Unspeakable1
I think most of what you're seeing is a result of players intentionally dropping cups as a result of the update. It became frustrating and honestly not worth the effort in terms of resource rewards to play at the high end of one's capability. Many, including myself, intentionally dropped cups simply so that they could enjoy attacking again....bc the alternative was to quit.
Combine dropping cups with the however many players switched to mono (which, if you're good at it, is basically a cheat code), and yes defense can seem pointless even though it's still harder to win now than before multiple heroes were introduced (for slow push anyway).
The hero nerf was a good step in the right direction in my opinion -> though I still wonder where the idea of additional heroes even came from since the inclusion of heroes has been polarizing every step of the way.
I think most of what you're seeing is a result of players intentionally dropping cups as a result of the update. It became frustrating and honestly not worth the effort in terms of resource rewards to play at the high end of one's capability. Many, including myself, intentionally dropped cups simply so that they could enjoy attacking again....bc the alternative was to quit.
Combine dropping cups with the however many players switched to mono (which, if you're good at it, is basically a cheat code), and yes defense can seem pointless even though it's still harder to win now than before multiple heroes were introduced (for slow push anyway).
The hero nerf was a good step in the right direction in my opinion -> though I still wonder where the idea of additional heroes even came from since the inclusion of heroes has been polarizing every step of the way.
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