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  • #46
    Originally posted by chaos View Post
    max point for patron?
    I believe it's hundred for single ability. So four hundred if you want to max out everything (health, strength, 1st ability and 2nd ability).

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    • #47
      Originally posted by Markers View Post

      I believe it's hundred for single ability. So four hundred if you want to max out everything (health, strength, 1st ability and 2nd ability).
      thank you. can anyone calculate to total cost for this?
      A lone wolf in the woods

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      • #48
        I think 25,486,688,200 gold to max out 400 patron points.

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        • #49
          Originally posted by Markers View Post
          I think 25,486,688,200 gold to max out 400 patron points.
          If I’m correct this equates to almost 25.5 billion to max out a patron god!
          that is absolutely ridiculous Aegis
          its bad enough the cost of the gorgons and the spartan academies but this takes the biscuit!
          I know we don’t have to max them out but even getting halfway is going to be impossible unless players can afford to spend ridiculous amounts of money.

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          • #50
            Originally posted by Grace View Post

            If I’m correct this equates to almost 25.5 billion to max out a patron god!
            that is absolutely ridiculous Aegis
            its bad enough the cost of the gorgons and the spartan academies but this takes the biscuit!
            I know we don’t have to max them out but even getting halfway is going to be impossible unless players can afford to spend ridiculous amounts of money.
            It only gets this expensive when u had a good patron, the last god you buy needs 288M gold, with all that you can have 250~300 points on patron. Like Leroy said in one of his posts, it only gets expensive with more than 350. If it gets more expensive than upgrade your gods just upgrade them instead

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            • #51
              CASTIEL did you guys nerf the hades monument range ? I have the same base but my hades range shrinked to more than half its range. Or is it a bug ?

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              • #52
                Originally posted by Dark View Post
                CASTIEL did you guys nerf the hades monument range ? I have the same base but my hades range shrinked to more than half its range. Or is it a bug ?
                I’ve made a thread about it. Its not just the Hades but the Zeus monument as well.

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                • #53
                  Originally posted by Grace View Post

                  If I’m correct this equates to almost 25.5 billion to max out a patron god!
                  that is absolutely ridiculous Aegis
                  its bad enough the cost of the gorgons and the spartan academies but this takes the biscuit!
                  I know we don’t have to max them out but even getting halfway is going to be impossible unless players can afford to spend ridiculous amounts of money.
                  The cost grows exponentially, so it forces you to choose and to think strategically on what you're going to upgrade. I think it's wonderful.

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                  • #54
                    Snake Eater Dark Thanks for the reports, The range graphics on several monuments aren’t displaying properly and will be fixed in a future update, the actual range is working properly.

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                    • #55
                      Originally posted by leo View Post

                      It only gets this expensive when u had a good patron, the last god you buy needs 288M gold, with all that you can have 250~300 points on patron. Like Leroy said in one of his posts, it only gets expensive with more than 350. If it gets more expensive than upgrade your gods just upgrade them instead
                      Okay thanks, I’ll take your advice👍🏻

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                      • #56
                        I dont know if it was Adrien or Umutcan who proposed that new option but it think it would be a great add to the offensive game.
                        What if we could save our upgrades on all patron gods and get the option to switch patron god live on an attack ? That would expand our offensive options and make the game more interesting.
                        Could we see such update in the next version? Why not expand all the new options we have been offered?
                        Also what about allowing a player to have 2 active bases at the time, it will just add more bases to the attack pool.
                        CASTIEL leroy

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                        • #57
                          Just my thoughts as a player on switching Patrons after battle has started. I admit this would be a cool idea on the offensive side of the game, but fear it would harm the defensive side of the game in ways that couldn’t be gained back.

                          Lets say a player notices in their trophy range fewer attackers select Hades as the patron god(just a random example). Because of this they design a complex layout featuring the Hades environment that can best many attackers within their trophy range. This leaves the possibility for attackers to switch their strategies and choose different patron gods before an attack, while leaving the option for players to build different layouts with different environments based upon what they feel gives them a greater advantage at their trophy range.

                          The option to switch patrons after the attack starts might ultimately just limit the diversity in city building among players.

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                          • #58
                            Originally posted by CASTIEL View Post
                            Just my thoughts as a player on switching Patrons after battle has started. I admit this would be a cool idea on the offensive side of the game, but fear it would harm the defensive side of the game in ways that couldn’t be gained back.

                            Lets say a player notices in their trophy range fewer attackers select Hades as the patron god(just a random example). Because of this they design a complex layout featuring the Hades environment that can best many attackers within their trophy range. This leaves the possibility for attackers to switch their strategies and choose different patron gods before an attack, while leaving the option for players to build different layouts with different environments based upon what they feel gives them a greater advantage at their trophy range.

                            The option to switch patrons after the attack starts might ultimately just limit the diversity in city building among players.
                            You have a point but i dont think it will harm bases as you say, let me explain why. You got what i call universal gods as patron such as ares, poseidon, artemis or hera. Those gods work on all environment because they are not affected and can adapt. Most players are using them and ive barely seen anyone using the others except to try them. Plus players are beating bases with mainly the same patron god over and over again. The idea to switch patron god before the attack starts will actually make players diversify their patron gods depending on the base environment. Thats when having 2 active bases per player would be a great idea as it will add more challenge to the game. This will extend the attack pool and make the game more complex but at the same time keep it simple as you can always choose not to switch pateon gods at the start.

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                            • #59
                              I disagree with this idea.

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                              • #60
                                I think it's important to have variety of styles when we look at this game. Meaning players must have their own unique style of playing. Like a signature. That kind of disappears if we are allowed to have several play styles depending on what bases we get. Like a Rock, Paper, Scissor. This is the last thing we want.

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