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  • 2018 Features and Sneak Peeks

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    Hey guys! It's been a while since we've posted in the Announcements section, so I thought I'd give a rundown of the latest features from 2018, and some hints of what's to come.
    For more frequent updates, follow us on Facebook, Twitter, and subscribe to our Update Blog!

    August brings Part 2 of our City Editor rollout, which introduced the following features over 2 updates:

    CITY EDITOR (new!)
    - Multi-select buildings
    - Mass upgrade buildings
    - Mass sell buildings
    - Mass clear nature from new map areas

    EXTRA CITY SLOTS
    - Unlock up to 10 different city slots and switch between them at any time
    - Inactive cities remain safe from attacks, so you can build or redesign cities risk-free
    - Start fresh or copy your current city as a template
    - Different environments can be used for each city design

    HIGHER GOD POWER LEVELS (new!)
    - All primary powers can now be upgraded to Level 70
    - All secondary powers can now be upgraded to Level 70

    MORE DAILY CHALLENGE LEVELS (new!)
    - Daily Challenges up to Level 145 are now available
    - Daily Challenges have been rebalanced

    ALLIANCE FLARES
    - Send flares during your attacks to show your alliance mates where you need their assistance
    - Choose up to 3 flare positions simultaneously

    NEW CHALLENGE EVENT MODES
    - Breakout
    - Arena
    - Doppelgänger
    - Golden Squad
    - Survival
    - Glass Cannon

    BALANCE CHANGES (new!)
    Temples, Houses, and Environments have been tweaked over the last 2 updates to keep each Environment option competitive.
    See the June 2018 and August 2018 update blogs for a complete list of changes!

    WHAT’S NEXT?
    The following major features are all currently in development, so stay tuned!
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  • #2
    Hi, can you tell me what adjustment you have made to the first 2 god powers to enable the extra 10 levels, for example ares whirlwind time adjusted from 15 secs at level 60 now 12.4 secs level 60. What other adjustments have been made to the other gods?

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    • #3
      Hi! Yes, Whirlwind should have been mentioned specially because I believe it was the only power that changed levels throughout, where other powers just tacked on to the end. I do not think there were any others.

      Whirlwind change was necessary because the duration cannot exceed the recharge.

      In summary for whirlwind:
      - Low levels unchanged
      - Incrementally scaled up to level 60 to be -17% duration, +25% strength, +9% armor

      So basically it becomes a little beefier at high levels but doesn't last quite as long.

      leroy

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      • #4
        Thanks leroy for the response, hera seems to be affected especially absorb but could be to do with the increase to temples, and troops are a lot stronger and has made absorb less useful apart from when used with wrath.

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        • #5
          leroy Any other update details you guys forgot to mention besides whirlwind being decreased and expanding the recruitement trophies for alliances to 9000 ? Anything we should know about hera abilities or other gods ? I dont understand why you are not posting that in the new update info release why do we have to find out on our own.

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          • #6
            New God is Hermes I suppose? And I’m very, VERY, excited for the gorgon tower. My guess is that it will shoot acid pools! I can’t wait for alliance wars too!

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            • #7
              Originally posted by Dark View Post
              leroy Any other update details you guys forgot to mention besides whirlwind being decreased and expanding the recruitement trophies for alliances to 9000 ? Anything we should know about hera abilities or other gods ? I dont understand why you are not posting that in the new update info release why do we have to find out on our own.
              There has to be a changelog somewhere. I'd prefer an ugly boring changelog to the prettied up yet incomplete list of partial changes we always seem to get.

              Speaking of changes, I made a mention on the forum a while back about Aphrodite's Christmas skin having the wrong colored eyebrows. Noticed it appeared to have been corrected, I think back with the June update. And FINALLY, the Apollo Monument bug is fixed. I originally notified you back in October 2017. Maybe you don't want people to realize anything was ever wrong in the first place, however mentioning these fixes, even though many aren't aware of the bugs, shows the community the many small things that ARE done.
              SILENCE IS FOO!

              Comment


              • #8
                From my count, there were about 104 fixes from the previous release (which is actually quite small compared to the last release, which because of how long it took to release would have certainly much, much, much, higher). Of these, some were minor bugs, some were just cosmetic, some were performance, some were language translations or language-specific fixes, some were sound changes, and some were other types minor enhancements in some way. They are intermingled with changes for future features, so I'm sure my counting isn't exactly accurate.

                I don't think it would be bad to list them all, we've just never done that in the past. We usually just hit the major highlights, because again, there are really so, so many, including lots of pedantic changes like moving buttons 10 pixels up or down or making a popup 10% bigger or whatever. (Or changing the translation of a word in Arabic or Greek to something better, etc). I'll talk to the team to see what they think going forward.

                leroy



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                • #9
                  Originally posted by Fritz View Post
                  Speaking of changes, I made a mention on the forum a while back about Aphrodite's Christmas skin having the wrong colored eyebrows. Noticed it appeared to have been corrected, I think back with the June update. And FINALLY, the Apollo Monument bug is fixed. I originally notified you back in October 2017. Maybe you don't want people to realize anything was ever wrong in the first place, however mentioning these fixes, even though many aren't aware of the bugs, shows the community the many small things that ARE done.
                  Yes, the Apollo Monument bug is fixed! For all to know, it did double damage to the 'primary target' (but still single/normal damage to everything else). So if you have a group of gods, it would dish out double damage to the god it targeted, though all the other gods would still receive the normal single damage that was intended.

                  leroy

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                  • #10
                    I am not sure if it was mentioned before but some animations don’t work after the last update such as apollon healing or zapping while assisting. Fyi.

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                    • #11
                      Yes, I also noticed zap ring isn't showing so I wasn't sure if it was actually firing or not. I had assumed it had because the cooldown started but this needs a fix.
                      Clan: First World Problems
                      18+. Come check us out!

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                      • #12
                        Same with heal (asVolkan said) I wasn't sure it was working at first
                        British Gods, pay us a visit!

                        Comment


                        • #13
                          Originally posted by VOLKAN View Post
                          I am not sure if it was mentioned before but some animations don’t work after the last update such as apollon healing or zapping while assisting. Fyi.
                          I believe that Apollo’s heal on assists has actually been fixed so that it heals instantaneously.

                          Comment


                          • #14
                            Originally posted by Jbm View Post

                            I believe that Apollo’s heal on assists has actually been fixed so that it heals instantaneously.
                            Well that would be a bloody miracle

                            Clan: First World Problems
                            18+. Come check us out!

                            Comment


                            • #15
                              Originally posted by leroy View Post

                              Yes, the Apollo Monument bug is fixed! For all to know, it did double damage to the 'primary target' (but still single/normal damage to everything else). So if you have a group of gods, it would dish out double damage to the god it targeted, though all the other gods would still receive the normal single damage that was intended.

                              leroy
                              Unfortunately, the fix has broken the Apollo Monument. It now does single/normal damage to the target and NO damage to anything else. There is no splash damage anymore. Noticed when someone attacked me and Hades was targeted and kept losing chunks of health. Meanwhile, all the other ranged gods who were practically right up Hades' butt didn't lose any health. I then tested by sparring my base, destroying all towers near my monument with Poseidon, drawing the mob away with Hades, and then putting down Ares, Hera, and Apollo. Ares was first and took the hit (which didn't hurt him much). Hera had her Revenge activated, which did nothing to the monument. Both Hera and Apollo took absolutely no damage at all whenever the group was hit (their health was full so their health bars didn't even show).
                              SILENCE IS FOO!

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