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Does anyone actually think that centaurs were a positive addition to the game at all?
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A good addition? Yes. Balanced? No. While they aren't balanced now, I would rather have them and have to deal with them as they slowly get closer to balanced than not have them at all. Perhaps that's just the perspective of someone who doesn't know the game without them.
I do hope they don't get nerfed into oblivion. Having something equivalent to Hermes troops that can charge doesn't feel that good or fun imo. Feels like it would be a waste of a new unit. That said, my ideas for balance aren't exactly ideal. One thought has been to increase their relative price per 1/2/3 centaur academies owned. Another would be to increase upgrade cost. Both fail to account for bases that already have centaurs. That lead me to my more realistic idea of giving them a max level of 45/50, but keeping the stats for 45/50 what they are now, effectively increasing the upgrade cost for the same amount of hp/damage. A potential stat nerf in tandem could make sense as well depending on how it all works out. Me writing this without knowing how that might work is likely not too helpful tho. It's an idea nonetheless.
From my experience with centaurs, I find myself not fully minding them as much as others. I believe this is due not only to how I play, but also do to what else kills me or stops me from winning. I feel like I simply lose more from not having hermes, my gods being low level, super pesky heroes, and other stuff than I do to centaurs specifically. I am also of the belief that for many it's a skill issue. Not everyone. But many. Idk about all you in the upper echelon tho. It's a different world up there.👍 2Comment
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Personally im finding the challenges much easier now. Was a little worried about the centaur addition at first, but levels like UW hades are actually much easier as a number of challenges now waste real estate on buildings that their environments do not boost optimally.
leroy my two cents is that i enjoy the centaur addition. Im very anti-nerf. The more insane and OP you guys can make it for us, the better a game, i say. Its not always perfect but overall i think you guys do a very job of supplying balanced insanity. A game involving brawling gods really should be over the top. Also thx for doing all that math, i always enjoy getting technical.👍 1Comment
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Personally im finding the challenges much easier now. Was a little worried about the centaur addition at first, but levels like UW hades are actually much easier as a number of challenges now waste real estate on buildings that their environments do not boost optimally.
leroy my two cents is that i enjoy the centaur addition. Im very anti-nerf. The more insane and OP you guys can make it for us, the better a game, i say. Its not always perfect but overall i think you guys do a very job of supplying balanced insanity. A game involving brawling gods really should be over the top. Also thx for doing all that math, i always enjoy getting technical.
Charge Accuracy which increases on with the level of The Centaurs... Like maybe starts from 80% and then goes on to 95% at the very end?👍 4Comment
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A game involving brawling gods really should be over the top.👍 2Comment
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People think nerfing is a bad idea. It only is if it's one or a handful of things that make it unusable.
Not if it actually makes the game fun, doable, and doesn't leave it in the extremes with only a few options to play.
This game was so much better off before Centaurs were introduced. So many people in our clan quit playing at all because of them.👍 3Comment
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People think nerfing is a bad idea. It only is if it's one or a handful of things that make it unusable.
Not if it actually makes the game fun, doable, and doesn't leave it in the extremes with only a few options to play.
This game was so much better off before Centaurs were introduced. So many people in our clan quit playing at all because of them.👍 4Comment
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Nerfing something too much which is a cool aspect of the game isn't a good idea... Centaurs yes are pretty much the game winners but it's not nerf what they need... It's an addition of more control... Like i said the charge Accuracy... Where in some cases they have run so far from the actual god and then they'll take time to come back and attack... They don't need a huge Nerf which will make them fast skeletons
Not to be something that's the fast unit, most HP, most damage, and boosts it by 50% on charge. You don't give all of that and make them an artificial timer to the game ending once slow time/blizzard run out.👍 2Comment
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Yet they still need a nerf/change. Having speed only is the best option.
Not to be something that's the fast unit, most HP, most damage, and boosts it by 50% on charge. You don't give all of that and make them an artificial timer to the game ending once slow time/blizzard run out.
we don't exactly need a Nerf Kupo we need a counter or a solution, one way to use them as well maybe to restrict the insane number of centaurs people can have sometimes...
Also while we are talking abt this ... Does anyone of you think that the centaur archers don't really deserve to be at the same price as centaurs and Spartans(at least they are uncharmables)... So idk if it doesn't work only for me but do i require an Artemis temple for them to work well?👍 3Comment
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Originally posted by NialAlso while we are talking abt this ... Does anyone of you think that the centaur archers don't really deserve to be at the same price as centaurs and Spartans(at least they are uncharmables)... So idk if it doesn't work only for me but do i require an Artemis temple for them to work well?👍 1Comment
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I was looking into it the other night. From what I remember, with houses, any centaur nerf above 50% would make them inferior or equal to Spartans. No math I'm posting. Too lazy to do it again, but I'm certain anyone interested could. This is under the assumption that charge less than or = not being charmable, which I disagree with, as I see not being charmable as more valuable. Nonetheless this follows that assumption.
I think I did it on an aphro base with level 39 or 38 centaurs simply because aphro bases are dominant and 40 centaurs isn't achievable for everyone as easily. I think I might have it in desmos somewhere but I'd have to check and it likely wouldn't be easily understandable upon first glance. Houses were at 18 or so as well. 18 seems to be a soft cap for many people.
With around 6 houses all hermes, spartans are slightly faster with slightly lower stats to centaurs at 50% buffed by aphro and hermes houses. (I think like 4 aphro and 2 hermes). That felt very stupid to me. I think if any nerf goes beyond that, speed needs to be buffed as well. Although I do think if speed is buffed, it shouldn't be too much. The hermes daily already shows how effective hypersonic troops are at just ignoring stuff. Pair that with charge and it's a new problem lol. I'd also like to see athena nerfed if centaurs are. Centaurs are one of the only things that counter her troop spam to any meaningful degree, especially at the 90-105 range xprs was talking about.
Going through this did help me realize just how underpowered spartans were to centaurs, but it also led me to concluding not being charmable and the capability to guard must at least have some use considering the amount of people with both units, even if fewer spartans. Also reminded me of someone called ericdb who has a base that is entirely spartans surrounded by aphro houses. Not the best base but it does have a reasonable trophy count considering the lack of centaurs, heroes being bound to the middle, and general lack of other defenses.
This is all under the assumption that must are nerfed stat wise and not any of the other valid ways. I again am fully for keeping them as or close to as they are. I still would rather see other patrons and defenses get buffed to allow more attack styles and ways for people to counter them. After all, some god's do better than others and I see that as being on the god, not the centaurs.
Also heroes. Heroes are worse than centaurs for most people. Heroes are a big part of the reason centaurs are annoying. Feel free to ask me about this if needed.👍 1Comment
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I was looking into it the other night. From what I remember, with houses, any centaur nerf above 50% would make them inferior or equal to Spartans. No math I'm posting. Too lazy to do it again, but I'm certain anyone interested could. This is under the assumption that charge less than or = not being charmable, which I disagree with, as I see not being charmable as more valuable. Nonetheless this follows that assumption.
I think I did it on an aphro base with level 39 or 38 centaurs simply because aphro bases are dominant and 40 centaurs isn't achievable for everyone as easily. I think I might have it in desmos somewhere but I'd have to check and it likely wouldn't be easily understandable upon first glance. Houses were at 18 or so as well. 18 seems to be a soft cap for many people.
With around 6 houses all hermes, spartans are slightly faster with slightly lower stats to centaurs at 50% buffed by aphro and hermes houses. (I think like 4 aphro and 2 hermes). That felt very stupid to me. I think if any nerf goes beyond that, speed needs to be buffed as well. Although I do think if speed is buffed, it shouldn't be too much. The hermes daily already shows how effective hypersonic troops are at just ignoring stuff. Pair that with charge and it's a new problem lol. I'd also like to see athena nerfed if centaurs are. Centaurs are one of the only things that counter her troop spam to any meaningful degree, especially at the 90-105 range xprs was talking about.
Going through this did help me realize just how underpowered spartans were to centaurs, but it also led me to concluding not being charmable and the capability to guard must at least have some use considering the amount of people with both units, even if fewer spartans. Also reminded me of someone called ericdb who has a base that is entirely spartans surrounded by aphro houses. Not the best base but it does have a reasonable trophy count considering the lack of centaurs, heroes being bound to the middle, and general lack of other defenses.
This is all under the assumption that must are nerfed stat wise and not any of the other valid ways. I again am fully for keeping them as or close to as they are. I still would rather see other patrons and defenses get buffed to allow more attack styles and ways for people to counter them. After all, some god's do better than others and I see that as being on the god, not the centaurs.
Also heroes. Heroes are worse than centaurs for most people. Heroes are a big part of the reason centaurs are annoying. Feel free to ask me about this if needed.
I actually switched to spartans to try to deal with athena spam, just because the spartans are produced at twice as fast a rate, so 2 Spartans feels more useful than 1 centaur when it comes to trying to take on athenas private army of hoplites, I found centaurs were just too few and plus the challenge of keeping the academies bubble housed and uncharmed felt like a risky liability given their large cost. While the Spartans slow down the hoplite spam, they aren't enough to beat back the hoplites and still have enough mass and momentum to reach the gods unfortunately. People just walk around the perimeter casting chain lightning and tidal wave, or other distance attacks, while the hoplites keep the gods protected. Add in wrath and kraken, base can become brought down to 50% strength fast, at which point birdstorm away the troops chasing the gods and fast push the now weakened base.Comment
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I actually switched to spartans to try to deal with athena spam, just because the spartans are produced at twice as fast a rate, so 2 Spartans feels more useful than 1 centaur when it comes to trying to take on athenas private army of hoplites, I found centaurs were just too few and plus the challenge of keeping the academies bubble housed and uncharmed felt like a risky liability given their large cost. While the Spartans slow down the hoplite spam, they aren't enough to beat back the hoplites and still have enough mass and momentum to reach the gods unfortunately. People just walk around the perimeter casting chain lightning and tidal wave, or other distance attacks, while the hoplites keep the gods protected. Add in wrath and kraken, base can become brought down to 50% strength fast, at which point birdstorm away the troops chasing the gods and fast push the now weakened base.
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See, Gorgons Is one solution, Perseus Ability works pretty well too... You'll also need a very strong Aphro Monument... And also a strong apollo Monument... With that being said You cant expect your towers to fight those hordes of troops it simply won't happen that way... For blocking all those Athena troops you need troops of your own... And that's why I'd say try switching to aphro environment and you'll see changes yourself... Unless Hades patron comes in and reanimates your stronger version of troops you'll be pretty happy... 3-4 Gorgons... Total 5 Special barracks ( 2S+3C ) or however you want... And then a ratio of 5:2 for Archers and Hoplites along with At least level 26 Cyclops... I believe this should be good enough to fend off the forces cause the only way to deal is by making your troop mass over power Athena's... That's what I believe others might have different solutions... And yeah I'm at level 97 without Artemis templeComment
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