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  • Originally posted by Kane2 View Post
    On that note, I have been destroyed every war so far. It’s actually not that hard if you use both Slow Time and Blizzard and the player after you does the same. Or the others that follow. AW currently heavily favors alliances that simply have more players than the other. Skill does only play a minor role.

    I‘d like to have a different AW base separate from the normal OW one with access to both UW and UW buildings. Seems only fair.
    I agree, lvl 150 was destroyed by a lvl 90 which doesn’t seem fair at all, and they probably got 20+ from the base but if you attack the lvl 90 you will probably only get around 10 points

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    • Originally posted by C1ph3r View Post

      I agree, lvl 150 was destroyed by a lvl 90 which doesn’t seem fair at all, and they probably got 20+ from the base but if you attack the lvl 90 you will probably only get around 10 points
      A mid level player (or multiple players) can choose to use 17 gods to kill a single high level city, or he can choose to use those 17 gods to kill 2 mid level cities, or he can choose to use those 17 gods to kill 7 low level cities. It isn't necessarily always the best strategy to use a bunch of gods to finish off the top city.

      leroy

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      • Originally posted by Jay View Post

        Hi Andreac, I checked out this War's records and see only one city remaining to be destroyed -- the Underworld city of Diablo1109!

        This does exist and had been prepared to fight in the War. Which makes me wonder whether there may have been some unusual reason that it did not show up in the War Map, even though it is listed in the War records and should have been shown.

        Let me know if there's any way this city could have been missed, but it sounds like your whole alliance was scouring the War Map for it, so my assumption is that something kept it from being shown.

        The final Star count is also too low, as you said, even if we include the one standing Underworld city (which was only worth a few points.) That is most likely an additional problem, separate from this city not being included on the War Map.
        Jay, my alliance is currently attacking the alliance with Diablo1109 and he has not unlocked underworld yet, so his base has nothing on it, so there is no way to attack it.

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        • Yep he's in my alliance : he unlocked UW but didn't start build yet.

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          • Originally posted by Jay View Post

            Hi Andreac, I checked out this War's records and see only one city remaining to be destroyed -- the Underworld city of Diablo1109!

            This does exist and had been prepared to fight in the War. Which makes me wonder whether there may have been some unusual reason that it did not show up in the War Map, even though it is listed in the War records and should have been shown.

            Let me know if there's any way this city could have been missed, but it sounds like your whole alliance was scouring the War Map for it, so my assumption is that something kept it from being shown.

            The final Star count is also too low, as you said, even if we include the one standing Underworld city (which was only worth a few points.) That is most likely an additional problem, separate from this city not being included on the War Map.
            Yeah we didn’t see any extra city, I triple checked that map. In our group once we realised we could take whole city we really pumped that through the group to attack. Shame, but what can you do. Something must have been preventing that base.

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            • Any chance we will be able to chat while in the war screen?

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              • Originally posted by Jay View Post
                Thank you, everyone, for the playtime and highly useful feedback you are giving us on this feature! Hearing your observations and perspectives helps so much... it is appreciated!



                Oh! You are correct, that is not meant to happen! Once you have destroyed all bases, they should reset and provide you the chance to attack everyone again!

                We will take a look at this. Thanks for bringing it to our attention!
                For our team (Greece) the same happened in the war today, we destroyed the whole map, we got 949 stars, doesn’t go up to 1000 stars and doesn’t reset too. And really sorry for the other Team because the matching was not really fair
                Last edited by Melli; March 2, 2023, 05:46 PM.

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                • Originally posted by Melli View Post
                  For our team (Greece) the same happened in the war today, we destroyed the whole map, we got 949 stars, doesn’t go up to 1000 stars and doesn’t reset too. And really sorry for the other Team because the matching was not really fair
                  I think I’ve figured out the problem, a few of the higher lvl players are missing an Underworld base, happened to Kitten account a few days ago in Alliance War, Kitten’s Underworld base was completely gone

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                  • Originally posted by C1ph3r View Post

                    I think I’ve figured out the problem, a few of the higher lvl players are missing an Underworld base, happened to Kitten account a few days ago in Alliance War, Kitten’s Underworld base was completely gone
                    Thanks C1ph3r and Raphasifiout! That screenshot is perfect Raphasifiout , sets us on just the right track.

                    To everyone -- War Rewards should now be substantially higher after adding back in one factor that was omitted. We are not done finalizing the reward values yet, but I wanted to mention that this fix will at least push these reward values in the right direction.

                    So, you can expect reward values to be better, although not yet all the way to their final state yet.

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                    • Originally posted by C1ph3r View Post

                      I think I’ve figured out the problem, a few of the higher lvl players are missing an Underworld base, happened to Kitten account a few days ago in Alliance War, Kitten’s Underworld base was completely gone
                      Ah, this sounds very strange! If anyone sees this phenomenon again, an Underworld base that is for some reason completely missing, could you let us know right when it happens? We'd love to have a look at a live case like that!

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                      • Originally posted by Jay View Post

                        Thanks C1ph3r and Raphasifiout! That screenshot is perfect Raphasifiout , sets us on just the right track.

                        To everyone -- War Rewards should now be substantially higher after adding back in one factor that was omitted. We are not done finalizing the reward values yet, but I wanted to mention that this fix will at least push these reward values in the right direction.

                        So, you can expect reward values to be better, although not yet all the way to their final state yet.
                        Is the reward fix something different from the UW reward fix a few days ago?

                        I hope rewards will be a lot higher in the final than what's offered currently. People already getting bored/not liking since they don't understand how it works even when we've tried explaining in plain English. 100 gems for what you get is meh.

                        If people don't attack in the war but defend only, do they still get the same rewards as everyone else win or lose? Or if someone only attacks a 1 star base only and doesn't contribute to anything else?

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                        • Originally posted by Jay View Post

                          .../... To everyone -- War Rewards should now be substantially higher .../...
                          Good news! Thank you Jay
                          I think it would be interesting to have more reward in case of victory during WA than when you loose WA. To motivate players
                          Currently it s seem that's the same reward when you win or when you loose.
                          An extra bonus in case of victory will be welcome.
                          Last edited by Columbo; March 3, 2023, 03:16 AM.

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                          • Originally posted by C1ph3r View Post

                            I think I’ve figured out the problem, a few of the higher lvl players are missing an Underworld base, happened to Kitten account a few days ago in Alliance War, Kitten’s Underworld base was completely gone
                            You are right! I looked at map, few bases are not there. Tysm Cipher

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                            • Originally posted by Kupo View Post

                              Is the reward fix something different from the UW reward fix a few days ago?

                              I hope rewards will be a lot higher in the final than what's offered currently. People already getting bored/not liking since they don't understand how it works even when we've tried explaining in plain English. 100 gems for what you get is meh.

                              If people don't attack in the war but defend only, do they still get the same rewards as everyone else win or lose? Or if someone only attacks a 1 star base only and doesn't contribute to anything else?
                              Kupo -- yes, this is different from the UW reward fix from a few days ago!

                              Good question on contribution. To get War rewards, you must have participated in the War by attacking, and the more of your Pantheon that you use during the War, the greater your rewards will be. The idea is that you should be attacking full out.

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                              • Originally posted by Columbo View Post

                                Good news! Thank you Jay
                                I think it would be interesting to have more reward in case of victory during WA than when you loose WA. To motivate players
                                Currently it s seem that's the same reward when you win or when you loose.
                                An extra bonus in case of victory will be welcome.
                                You should see at the end of this current War an upward bonus adjustment for victory vs War loss. It is a modest difference right now, about +20%, so the rewards from loss won't be terrible in relation.

                                So clearly we agree that this is a good idea. Still figuring out the right size for this bonus vs. a loss, since we still want people to feel like their time is well-spent, even when they weren't able to come out on top. (Which is going to be the case for people ~50% of the time, nature of the beast)

                                An additional motivator is that winning in War lets you climb to higher War Tiers and larger rewards. (Most of the folks in the beta are in strong, active, well-populated Alliances and began in the upper tiers.)

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