Hi all! We've just released the new v1.6 minor update, that comes with several balance and stability improvements.
At a high level, the Heal, Awe, and Zap assists have been improved, and the Acolyte assist has been brought down to be more in line with the others. The assist Acolytes are still good at resisting Aphrodite's charm and surviving traditional crowd control powers, but they are no longer so dominant in direct fights with gods or other assist units like hoplites and archers.
And we fixed a major cause of crashes, so we're hoping to see greater stability going forward!
Assist Balance Changes
Acolytes - health/strength rescaled downward to be more level-appropriate. No more than one acolyte will be deployed in a single drop.
Zap - Direct damage doubled. External blast damage increased 33%. Recharge takes 50% longer.
Heal - Heal effect doubled. Recharge takes 50% longer.
Awe - Awe unit quantity coverage doubled. Recharge takes 50% longer.
Fixes and Enhancements
-Athena's Inspiration range now matches the ring indicator. (Previously, this power's range was enormous.)
-Fixed crashes involving gods targeting objects just as they're destroyed. Particularly likely w/ Cerberus or gods targeting tents.
-Fixed issue where game replays could be out of sync with how the battle actually happened.
-Enhanced assist details in the Battle Results screen to show more details about which drops were used.
Known Issues
-Acolytes produced in an assist are immune to being killed by god drops, unlike acolytes produced by the monument. (This will be fixed in the next update.)
At a high level, the Heal, Awe, and Zap assists have been improved, and the Acolyte assist has been brought down to be more in line with the others. The assist Acolytes are still good at resisting Aphrodite's charm and surviving traditional crowd control powers, but they are no longer so dominant in direct fights with gods or other assist units like hoplites and archers.
And we fixed a major cause of crashes, so we're hoping to see greater stability going forward!
Assist Balance Changes
Acolytes - health/strength rescaled downward to be more level-appropriate. No more than one acolyte will be deployed in a single drop.
Zap - Direct damage doubled. External blast damage increased 33%. Recharge takes 50% longer.
Heal - Heal effect doubled. Recharge takes 50% longer.
Awe - Awe unit quantity coverage doubled. Recharge takes 50% longer.
Fixes and Enhancements
-Athena's Inspiration range now matches the ring indicator. (Previously, this power's range was enormous.)
-Fixed crashes involving gods targeting objects just as they're destroyed. Particularly likely w/ Cerberus or gods targeting tents.
-Fixed issue where game replays could be out of sync with how the battle actually happened.
-Enhanced assist details in the Battle Results screen to show more details about which drops were used.
Known Issues
-Acolytes produced in an assist are immune to being killed by god drops, unlike acolytes produced by the monument. (This will be fixed in the next update.)
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