This debate about mono vs. Slowpush is stale and old as the Gods themselves. Im not very good at monogod at all, i can use it when i really need it but i often fail, and that gives me respect for the people who can monogod. Yes you can kill temples quickly and bypass defences, thats the advantage, it comes with heavy costs. You have 10 gods and 10 temples, your margain for error is effectively nonexistent. I personally find it much less stressful to manage a team of gods against the onslaught, i find overcoming that struggle to be both rewarding and satisfying in skill so perhaps i'm less frustrated than you. Managing your time limit and planning is part of the game, and mono can also take alot of time, especially if something goes wrong. I, at least, am definitely not sipping any lattes.
Wasting as much of my opponents time as possible is something myselfnand many others consider in their defence. I try to make my city as hard on my opponents eyes as possible, planning an attack on short time should be difficult, and its a valid strategy.
Finding a way around it with Monogod is nothing more or less than a fair turnabout.
All defeats are frustrating regardless of the strategy used, this debate does nothing more than to propagate imaginary balance issues where none exist. Theres plenty of real issues, so can we please ditch the tired conspiracy about how the game's Staff are in cahoots with the top paying players - that's stupid and wouldnt make your company much money, which is why its not happening. This game simply doesnt have the playerbase to pull profit from a scheme like that.
Wasting as much of my opponents time as possible is something myselfnand many others consider in their defence. I try to make my city as hard on my opponents eyes as possible, planning an attack on short time should be difficult, and its a valid strategy.
Finding a way around it with Monogod is nothing more or less than a fair turnabout.
All defeats are frustrating regardless of the strategy used, this debate does nothing more than to propagate imaginary balance issues where none exist. Theres plenty of real issues, so can we please ditch the tired conspiracy about how the game's Staff are in cahoots with the top paying players - that's stupid and wouldnt make your company much money, which is why its not happening. This game simply doesnt have the playerbase to pull profit from a scheme like that.
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