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Does anyone actually think that centaurs were a positive addition to the game at all?

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  • #31
    Originally posted by Kupo

    I think I've spent close to $1000 by now on gems alone since I started playing around 2019/2020. To me I don't mind because I'm supporting studios/teams etc that I like and this game has been among the best I've played. That is why I'm complaining by how far it's turned into something frustrating and not making sense. I'm not spending past needing gems for challenges and now they're ruined too. If you had really good fans for your game, and now they don't even bother to play the main one anymore. It's better to try do something about it because obviously it's a waste of resources to continue if the game's not for them.

    People don't whine for the sake of it, they do because they want the games they love to improve or stay on track.
    agreed 👍

    I know I’ve spent my fair share over the years.
    Since I mainly play the UW since its release, it can get frustrating waiting for new content.


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    • #32
      A good addition? Yes. Balanced? No. While they aren't balanced now, I would rather have them and have to deal with them as they slowly get closer to balanced than not have them at all. Perhaps that's just the perspective of someone who doesn't know the game without them.

      I do hope they don't get nerfed into oblivion. Having something equivalent to Hermes troops that can charge doesn't feel that good or fun imo. Feels like it would be a waste of a new unit. That said, my ideas for balance aren't exactly ideal. One thought has been to increase their relative price per 1/2/3 centaur academies owned. Another would be to increase upgrade cost. Both fail to account for bases that already have centaurs. That lead me to my more realistic idea of giving them a max level of 45/50, but keeping the stats for 45/50 what they are now, effectively increasing the upgrade cost for the same amount of hp/damage. A potential stat nerf in tandem could make sense as well depending on how it all works out. Me writing this without knowing how that might work is likely not too helpful tho. It's an idea nonetheless.

      From my experience with centaurs, I find myself not fully minding them as much as others. I believe this is due not only to how I play, but also do to what else kills me or stops me from winning. I feel like I simply lose more from not having hermes, my gods being low level, super pesky heroes, and other stuff than I do to centaurs specifically. I am also of the belief that for many it's a skill issue. Not everyone. But many. Idk about all you in the upper echelon tho. It's a different world up there.

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      • #33
        Personally im finding the challenges much easier now. Was a little worried about the centaur addition at first, but levels like UW hades are actually much easier as a number of challenges now waste real estate on buildings that their environments do not boost optimally.

        leroy my two cents is that i enjoy the centaur addition. Im very anti-nerf. The more insane and OP you guys can make it for us, the better a game, i say. Its not always perfect but overall i think you guys do a very job of supplying balanced insanity. A game involving brawling gods really should be over the top. Also thx for doing all that math, i always enjoy getting technical.

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        • #34
          Originally posted by Crazy Uncle Oceanus
          Personally im finding the challenges much easier now. Was a little worried about the centaur addition at first, but levels like UW hades are actually much easier as a number of challenges now waste real estate on buildings that their environments do not boost optimally.

          leroy my two cents is that i enjoy the centaur addition. Im very anti-nerf. The more insane and OP you guys can make it for us, the better a game, i say. Its not always perfect but overall i think you guys do a very job of supplying balanced insanity. A game involving brawling gods really should be over the top. Also thx for doing all that math, i always enjoy getting technical.
          To be fair even i have the same view... I'm pretty much anti nerf cause it brings a lot of thrill in those situations... But yeah it's pretty ugly to lose again and again over the same issue... So maybe I feel there isn't a need of a Nerf to their charge but ig there is supposed to be simply addition?... Like
          Charge Accuracy which increases on with the level of The Centaurs... Like maybe starts from 80% and then goes on to 95% at the very end?

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          • #35
            A game involving brawling gods really should be over the top.
            I very much like this sentiment. I'll double down by saying I'm also anti-nerf, although I understand the other argument. I would like to see other patrons get buffed. Make everything OP. Took some inspiration from when I saw some mention things about ares or poseidon in another thread. Hermes seems to work best at high levels (Idk I'm not there yet). Zeus and Apollo are amazing for long time as well, capable of 4k attack trophies before 100 being possible. Although as mentioned, both seem to slack behind hermes at higher levels. But I certainly don't see players doing as well without using those 3. As for centaurs specifically, I think a lack of skill, upgrades, and wrong patron all play a part. And those 3 things shouldn't be blamed on centaurs. Maybe they do need a nerf, but I don't want to normalize nerfing everything in this game that stands out. I would like see more things buffed.

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            • #36
              People think nerfing is a bad idea. It only is if it's one or a handful of things that make it unusable.

              Not if it actually makes the game fun, doable, and doesn't leave it in the extremes with only a few options to play.

              This game was so much better off before Centaurs were introduced. So many people in our clan quit playing at all because of them.

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              • #37
                Originally posted by Kupo
                People think nerfing is a bad idea. It only is if it's one or a handful of things that make it unusable.

                Not if it actually makes the game fun, doable, and doesn't leave it in the extremes with only a few options to play.

                This game was so much better off before Centaurs were introduced. So many people in our clan quit playing at all because of them.
                Nerfing something too much which is a cool aspect of the game isn't a good idea... Centaurs yes are pretty much the game winners but it's not nerf what they need... It's an addition of more control... Like i said the charge Accuracy... Where in some cases they have run so far from the actual god and then they'll take time to come back and attack... They don't need a huge Nerf which will make them fast skeletons

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                • #38
                  Originally posted by Nial

                  Nerfing something too much which is a cool aspect of the game isn't a good idea... Centaurs yes are pretty much the game winners but it's not nerf what they need... It's an addition of more control... Like i said the charge Accuracy... Where in some cases they have run so far from the actual god and then they'll take time to come back and attack... They don't need a huge Nerf which will make them fast skeletons
                  Yet they still need a nerf/change. Having speed only is the best option.

                  Not to be something that's the fast unit, most HP, most damage, and boosts it by 50% on charge. You don't give all of that and make them an artificial timer to the game ending once slow time/blizzard run out.

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                  • #39
                    Originally posted by Kupo

                    Yet they still need a nerf/change. Having speed only is the best option.

                    Not to be something that's the fast unit, most HP, most damage, and boosts it by 50% on charge. You don't give all of that and make them an artificial timer to the game ending once slow time/blizzard run out.
                    What if you can also set their inaccuracy in a way that there is a chance that if they are trapped... They can even charge at their own buildings? Like imagine hera temple for sorts?
                    we don't exactly need a Nerf Kupo we need a counter or a solution, one way to use them as well maybe to restrict the insane number of centaurs people can have sometimes...
                    Also while we are talking abt this ... Does anyone of you think that the centaur archers don't really deserve to be at the same price as centaurs and Spartans(at least they are uncharmables)... So idk if it doesn't work only for me but do i require an Artemis temple for them to work well?

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                    • #40
                      Originally posted by Nial
                      Also while we are talking abt this ... Does anyone of you think that the centaur archers don't really deserve to be at the same price as centaurs and Spartans(at least they are uncharmables)... So idk if it doesn't work only for me but do i require an Artemis temple for them to work well?
                      Even with Artemis environment they're too weak. Why do normal centaurs get charge special while centaur archers don't?

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                      • #41
                        Originally posted by xprs

                        Even with Artemis environment they're too weak. Why do normal centaurs get charge special while centaur archers don't?
                        Yeah which makes me feel that they shouldn't even deserve that pricing ...

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                        • #42
                          I was looking into it the other night. From what I remember, with houses, any centaur nerf above 50% would make them inferior or equal to Spartans. No math I'm posting. Too lazy to do it again, but I'm certain anyone interested could. This is under the assumption that charge less than or = not being charmable, which I disagree with, as I see not being charmable as more valuable. Nonetheless this follows that assumption.

                          I think I did it on an aphro base with level 39 or 38 centaurs simply because aphro bases are dominant and 40 centaurs isn't achievable for everyone as easily. I think I might have it in desmos somewhere but I'd have to check and it likely wouldn't be easily understandable upon first glance. Houses were at 18 or so as well. 18 seems to be a soft cap for many people.

                          With around 6 houses all hermes, spartans are slightly faster with slightly lower stats to centaurs at 50% buffed by aphro and hermes houses. (I think like 4 aphro and 2 hermes). That felt very stupid to me. I think if any nerf goes beyond that, speed needs to be buffed as well. Although I do think if speed is buffed, it shouldn't be too much. The hermes daily already shows how effective hypersonic troops are at just ignoring stuff. Pair that with charge and it's a new problem lol. I'd also like to see athena nerfed if centaurs are. Centaurs are one of the only things that counter her troop spam to any meaningful degree, especially at the 90-105 range xprs was talking about.

                          Going through this did help me realize just how underpowered spartans were to centaurs, but it also led me to concluding not being charmable and the capability to guard must at least have some use considering the amount of people with both units, even if fewer spartans. Also reminded me of someone called ericdb who has a base that is entirely spartans surrounded by aphro houses. Not the best base but it does have a reasonable trophy count considering the lack of centaurs, heroes being bound to the middle, and general lack of other defenses.

                          This is all under the assumption that must are nerfed stat wise and not any of the other valid ways. I again am fully for keeping them as or close to as they are. I still would rather see other patrons and defenses get buffed to allow more attack styles and ways for people to counter them. After all, some god's do better than others and I see that as being on the god, not the centaurs.

                          Also heroes. Heroes are worse than centaurs for most people. Heroes are a big part of the reason centaurs are annoying. Feel free to ask me about this if needed.

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                          • #43
                            Originally posted by Lilin
                            I was looking into it the other night. From what I remember, with houses, any centaur nerf above 50% would make them inferior or equal to Spartans. No math I'm posting. Too lazy to do it again, but I'm certain anyone interested could. This is under the assumption that charge less than or = not being charmable, which I disagree with, as I see not being charmable as more valuable. Nonetheless this follows that assumption.

                            I think I did it on an aphro base with level 39 or 38 centaurs simply because aphro bases are dominant and 40 centaurs isn't achievable for everyone as easily. I think I might have it in desmos somewhere but I'd have to check and it likely wouldn't be easily understandable upon first glance. Houses were at 18 or so as well. 18 seems to be a soft cap for many people.

                            With around 6 houses all hermes, spartans are slightly faster with slightly lower stats to centaurs at 50% buffed by aphro and hermes houses. (I think like 4 aphro and 2 hermes). That felt very stupid to me. I think if any nerf goes beyond that, speed needs to be buffed as well. Although I do think if speed is buffed, it shouldn't be too much. The hermes daily already shows how effective hypersonic troops are at just ignoring stuff. Pair that with charge and it's a new problem lol. I'd also like to see athena nerfed if centaurs are. Centaurs are one of the only things that counter her troop spam to any meaningful degree, especially at the 90-105 range xprs was talking about.

                            Going through this did help me realize just how underpowered spartans were to centaurs, but it also led me to concluding not being charmable and the capability to guard must at least have some use considering the amount of people with both units, even if fewer spartans. Also reminded me of someone called ericdb who has a base that is entirely spartans surrounded by aphro houses. Not the best base but it does have a reasonable trophy count considering the lack of centaurs, heroes being bound to the middle, and general lack of other defenses.

                            This is all under the assumption that must are nerfed stat wise and not any of the other valid ways. I again am fully for keeping them as or close to as they are. I still would rather see other patrons and defenses get buffed to allow more attack styles and ways for people to counter them. After all, some god's do better than others and I see that as being on the god, not the centaurs.

                            Also heroes. Heroes are worse than centaurs for most people. Heroes are a big part of the reason centaurs are annoying. Feel free to ask me about this if needed.

                            I actually switched to spartans to try to deal with athena spam, just because the spartans are produced at twice as fast a rate, so 2 Spartans feels more useful than 1 centaur when it comes to trying to take on athenas private army of hoplites, I found centaurs were just too few and plus the challenge of keeping the academies bubble housed and uncharmed felt like a risky liability given their large cost. While the Spartans slow down the hoplite spam, they aren't enough to beat back the hoplites and still have enough mass and momentum to reach the gods unfortunately. People just walk around the perimeter casting chain lightning and tidal wave, or other distance attacks, while the hoplites keep the gods protected. Add in wrath and kraken, base can become brought down to 50% strength fast, at which point birdstorm away the troops chasing the gods and fast push the now weakened base.

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                            • #44
                              Originally posted by xprs


                              I actually switched to spartans to try to deal with athena spam, just because the spartans are produced at twice as fast a rate, so 2 Spartans feels more useful than 1 centaur when it comes to trying to take on athenas private army of hoplites, I found centaurs were just too few and plus the challenge of keeping the academies bubble housed and uncharmed felt like a risky liability given their large cost. While the Spartans slow down the hoplite spam, they aren't enough to beat back the hoplites and still have enough mass and momentum to reach the gods unfortunately. People just walk around the perimeter casting chain lightning and tidal wave, or other distance attacks, while the hoplites keep the gods protected. Add in wrath and kraken, base can become brought down to 50% strength fast, at which point birdstorm away the troops chasing the gods and fast push the now weakened base.
                              See, Gorgons Is one solution, Perseus Ability works pretty well too... You'll also need a very strong Aphro Monument... And also a strong apollo Monument... With that being said You cant expect your towers to fight those hordes of troops it simply won't happen that way... For blocking all those Athena troops you need troops of your own... And that's why I'd say try switching to aphro environment and you'll see changes yourself... Unless Hades patron comes in and reanimates your stronger version of troops you'll be pretty happy... 3-4 Gorgons... Total 5 Special barracks ( 2S+3C ) or however you want... And then a ratio of 5:2 for Archers and Hoplites along with At least level 26 Cyclops... I believe this should be good enough to fend off the forces cause the only way to deal is by making your troop mass over power Athena's... That's what I believe others might have different solutions... And yeah I'm at level 97 without Artemis temple

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                              • #45
                                Originally posted by Nial

                                See, Gorgons Is one solution, Perseus Ability works pretty well too... You'll also need a very strong Aphro Monument... And also a strong apollo Monument... With that being said You cant expect your towers to fight those hordes of troops it simply won't happen that way... For blocking all those Athena troops you need troops of your own... And that's why I'd say try switching to aphro environment and you'll see changes yourself... Unless Hades patron comes in and reanimates your stronger version of troops you'll be pretty happy... 3-4 Gorgons... Total 5 Special barracks ( 2S+3C ) or however you want... And then a ratio of 5:2 for Archers and Hoplites along with At least level 26 Cyclops... I believe this should be good enough to fend off the forces cause the only way to deal is by making your troop mass over power Athena's... That's what I believe others might have different solutions... And yeah I'm at level 97 without Artemis temple
                                Yes, I do think I'm sorely missing Perseus, didn't need him in the past as Achilles and Atalanta were a strong pair together, but now I'm considering buying the gems for Perseus and Adonis. I also think I'm going to need to sell all my ballistas and throw them towards gorgon towers, the ballistas likewise were very powerful in the past, but now they are nearly useless against these Athena patrons. Thing is, even now with my current base, using Achilles and Hercules, lots of spartans, etc, I find my troops do okay fighting off her hoplites, but.. to explain better, think about when you're assisting someone who is perimeter walking, what do you do? most good assisters place anticipating troops to delay the incoming troops from reaching the gods. That's essentially what her hoplites are doing right now. They keep my troops and tower damage away from their gods, the gods are faster than troops, so the delay of fighting the hoplites allows the gods to freely walk around without taking much damage. I will say this is where I'm suffering through not having my 10th god Hermes, his temple would dramatically improve things for me. I will think about your ideas though, good overall. Aphro environment is likely necessary as well, even if they take down the temple early any spawned troops would at least retain the house bonuses, which is nice.

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