Originally posted by Kane2
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Originally posted by C1ph3r View Post
I agree, lvl 150 was destroyed by a lvl 90 which doesn’t seem fair at all, and they probably got 20+ from the base but if you attack the lvl 90 you will probably only get around 10 points
leroy
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Originally posted by Jay View Post
Hi Andreac, I checked out this War's records and see only one city remaining to be destroyed -- the Underworld city of Diablo1109!
This does exist and had been prepared to fight in the War. Which makes me wonder whether there may have been some unusual reason that it did not show up in the War Map, even though it is listed in the War records and should have been shown.
Let me know if there's any way this city could have been missed, but it sounds like your whole alliance was scouring the War Map for it, so my assumption is that something kept it from being shown.
The final Star count is also too low, as you said, even if we include the one standing Underworld city (which was only worth a few points.) That is most likely an additional problem, separate from this city not being included on the War Map.
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Originally posted by Jay View Post
Hi Andreac, I checked out this War's records and see only one city remaining to be destroyed -- the Underworld city of Diablo1109!
This does exist and had been prepared to fight in the War. Which makes me wonder whether there may have been some unusual reason that it did not show up in the War Map, even though it is listed in the War records and should have been shown.
Let me know if there's any way this city could have been missed, but it sounds like your whole alliance was scouring the War Map for it, so my assumption is that something kept it from being shown.
The final Star count is also too low, as you said, even if we include the one standing Underworld city (which was only worth a few points.) That is most likely an additional problem, separate from this city not being included on the War Map.
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Originally posted by Jay View PostThank you, everyone, for the playtime and highly useful feedback you are giving us on this feature! Hearing your observations and perspectives helps so much... it is appreciated!
Oh! You are correct, that is not meant to happen! Once you have destroyed all bases, they should reset and provide you the chance to attack everyone again!
We will take a look at this. Thanks for bringing it to our attention!Last edited by Melli; March 2, 2023, 05:46 PM.
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Originally posted by Melli View PostFor our team (Greece) the same happened in the war today, we destroyed the whole map, we got 949 stars, doesn’t go up to 1000 stars and doesn’t reset too. And really sorry for the other Team because the matching was not really fair
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Originally posted by C1ph3r View Post
I think I’ve figured out the problem, a few of the higher lvl players are missing an Underworld base, happened to Kitten account a few days ago in Alliance War, Kitten’s Underworld base was completely gone
To everyone -- War Rewards should now be substantially higher after adding back in one factor that was omitted. We are not done finalizing the reward values yet, but I wanted to mention that this fix will at least push these reward values in the right direction.
So, you can expect reward values to be better, although not yet all the way to their final state yet.
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Originally posted by C1ph3r View Post
I think I’ve figured out the problem, a few of the higher lvl players are missing an Underworld base, happened to Kitten account a few days ago in Alliance War, Kitten’s Underworld base was completely gone
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Originally posted by Jay View Post
Thanks C1ph3r and Raphasifiout! That screenshot is perfect Raphasifiout , sets us on just the right track.
To everyone -- War Rewards should now be substantially higher after adding back in one factor that was omitted. We are not done finalizing the reward values yet, but I wanted to mention that this fix will at least push these reward values in the right direction.
So, you can expect reward values to be better, although not yet all the way to their final state yet.
I hope rewards will be a lot higher in the final than what's offered currently. People already getting bored/not liking since they don't understand how it works even when we've tried explaining in plain English. 100 gems for what you get is meh.
If people don't attack in the war but defend only, do they still get the same rewards as everyone else win or lose? Or if someone only attacks a 1 star base only and doesn't contribute to anything else?
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Originally posted by Jay View Post
.../... To everyone -- War Rewards should now be substantially higher .../...
I think it would be interesting to have more reward in case of victory during WA than when you loose WA. To motivate players
Currently it s seem that's the same reward when you win or when you loose.
An extra bonus in case of victory will be welcome.Last edited by Columbo; March 3, 2023, 03:16 AM.
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Originally posted by C1ph3r View Post
I think I’ve figured out the problem, a few of the higher lvl players are missing an Underworld base, happened to Kitten account a few days ago in Alliance War, Kitten’s Underworld base was completely gone
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Originally posted by Kupo View Post
Is the reward fix something different from the UW reward fix a few days ago?
I hope rewards will be a lot higher in the final than what's offered currently. People already getting bored/not liking since they don't understand how it works even when we've tried explaining in plain English. 100 gems for what you get is meh.
If people don't attack in the war but defend only, do they still get the same rewards as everyone else win or lose? Or if someone only attacks a 1 star base only and doesn't contribute to anything else?
Good question on contribution. To get War rewards, you must have participated in the War by attacking, and the more of your Pantheon that you use during the War, the greater your rewards will be. The idea is that you should be attacking full out.
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Originally posted by Columbo View Post
Good news! Thank you Jay
I think it would be interesting to have more reward in case of victory during WA than when you loose WA. To motivate players
Currently it s seem that's the same reward when you win or when you loose.
An extra bonus in case of victory will be welcome.
So clearly we agree that this is a good idea.Still figuring out the right size for this bonus vs. a loss, since we still want people to feel like their time is well-spent, even when they weren't able to come out on top. (Which is going to be the case for people ~50% of the time, nature of the beast)
An additional motivator is that winning in War lets you climb to higher War Tiers and larger rewards. (Most of the folks in the beta are in strong, active, well-populated Alliances and began in the upper tiers.)
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