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  • xprs
    replied
    Originally posted by Crazy Uncle Oceanus View Post

    This debate about mono vs. Slowpush is stale and old as the Gods themselves. Im not very good at monogod at all, i can use it when i really need it but i often fail, and that gives me respect for the people who can monogod. Yes you can kill temples quickly and bypass defences, thats the advantage, it comes with heavy costs. You have 10 gods and 10 temples, your margain for error is effectively nonexistent. I personally find it much less stressful to manage a team of gods against the onslaught, i find overcoming that struggle to be both rewarding and satisfying in skill so perhaps i'm less frustrated than you. Managing your time limit and planning is part of the game, and mono can also take alot of time, especially if something goes wrong. I, at least, am definitely not sipping any lattes.

    Wasting as much of my opponents time as possible is something myselfnand many others consider in their defence. I try to make my city as hard on my opponents eyes as possible, planning an attack on short time should be difficult, and its a valid strategy.

    Finding a way around it with Monogod is nothing more or less than a fair turnabout.

    All defeats are frustrating regardless of the strategy used, this debate does nothing more than to propagate imaginary balance issues where none exist. Theres plenty of real issues, so can we please ditch the tired conspiracy about how the game's Staff are in cahoots with the top paying players - that's stupid and wouldnt make your company much money, which is why its not happening. This game simply doesnt have the playerbase to pull profit from a scheme like that.
    That's funny, so there's no reason at all to think there is an issue with the fact that as I hop from alliance to alliance, I notice the same theme, players ranging from around 90 - 120 all stuck around the same olympus offense trophy range? The few exceptions you quickly clue in, are using mono to push through that wall. What is the wall? Centaurs primarily, heros to a lesser extent, and gorgons a distant third and hardly worth mentioning. Why were swift powerful centaurs added to the game? To help manage monogod dominance primarily. What was the unintended side effect of their addition? Making slow push virtually impossible against bases which emphasise them heavily with pink houses. I've joined the alliances with the top players, all of them are using mono to maintain their trophy dominance. I don't hold that against them, their goal in the game, their measure of success is in having high trophies, to achieve high trophies requires mono. Mono is, was, and will always be simply a way of 'hacking' the game for cheap wins and outsized trophy gains, and the unfortunate effect of allowing it to proliferate is that it leads to the inclusion of things like centaurs which completely unbalance the game against those who play it the proper way, actually fighting against the base that someone has spent hours upon hours earning stone for and designing.

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  • Seaweed
    replied
    Honestly mono should be kept or else this game will have no variety and people will have slow push removed next as it is 2nd best strategy after mono

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  • Crazy Uncle Oceanus
    replied
    Originally posted by xprs View Post

    Figure out a route yes, but you have a good amount of time to plan and decide on that route, slow push player you can't spend a minute planning, or else your timer will run out before you beat the base. Often the route is fairly self-evident as well, especially once you've done it dozens of times and learned what to prioritize and how to deal with various situations, you're still never in a situation of frantically micromanaging several gods against several threats in real time, trying to keep track of and control everything at once. You can sip on a latte and take your time dropping your gods and executing your plan. Not every plan will work, and if it fails you lose, but your loss will have come at little cost to yourself in time or effort. Slow push player could spend 3 minutes grinding away at a base only for a centaur to charge in and kill off two support gods and game over. I don't really mind if a player has slow push beat 90% of my base and decides to finish it off with Zeus in a corner or Artemis spreadshotting her way forward, I've only ever once seen a player use a single god to take out my entire base, and that was Hermes patron dashing in and out, never seen that duplicated though so I'm not sure if that's normal or not, I know my very strong Artemis patron could certainly not take out a base on her own unless at least 75% of it has already been beaten with the full team.

    Going back to my original post, I believe it should be removed because it's created the imbalances we see today, and despite you enjoying monogod attacking, judging by how many use it, the majority do not enjoy it, I for one have used it in the weekly challenges where it's unavoidable, and I've gotten pretty good at it, but I have no interest in playing the game using it, it's dull. It also disrespects the effort people put into designing bases, when you figure out sneaky ways to avoid actually fighting the base. Centaurs are designed primarily as an anti mono-god defense, however while they've made monogod harder, they've punished slow push even further to the point many are abandoning attacking because they have no interest either in switching to monogod attacking (because it's boring). Remove monogod and defensive buildings/heros can be balanced against slow push, in a reasonable way, attempting to balance against both attack strategies isn't working, clearly, and the majority who play the game for the tactical fun and excitement of slowpush battles as opposed to the boring approach of 'hacking' the base by avoiding it, should have their interest represented, not the very vocal minority top 50 trophy-climbers who seem to have more sway because they buy more gem packs. I'd much rather have an active game with a large player base, ten thousand players who spend $2 a month, as opposed to 50 who spend $1000 a month. The game is failing, if you hadn't noticed, and soon it'll just be you and Kitten and Chris battling each other with gem packs to see who can get the most trophies fastest lol, a war of financial attrition.
    This debate about mono vs. Slowpush is stale and old as the Gods themselves. Im not very good at monogod at all, i can use it when i really need it but i often fail, and that gives me respect for the people who can monogod. Yes you can kill temples quickly and bypass defences, thats the advantage, it comes with heavy costs. You have 10 gods and 10 temples, your margain for error is effectively nonexistent. I personally find it much less stressful to manage a team of gods against the onslaught, i find overcoming that struggle to be both rewarding and satisfying in skill so perhaps i'm less frustrated than you. Managing your time limit and planning is part of the game, and mono can also take alot of time, especially if something goes wrong. I, at least, am definitely not sipping any lattes.

    Wasting as much of my opponents time as possible is something myselfnand many others consider in their defence. I try to make my city as hard on my opponents eyes as possible, planning an attack on short time should be difficult, and its a valid strategy.

    Finding a way around it with Monogod is nothing more or less than a fair turnabout.

    All defeats are frustrating regardless of the strategy used, this debate does nothing more than to propagate imaginary balance issues where none exist. Theres plenty of real issues, so can we please ditch the tired conspiracy about how the game's Staff are in cahoots with the top paying players - that's stupid and wouldnt make your company much money, which is why its not happening. This game simply doesnt have the playerbase to pull profit from a scheme like that.

    Leave a comment:


  • xprs
    replied
    Originally posted by War Hammer View Post
    Open your eyes xprs, I rarely attack anymore if at all.

    Trophies were meaningless a long time ago due to Monogod players. Many players said F it due to this and went inactive. To me it’s an exploit how you can avoid city defenses with this strategy.

    Gem packs pay the bills for developers, otherwise the server would be shut down. Sorry it annoys you, could be jealousy or you’re just poor. No judgement intended.

    Finally, the money I spend is none of your business.

    Chris
    Reading comprehension isn't one of your strong points, but at least you're good at trophy climbing in this mobile game to compensate. I am all in favour of people spending on the game, but I would rather a large player base of active players, each spending less perhaps, as opposed to a game which is catering to a few whales who inexplicably want to waste large sums of money to jump to the front of the trophy line in this lower tier mobile game. And since you want to speak of wealth and classism, it should be noted that it is ironically the lower financial classes who spend excessively on mobile games, as it's a very small social cluster of humans and requires little financial strength to become the 'big fish in the small pond.' I don't care what you spend your money on either, though I will laugh at this particular choice, poor man's status symbol is always going to be powerful material for comedy.

    I have no idea if you attack or not, my your ego seems irritated that I made a sarcastic comment which included you owing to you being at the top of the leaderboard. For the rest we are in agreement, monogod is a cheap attack strategy whose existence has ruined this games potential for proper balance, driving away the majority of the playerbase, in order to cater to the minority whales who primarily favour that attack strategy as it's the attack strategy which provides oversized victories on offense and the resulting trophy increases which are oh so important to the majority of whales buying gem packs to remain competitive.

    Leave a comment:


  • War Hammer
    replied
    Open your eyes xprs, I rarely attack anymore if at all.

    Trophies were meaningless a long time ago due to Monogod players. Many players said F it due to this and went inactive. To me it’s an exploit how you can avoid city defenses with this strategy.

    Gem packs pay the bills for developers, otherwise the server would be shut down. Sorry it annoys you, could be jealousy or you’re just poor. No judgement intended.

    Finally, the money I spend is none of your business.

    Chris

    Leave a comment:


  • Kane2
    replied
    Thanks for the lovely assumption xps that me, Chris, Umut- among others - are battling each other with gem packs for trophies. Hadn’t had such a great laugh in quite some time.
    I don’t care about anyone‘s trophies- mine included. All I care about is having the biggest account and nothing else.

    Leave a comment:


  • Melli
    replied
    And also many gave their accounts to others because they stopped playing or because of no time or any other reasons, wouldn’t they do that and share, we would have even more Death accounts 😉

    Leave a comment:


  • Melli
    replied
    Originally posted by xprs View Post

    Not sure you should admit to that, as it goes against the TOS to share accounts. I don't think there's many who are going to just simply take your word for it that he doesn't pay for gem packs often, yet has one of the highest account levels in the game and is never placing very high in the weekly challenges which is the only other way to earn excess gems to use towards accelerated leveling.

    I don’t know if you know but there are so many shared accounts out there, I can tell you a big list of players lol, they would have to ban half of their players if they would have a problem with shared accounts lol. And if you sometimes look at accounts, Umut is not leveling up much in past 2 years, he did most of his effort in past and there he played challenge and was every week in leaderboard there he got gems, other then that, today we buy only a package sometimes after a level up and that’s it. We play this game since 2016/2017 so yeah we had enough time lol.

    Leave a comment:


  • xprs
    replied
    Originally posted by Melli View Post
    Yes sure we are invisible as mono attackers, and go through a base like a ghost in seconds and always every god can beat a temple, and even if we lose a god we win still because we are untalented awesome and we ride on horses instead of getting eaten and of course the heroes are our best friends they won’t hit us, not to forget that of course if we have 3 temples left Hermes can stand in a corner and just beat them like slow push Zeus… hope you feel the irony lol 😎😎😎

    ok all jokes beside, I play my own account but I have access to Umuts account too and I can tell you that he is one of the players who almost never pays for gems, plays mono because he enjoys the fast way and also changes still to slow push too, also we play maybe 10-15 att’s in a day or often just 5 or not at all so before you judge about a person you should know this person 😉
    Not sure you should admit to that, as it goes against the TOS to share accounts. I don't think there's many who are going to just simply take your word for it that he doesn't pay for gem packs often, yet has one of the highest account levels in the game and is never placing very high in the weekly challenges which is the only other way to earn excess gems to use towards accelerated leveling.

    Leave a comment:


  • Melli
    replied
    Yes sure we are invisible as mono attackers, and go through a base like a ghost in seconds and always every god can beat a temple, and even if we lose a god we win still because we are untalented awesome and we ride on horses instead of getting eaten and of course the heroes are our best friends they won’t hit us, not to forget that of course if we have 3 temples left Hermes can stand in a corner and just beat them like slow push Zeus… hope you feel the irony lol 😎😎😎

    ok all jokes beside, I play my own account but I have access to Umuts account too and I can tell you that he is one of the players who almost never pays for gems, plays mono because he enjoys the fast way and also changes still to slow push too, also we play maybe 10-15 att’s in a day or often just 5 or not at all so before you judge about a person you should know this person 😉

    Leave a comment:


  • xprs
    replied
    Originally posted by Umutcan View Post

    There are lots of slow push players that are on top 50, in fact more than half of it.

    Its not right to remove a strategy just because you can't play your own. How selfish is that? If, and I say if, there is some unbalance between strategies is it players fault? Slow push strategys which use zeus, aphro, Artemis patrons are quite popular right now, and as I said many in top 50.

    Mono is not talentless. You need to figure out a route, make quick decisions and should be able to execute perfectly. If you make a mistake its a game over for you. If something goes wrong, horses can kill you so fast, they are relentless. Both ways have their difficulties. And what would you say for slow push attacks where only the patron god is left in the base but the player abuses and wins? It happens with zeus, Artemis, apollo etc. Is this talent too?
    Figure out a route yes, but you have a good amount of time to plan and decide on that route, slow push player you can't spend a minute planning, or else your timer will run out before you beat the base. Often the route is fairly self-evident as well, especially once you've done it dozens of times and learned what to prioritize and how to deal with various situations, you're still never in a situation of frantically micromanaging several gods against several threats in real time, trying to keep track of and control everything at once. You can sip on a latte and take your time dropping your gods and executing your plan. Not every plan will work, and if it fails you lose, but your loss will have come at little cost to yourself in time or effort. Slow push player could spend 3 minutes grinding away at a base only for a centaur to charge in and kill off two support gods and game over. I don't really mind if a player has slow push beat 90% of my base and decides to finish it off with Zeus in a corner or Artemis spreadshotting her way forward, I've only ever once seen a player use a single god to take out my entire base, and that was Hermes patron dashing in and out, never seen that duplicated though so I'm not sure if that's normal or not, I know my very strong Artemis patron could certainly not take out a base on her own unless at least 75% of it has already been beaten with the full team.

    Going back to my original post, I believe it should be removed because it's created the imbalances we see today, and despite you enjoying monogod attacking, judging by how many use it, the majority do not enjoy it, I for one have used it in the weekly challenges where it's unavoidable, and I've gotten pretty good at it, but I have no interest in playing the game using it, it's dull. It also disrespects the effort people put into designing bases, when you figure out sneaky ways to avoid actually fighting the base. Centaurs are designed primarily as an anti mono-god defense, however while they've made monogod harder, they've punished slow push even further to the point many are abandoning attacking because they have no interest either in switching to monogod attacking (because it's boring). Remove monogod and defensive buildings/heros can be balanced against slow push, in a reasonable way, attempting to balance against both attack strategies isn't working, clearly, and the majority who play the game for the tactical fun and excitement of slowpush battles as opposed to the boring approach of 'hacking' the base by avoiding it, should have their interest represented, not the very vocal minority top 50 trophy-climbers who seem to have more sway because they buy more gem packs. I'd much rather have an active game with a large player base, ten thousand players who spend $2 a month, as opposed to 50 who spend $1000 a month. The game is failing, if you hadn't noticed, and soon it'll just be you and Kitten and Chris battling each other with gem packs to see who can get the most trophies fastest lol, a war of financial attrition.

    Leave a comment:


  • Umutcan
    replied
    Originally posted by xprs View Post

    It's minority, but used by the top players, if you want to climb in trophies and be in top 50 you can't avoid using it. These players are the ones most vocal and posting here and also the ones spending hundreds of dollars per week on the game.

    Why am I critical of it? Because if it didn't exist, centaurs for one would be balanced to slow push (which the majority use), where now it's designed to hurt mono.

    Mono is talentless. Outside of forming a plan I've seen players casually take down a huge base without breaking a sweat. Us slowpushers meanwhile are trying to keep track of multiple gods, against multiple threats from multiple directions, having to make quick snap decisions on the fly to adapt to an unpredictable ever changing battlefield. Im sure you can see the difference if you've used both approaches.
    There are lots of slow push players that are on top 50, in fact more than half of it.

    Its not right to remove a strategy just because you can't play your own. How selfish is that? If, and I say if, there is some unbalance between strategies is it players fault? Slow push strategys which use zeus, aphro, Artemis patrons are quite popular right now, and as I said many in top 50.

    Mono is not talentless. You need to figure out a route, make quick decisions and should be able to execute perfectly. If you make a mistake its a game over for you. If something goes wrong, horses can kill you so fast, they are relentless. Both ways have their difficulties. And what would you say for slow push attacks where only the patron god is left in the base but the player abuses and wins? It happens with zeus, Artemis, apollo etc. Is this talent too?

    Leave a comment:


  • xprs
    replied
    Originally posted by Umutcan View Post

    Monogod strategy was part of this game for a very long time. Game should not have focused on one strategy over another because having multiple strategies add variety and fun to the game, so I always believe an equal approach would be the best. No idea how it is currently but in the past it had many times been favored by many players, which I could count as majority. And if mono is minority and not majority, why does it bother you or destroy the game? And calling it a cheap victory is only your or few people interpretation and it doesn't make it so. People might enjoy this strategy, it is fast and it actually requires skills whether you believe it or not.
    It's minority, but used by the top players, if you want to climb in trophies and be in top 50 you can't avoid using it. These players are the ones most vocal and posting here and also the ones spending hundreds of dollars per week on the game.

    Why am I critical of it? Because if it didn't exist, centaurs for one would be balanced to slow push (which the majority use), where now it's designed to hurt mono.

    Mono is talentless. Outside of forming a plan I've seen players casually take down a huge base without breaking a sweat. Us slowpushers meanwhile are trying to keep track of multiple gods, against multiple threats from multiple directions, having to make quick snap decisions on the fly to adapt to an unpredictable ever changing battlefield. Im sure you can see the difference if you've used both approaches.

    Leave a comment:


  • Umutcan
    replied
    Originally posted by xprs View Post

    Devs should have made mono impossible, early on, that would have solved all of these issues. Instead they keep introducing things like centaurs or gorgons or heroes to try to counter mono, but those same counters end up punishing slowpush even more. Game should have maintained a strong focus on slowpush, as the only viable attack strategy. That is the attack strategy used by the majority, at least from what I've observed in those attacking me or various players in various alliances at various levels. Mono indirectly destroyed this game, and devs stubbornly refuse to deal with the issue for fear of alienating some untalented top players who prefer sneaky gameplay getting cheap victories by evading a base rather than fighting a base.
    Monogod strategy was part of this game for a very long time. Game should not have focused on one strategy over another because having multiple strategies add variety and fun to the game, so I always believe an equal approach would be the best. No idea how it is currently but in the past it had many times been favored by many players, which I could count as majority. And if mono is minority and not majority, why does it bother you or destroy the game? And calling it a cheap victory is only your or few people interpretation and it doesn't make it so. People might enjoy this strategy, it is fast and it actually requires skills whether you believe it or not.

    Leave a comment:


  • Olympia
    replied
    I agree with you xprs ... I hope it is not too late now

    Leave a comment:

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