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4.7 Changes

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  • #91
    Stone and gold are scaled to level.

    Nectar is always the same (if you are level 1 or level 100, you still get 1000 nectar)

    Gems and ambrosia are random (gems between 5-100, ambrosia between 10-50)

    leroy

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    • #92
      Originally posted by leroy
      Stone and gold are scaled to level.

      Nectar is always the same (if you are level 1 or level 100, you still get 1000 nectar)

      Gems and ambrosia are random (gems between 5-100, ambrosia between 10-50)

      leroy
      Ok thx, then I was super unlucky

      Comment


      • #93
        Originally posted by Umutcan

        Ok thx, then I was super unlucky
        lol, yes. That said, I think there are only 4-5(?) options for gems & ambrosia. I'm thinking for gems it was 5,10,25,50,100?

        leroy

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        • #94
          Originally posted by Umutcan

          Ok thx, then I was super unlucky
          If War Hammer gets 5, he is vastly unluckier than you lol

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          • #95
            Originally posted by MissDrea

            If War Hammer gets 5, he is vastly unluckier than you lol
            If I find $5 on the ground I’m not considering myself unlucky because I didn’t find $100....tomorrow is another day, more rewards, sounds like an always win situation. Now if you get a message that says -50 gems you can feel unlucky lol

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            • #96
              Originally posted by leroy

              Unfortunately, it looks like the fixes to centaurs slowtime/freeze probably introduced this change of behavior to Ares battle charge/whirlwind combo. Those share a lot of code so seems pretty likely. I doubt if we will be able to get any fixes and approved by apple/google before the event ends. Very sorry.

              leroy
              Thx leroy, I had been wondering if the new updAtes were messing with that.

              Also, dont let all the whiners get you down, it’s obvious you guys worked hard on this update and it’s fantastic! The people demanded more underworld units, you delivered! Weak environments buffed further, i’m very happy with Elysium and styx updates. More atlanta buffs came as expected, so i switched awhile ago. More Paris nerfs, also as expected(gods have mercy, why??) so havent even bothered w/ him. I know he’s popular guys but damn, i think its just cuz hes useful at this point lol.
              Zues nerf, we all knew it was coming, sweet while it lasted, hades is ready to go. On to the next cash cow heheheh.

              Dont get why everyone thinks new gods will magically bring balance. I’m good with 10, Hephy cool, but i think game will be cluttered, but w/e. Also, I can think of like another 4-5 gods offhand who could argue a spot on the Pantheon, where do we draw the cut-off line at lol?

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              • #97
                Originally posted by Crazy Uncle Oceanus

                Thx leroy, I had been wondering if the new updAtes were messing with that.

                Also, dont let all the whiners get you down, it’s obvious you guys worked hard on this update and it’s fantastic! The people demanded more underworld units, you delivered! Weak environments buffed further, i’m very happy with Elysium and styx updates. More atlanta buffs came as expected, so i switched awhile ago. More Paris nerfs, also as expected(gods have mercy, why??) so havent even bothered w/ him. I know he’s popular guys but damn, i think its just cuz hes useful at this point lol.
                Zues nerf, we all knew it was coming, sweet while it lasted, hades is ready to go. On to the next cash cow heheheh.

                Dont get why everyone thinks new gods will magically bring balance. I’m good with 10, Hephy cool, but i think game will be cluttered, but w/e. Also, I can think of like another 4-5 gods offhand who could argue a spot on the Pantheon, where do we draw the cut-off line at lol?
                12 Olympian Gods (technically Hades is not an Olympian since he resides in the UW). That's where you draw the line. Not rocket science. I'd like to see folks have the options to make their own Olympian pantheon, but is what is.

                As for the "whining":
                ​​​​​​Are you serious? Shades needed more speed all around, a single map boosting speed sounds more like a test run they can just walk back later. Skeletaur academies are too expensive to be of much use, tho i'd argue that their power level is what OL centaurs should've been. Now UW has a whopping 4 units compared to the billion in OL. Not the revolutionary idea you're making it out to be. The underworld remains weak because of a distinct lack of shielding, building healing, and monuments. Buff eternal gardens however many times, OL is always gonna stomp it into the ground because there are no protections against certain powers whatsoever.

                The devs listened in only a few areas, the rest sounded like them trying to placate the players since it was four-going-on-five months since last update, which the past few have been flops. Piss off with the brown nosing. They want good responses from players, do good things.
                Vi veri universum vivus vici

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                • #98
                  Let's also talk about the costs to build in UW too. Even the top players have not built full maps yet! Gardens and portals need to be in their own subsection of buildings, scaling with each other, no impact on barracks or tower costs. After 9 gardens, the price increases by what 1000%? Either reduce the max cost to something closer to barracks or reduce the cost to build overall.
                  Vi veri universum vivus vici

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                  • #99
                    I completely agree with unspeakable.. the cost for building in the uw is absurd. Eternal gardens and new skeletaur academies are too expensive! And shades need more speed in all environments.

                    As for new gods.. I believe we need new ones in the uw as a priority for now... as it is - 8 uw gods against 10 ow gods... that is a huge imbalance.

                    And please... give us the option for easy/normal/difficult mode when attacking with uw gods... and revise the trophies won and lost. I have attacked with uw gods and lost 21 trophies and won just 9 trophies for normal battles... so unfair!!

                    Comment


                    • Originally posted by Olympia
                      I completely agree with unspeakable.. the cost for building in the uw is absurd. Eternal gardens and new skeletaur academies are too expensive! And shades need more speed in all environments.

                      As for new gods.. I believe we need new ones in the uw as a priority for now... as it is - 8 uw gods against 10 ow gods... that is a huge imbalance.

                      And please... give us the option for easy/normal/difficult mode when attacking with uw gods... and revise the trophies won and lost. I have attacked with uw gods and lost 21 trophies and won just 9 trophies for normal battles... so unfair!!
                      But those 8 god can often easily take out bases with 10 temples. Also I agree underworld building need cost reduction

                      Comment


                      • Originally posted by Seaweed

                        But those 8 god can often easily take out bases with 10 temples. Also I agree underworld building need cost reduction
                        You are correct, they are overpowered right now. However, nerfing them means what? 8 scaled down gods versus supercharged bases with 10 temples, 2-3 heroes, monuments, a diverse array of defense, plus better assist powers. Not the time to nerf.
                        Vi veri universum vivus vici

                        Comment


                        • Originally posted by Unspeakable1

                          You are correct, they are overpowered right now. However, nerfing them means what? 8 scaled down gods versus supercharged bases with 10 temples, 2-3 heroes, monuments, a diverse array of defense, plus better assist powers. Not the time to nerf.
                          Not requesting a nerf, just saying that the 8 gods are a very strong combo compared to the 10 gods in the overworld

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                          • They are more powerful than a lot of bases, yes. At higher level. Low level UW is tedious and weak compared to OW. OW Bases with a ton of gorgons take them out quickly. Meg environment wipes them out pretty easily too. Few UW gods can stand up to a Hera temple and Seph is so flimsy that if she steps out of line for a second, your battle is over.
                            Vi veri universum vivus vici

                            Comment


                            • Originally posted by Seaweed

                              But those 8 god can often easily take out bases with 10 temples. Also I agree underworld building need cost reduction
                              Yes, they do wipe out whole olympus bases.. but even olympus gods wipe out an underworld base in less than a minute as well. However, uw battles get very tough at very high offensive levels.. the gorgons and the huge 10-temple bases are too much when you get to 4000+ offensive.. the gods are very weak and no matter how many upgrades you do it seems that it does not make a difference at all. It actually becomes quite frustrating and the only thing that come to mind which can help would be a new god.

                              I find it really difficult to actually compare the uw to ow... but destroying 10 temples by the weak 8 uw gods seems not balanced at all to me.. it is already game over if they meet perseus... or just touch a temple with explosive effect... not to mention tisi! She is so much powerful as much as she is weak!

                              Comment


                              • Who would be the new UW "gods"?

                                I think it would be Medusa and Polyhem.

                                Medusa
                                petrity units
                                petrify building
                                ultimate: summon gorgones
                                environment: boots gorgon towers.

                                Polyphem (a melee god as Ares)
                                environment: boots cyclops towers.
                                abilities: I don“t really now

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