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  • #76
    Lol yeh, lately playing is just getting stressful, i think bugs should be fixed imediately, as it affetcs our attacks.

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    • #77
      Honestly this game keeps going down the toilet, i mean we are here telling the devs or whoever what the glitches are and nothing is being done to fix and i'm not talking about the latest bugs. This will be my last post as i dont see any benefit from wasting time telling people whats wrong when i dont even get a reply.
      1. Gods get stuck on towers or bareacks while moving to a specific target.
      2. We are missing a God in the olympus selection interface.
      3. After hitting hermes and pink temples at start, the troops dont lose their speed and strength and i am not talking about the remaining troops but about all the new troops spawn after it
      4. The fishes keep their range after green temple does down and defensive team can drop new fishes with long range
      5. A lot of times have i seen players win with 1 sec left or on the buzzer, it sayd victory then when they chrck their attack log it shows a loss.
      Now the big issue on trophies, its out of balance. Lvl 99 getting hit by lvl 130+ its a complete joke. We cant revenge and we lose trophies.
      I know for a fact that the devs will not set a proper balance to block the big players from attacking lower lvls because most of the big players would quit. Why ? Because they are getting bored of hitting the same bases and knowing that a big part of the top players are in the top 5 alliances imagine how limited their range of bases is.
      Also i hit a lvl 108 with my smaller account 99 on easy i get 5 trophies, then he rev me and i get -8 to -30 sometimes which is unbelievable and funny, how are we suppose to get our trophies any higher with that phony trophies balance. Plus we have to face 10 temples with 9 gods which hard enough.
      Now the lag, its not the graphic and its not the old devices i play RPG games with old devices that got 10 times more graphics and it NEVER EVER lag so something is wrong with the game servers. The lag is at its worse on week end and if you got 8+ assisters/defenders on an attack.
      Last, the updates were never made based on the players priority request as we have all been asking for an alliance war system and we got everything except that. You keep feeding us small meaningless updates, towers, gods which is turning into a repetitive boring cycle. I've seen **** games with war alliance get 5m downloads and this game with high potential but no war alliance got barely 2m downloads. Dont you ask yourself why ? Why so many complaints ? Why are players quitting ? Why players are playing less ? So now you got most of the big top 100 alliances merging to survive (which is killing the game ever more) and at this point a war alliance mode would be useless as we dont have any competition left between alliances. Good luck for 2019

      Comment


      • #78
        Originally posted by Dark View Post
        Honestly this game keeps going down the toilet, i mean we are here telling the devs or whoever what the glitches are and nothing is being done to fix and i'm not talking about the latest bugs. This will be my last post as i dont see any benefit from wasting time telling people whats wrong when i dont even get a reply.
        1. Gods get stuck on towers or bareacks while moving to a specific target.
        2. We are missing a God in the olympus selection interface.
        3. After hitting hermes and pink temples at start, the troops dont lose their speed and strength and i am not talking about the remaining troops but about all the new troops spawn after it
        4. The fishes keep their range after green temple does down and defensive team can drop new fishes with long range
        5. A lot of times have i seen players win with 1 sec left or on the buzzer, it sayd victory then when they chrck their attack log it shows a loss.
        Now the big issue on trophies, its out of balance. Lvl 99 getting hit by lvl 130+ its a complete joke. We cant revenge and we lose trophies.
        I know for a fact that the devs will not set a proper balance to block the big players from attacking lower lvls because most of the big players would quit. Why ? Because they are getting bored of hitting the same bases and knowing that a big part of the top players are in the top 5 alliances imagine how limited their range of bases is.
        Also i hit a lvl 108 with my smaller account 99 on easy i get 5 trophies, then he rev me and i get -8 to -30 sometimes which is unbelievable and funny, how are we suppose to get our trophies any higher with that phony trophies balance. Plus we have to face 10 temples with 9 gods which hard enough.
        Now the lag, its not the graphic and its not the old devices i play RPG games with old devices that got 10 times more graphics and it NEVER EVER lag so something is wrong with the game servers. The lag is at its worse on week end and if you got 8+ assisters/defenders on an attack.
        Last, the updates were never made based on the players priority request as we have all been asking for an alliance war system and we got everything except that. You keep feeding us small meaningless updates, towers, gods which is turning into a repetitive boring cycle. I've seen **** games with war alliance get 5m downloads and this game with high potential but no war alliance got barely 2m downloads. Dont you ask yourself why ? Why so many complaints ? Why are players quitting ? Why players are playing less ? So now you got most of the big top 100 alliances merging to survive (which is killing the game ever more) and at this point a war alliance mode would be useless as we dont have any competition left between alliances. Good luck for 2019
        100 percent agree with all the above. I got bored. Went back to farming solo. Only difference is I nerfed my base for an easy rev for those who want loot.

        Chris

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        • #79
          Originally posted by War Hammer View Post

          100 percent agree with all the above. I got bored. Went back to farming solo. Only difference is I nerfed my base for an easy rev for those who want loot.

          Chris
          An alt? I don't see a nerfed base on War Hammer :-(
          SILENCE IS FOO!

          Comment


          • #80
            THE PUNISHER™️ Lvl 136 is my main that I had nerfed but not now. WAR HAMMER™️ Lvl 116 is my alt now

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            • #81
              Wait...you nerfed it for a day? lol
              SILENCE IS FOO!

              Comment


              • #82
                Actually for several days. But no one hardly attacks nowadays except the same few players lmfao. It’s a flop.

                Comment


                • #83
                  Originally posted by leroy View Post


                  Frankly, we are probably in agreement here.

                  Honestly, the upgrade level restrictions are generally mostly only in place to avoid early-player sticker shock, which we've found can *very much* turn off new players when they slide a slider to level 70 and see how much it costs. (For example, when they have 13000 stone in the bank when their next level is level 6).

                  We really don't actually want to restrict any choices here for any players for the points you both made. That said, from a game economic perspective, it really does become ridiculous at *some point* that you would try for long shot level 59 when all your other powers are at level 15 (or whatever).

                  So with this in mind, we're certainly open to relaxing those level requirements. Again, the point is to try to avoid low-level-player sticker shock more than anything else. What upgrade levels for what building types are you actually bumping up against? (Or power types?).

                  leroy
                  This situation was fixed/relaxed too. Many thanks, Leroy and Devs.

                  I've just spent a lot of save-ups...

                  Come join 'Strength & Honor!' - We have cookies.

                  Comment


                  • #84
                    I know what the level requirement is for new gods. Would love to know what all of the requirements are for abilities, alliance powers, restrictions on upgrading, etc...
                    SILENCE IS FOO!

                    Comment


                    • #85
                      Originally posted by Fritz View Post
                      I know what the level requirement is for new gods. Would love to know what all of the requirements are for abilities, alliance powers, restrictions on upgrading, etc...
                      I'm still interested in all of the level requirements.
                      SILENCE IS FOO!

                      Comment


                      • #86
                        Originally posted by Amethyst View Post
                        Click image for larger version

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                        Hey guys! It's been a while since we've posted in the Announcements section, so I thought I'd give a rundown of the latest features from 2018, and some hints of what's to come.
                        For more frequent updates, follow us on Facebook, Twitter, and subscribe to our Update Blog!

                        August brings Part 2 of our City Editor rollout, which introduced the following features over 2 updates:

                        CITY EDITOR (new!)
                        - Multi-select buildings
                        - Mass upgrade buildings
                        - Mass sell buildings
                        - Mass clear nature from new map areas

                        EXTRA CITY SLOTS
                        - Unlock up to 10 different city slots and switch between them at any time
                        - Inactive cities remain safe from attacks, so you can build or redesign cities risk-free
                        - Start fresh or copy your current city as a template
                        - Different environments can be used for each city design

                        HIGHER GOD POWER LEVELS (new!)
                        - All primary powers can now be upgraded to Level 70
                        - All secondary powers can now be upgraded to Level 70

                        MORE DAILY CHALLENGE LEVELS (new!)
                        - Daily Challenges up to Level 145 are now available
                        - Daily Challenges have been rebalanced

                        ALLIANCE FLARES
                        - Send flares during your attacks to show your alliance mates where you need their assistance
                        - Choose up to 3 flare positions simultaneously

                        NEW CHALLENGE EVENT MODES
                        - Breakout
                        - Arena
                        - Doppelgänger
                        - Golden Squad
                        - Survival
                        - Glass Cannon

                        BALANCE CHANGES (new!)
                        Temples, Houses, and Environments have been tweaked over the last 2 updates to keep each Environment option competitive.
                        See the June 2018 and August 2018 update blogs for a complete list of changes!

                        WHAT’S NEXT?
                        The following major features are all currently in development, so stay tuned!
                        Click image for larger version

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                        when will the alliance war be added

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