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Alliance Wars Early Access

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  • Jay

    I'll tell you one small thing. When the resources are released, the orange button that allows you to multiply the prizes is empty (without writing)... basically there is only the color orange. In any case it is starting to take shape and I have to congratulate you because this Alliance War is really cool. All my covenant mates are thrilled. Well done!

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    • Originally posted by Sirio Flash
      Jay

      the orange button that allows you to multiply the prizes is empty (without writing)... basically there is only the color orange.
      Hi Sirio, it s probably because your game language is not set to English. (with English the orange button contain text)
      It miss lot's of text if game is not set in English (for example the notification in Battles Tchat when a player attack for WA)

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      • I just tried with my alliance for the first time.
        It's really nice. Most of us enjoyed. We are all playing in French. And we didn't noticed that much bugs and problems.

        What need improvement for us :
        - 0 description of what to do
        - mega lags on the map, it takes like forever to scroll across citys. That's the biggest problem maybe you should add a non-visual list option for people with bad phones.
        - rewards are way to small to keep interest
        - needs a different section for assists in AW and regular assists
        - matchmaking (we faced fruit Nation but our team has only 1 lvl 100+ so we were destroyed hard xD) I don't know what you planned to do about it.

        About rewards : Yep they are rlly ultra low I think it should be 5 times more for wins minimum or no-one will use the gems.

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        • The lag is a big issue. Not too sure if it also causes the issue on the bases not loading in and seeing an empty map.

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          • Originally posted by Raphasifiout
            I just tried with my alliance for the first time.
            It's really nice. Most of us enjoyed. We are all playing in French. And we didn't noticed that much bugs and problems.

            What need improvement for us :
            - 0 description of what to do
            - mega lags on the map, it takes like forever to scroll across citys. That's the biggest problem maybe you should add a non-visual list option for people with bad phones.
            - rewards are way to small to keep interest
            - needs a different section for assists in AW and regular assists
            - matchmaking (we faced fruit Nation but our team has only 1 lvl 100+ so we were destroyed hard xD) I don't know what you planned to do about it.

            About rewards : Yep they are rlly ultra low I think it should be 5 times more for wins minimum or no-one will use the gems.
            Hey, I’m Fluu in fruit. Look I think right now because there are only so many groups you can go against, some wars are easy some are harder. We were up against firestorm yesterday, bulk of their players were all over 110, and most of our guys can’t attack at that high level. When it’s a harder war, I try to encourage the group to pick 2 bases they can do & attack. Or encourage others to reduce a base, and then someone only has 2-3 temples to take at the end. It’s all good fun in the end, and we are all learning with each other. Definitely brings the active players together more to strategise. Hopefully you get some more guys on and smash some bases

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            • Originally posted by Andreac

              We were up against firestorm yesterday, bulk of their players were all over 110, and most of our guys can’t attack at that high level.

              You are lucky In my Alliance we faced GREECE 2 days ago; and now we fight against LEGENDS...
              Last edited by Columbo; March 1, 2023, 05:12 PM.

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              • [QUOTE=Columbo;n54923]


                You are lucky In my Alliance we faced GREECE 2 days ago; and now we fight against LEGENDS...
                [/QUOTE

                our first match up was European Union, we didn’t know what we were doing and all the level 20-60 players thought it would be fun to attack kitten 😳 we have been getting a mix, have not gone up against Greece yet.

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                • On that note, I have been destroyed every war so far. It’s actually not that hard if you use both Slow Time and Blizzard and the player after you does the same. Or the others that follow. AW currently heavily favors alliances that simply have more players than the other. Skill does only play a minor role.

                  I‘d like to have a different AW base separate from the normal OW one with access to both UW and UW buildings. Seems only fair.

                  Comment


                  • Originally posted by Columbo

                    Hi Sirio, it s probably because your game language is not set to English. (with English the orange button contain text)
                    It miss lot's of text if game is not set in English (for example the notification in Battles Tchat when a player attack for WA)
                    Thanks Columbo!

                    Comment


                    • We ended up clearing all the bases this round z(so sorry to the other team) my team is fruit nation, and none of the city rebuilt or reset, which is what we thought was meant to happen, and final star count was 948, not 1000.

                      Comment


                      • In our alliance that u faced, some left alliance today and some joined. Maybe the issue comes from it.
                        Well done hehe my alliance has a lot of beginners but yeah I saw some nice moves from you

                        Comment


                        • Thank you, everyone, for the playtime and highly useful feedback you are giving us on this feature! Hearing your observations and perspectives helps so much... it is appreciated!

                          Originally posted by Andreac
                          We ended up clearing all the bases this round z(so sorry to the other team) my team is fruit nation, and none of the city rebuilt or reset, which is what we thought was meant to happen, and final star count was 948, not 1000.
                          Oh! You are correct, that is not meant to happen! Once you have destroyed all bases, they should reset and provide you the chance to attack everyone again!

                          We will take a look at this. Thanks for bringing it to our attention!

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                          • The match making for war should only match alliance with the same number of people which a similar mean trophy to keep things balanced.

                            Comment


                            • Originally posted by Seaweed
                              The match making for war should only match alliance with the same number of people which a similar mean trophy to keep things balanced.
                              No, if you do this you greatly limit the number of matchups available. Alliances will go up/down based on how they do. If they do well they will fight a harder opponent if they lose they will fight a weaker opponent. The matchmaking kind of takes care of itself this way. For example, if you have 50 weaker players in an alliance fighting 30 stronger players in a different alliance it could very well be a very close matchup.

                              leroy

                              Comment


                              • Originally posted by Andreac
                                We ended up clearing all the bases this round z(so sorry to the other team) my team is fruit nation, and none of the city rebuilt or reset, which is what we thought was meant to happen, and final star count was 948, not 1000.
                                Hi Andreac, I checked out this War's records and see only one city remaining to be destroyed -- the Underworld city of Diablo1109!

                                This does exist and had been prepared to fight in the War. Which makes me wonder whether there may have been some unusual reason that it did not show up in the War Map, even though it is listed in the War records and should have been shown.

                                Let me know if there's any way this city could have been missed, but it sounds like your whole alliance was scouring the War Map for it, so my assumption is that something kept it from being shown.

                                The final Star count is also too low, as you said, even if we include the one standing Underworld city (which was only worth a few points.) That is most likely an additional problem, separate from this city not being included on the War Map.

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