !
                              As for in-fighting within an alliance (as mentioned by Leroy previously)... unfortunately it is already happening with members accusing each other of 'stealing' attacks in AW! Such a pity.. I cannot think of a way in which developers could handle that though... it depends on the people present within a clan.
                              I haven’t seen anything that I would describe as in-fighting within my alliance, at least so far, but I could certainly see how that could occur.
                              Alliance- Olympus Rises

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                              • Probably an unpopular opinion but I don’t care about spending a measly 100 gems per day or equivalent for AW resources. Those rewards could be higher, sure but we have to wait and see on that.
                                Speaking of 100 gems, why not let those that want to boost 5x for 500 or 10x for 1000?

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