Dissecting this base (only some of the base fit in the screenshot):
-Hades environment
-8 temples
-10 monuments
-7 centaur academies
-2 hero academies (Perseus and Achilles)
-3 gorgon towers
-1 fire tower
-1 archimedes tower
-1 arrow tower
-62 Aphrodite houses
-6 Hades houses
-2 Artemis houses
-2 Hermes houses
200 defensive points over my base, which took effort to design and punches above its weight in terms of the comparisons I've made against equal level opponents I fight against. What does this tell me? That I've been wasting my time with base design, I should sell all my barracks, all my towers, switch all my houses to Aphrodite, grab Perseus, and go all in on Centaur academies and gorgon towers.
Question for devs: Is this the game you wanted to create? Where base design is reduced to such simple decisions?
Now I will say, that of course a clever attacker could handle this base, those centaur academies should be bubbled, preferably double bubbled to protect against Aphrodite charm, you'll still get hit with a wave due to the 4 starting per academy though. Bigger issue would be Perseus and Achilles who will come after you fast, so you need to decide whether to prioritize Apollo temple, or get the Aphro/Hades temples in close proximity. Of course a clever attacker wouldn't be faced with these decisions, because the only realistic option to ensure an easy victory would be to monogod it, which brings us to the second problem with the current state of the game, to deal with these boring designed but high power bases, requires the incredibly boring attack style of monogod, where you essentially just AVOID the base.
Not sure I can stick around with this game much longer, perhaps the only thing keeping me around is the fact that 90% of bases I attack are zombie bases which were designed pre-centaur, and are capable of being attacked with slow push, which requires skill but is also engaging and fun while still being a challenge.
-Hades environment
-8 temples
-10 monuments
-7 centaur academies
-2 hero academies (Perseus and Achilles)
-3 gorgon towers
-1 fire tower
-1 archimedes tower
-1 arrow tower
-62 Aphrodite houses
-6 Hades houses
-2 Artemis houses
-2 Hermes houses
200 defensive points over my base, which took effort to design and punches above its weight in terms of the comparisons I've made against equal level opponents I fight against. What does this tell me? That I've been wasting my time with base design, I should sell all my barracks, all my towers, switch all my houses to Aphrodite, grab Perseus, and go all in on Centaur academies and gorgon towers.
Question for devs: Is this the game you wanted to create? Where base design is reduced to such simple decisions?
Now I will say, that of course a clever attacker could handle this base, those centaur academies should be bubbled, preferably double bubbled to protect against Aphrodite charm, you'll still get hit with a wave due to the 4 starting per academy though. Bigger issue would be Perseus and Achilles who will come after you fast, so you need to decide whether to prioritize Apollo temple, or get the Aphro/Hades temples in close proximity. Of course a clever attacker wouldn't be faced with these decisions, because the only realistic option to ensure an easy victory would be to monogod it, which brings us to the second problem with the current state of the game, to deal with these boring designed but high power bases, requires the incredibly boring attack style of monogod, where you essentially just AVOID the base.
Not sure I can stick around with this game much longer, perhaps the only thing keeping me around is the fact that 90% of bases I attack are zombie bases which were designed pre-centaur, and are capable of being attacked with slow push, which requires skill but is also engaging and fun while still being a challenge.
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