Game really need to do something instead of ignoring complaint and hope it gets better
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👍 1Comment
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Dev dont know that every New Def units and Buidlings they put in game it give slowpush harder and harder but Mono get only little.
More and more gap. All nonsense heroes have more hp than Athena, More attack than Ares, More range than Artemis
I remember the time I cannot kill one 900k hero by all gods, all skills, all ultimate.
Slowpush give the games more fun. We can assit when they attack and Def them when under attacked. The other way can play alone.
Game environment will more fun, more comunicate, more assist but Dev want to destroy this way.
Dev must choose The way that give game more active but why they choose the way that end the game. Less and Less active. I quit for a year since I am lv 13x
Dev should balance the game by look in slow push eye. Dev should play the game too. Try to play as slow push in lv 12x-15x. How you can winthe game?
Your gods can die in 2-3 heros shot. Play it. Not only look from the tower of babel.
I remember the game in old days. Other Game can rebalance setting in 2-3 weeks NOT for 9-10 months.
Can I suggest more
1.Give players can win the game with only 10-15% (no more than that) resourse for all temples they destroyed plus resourse from the other buildings
2.Rebalance the game for who want the max resourse by domination. This is the only way give game more active.
3.All human units and building should not ressit charm skills by Apheodite. How mortal can resist gods power?
4.Patron gods must hte same as Environment. Why I am patron but your land worship others?
5.The gods environment have more challange for other gods.
Example
Zeus will decrease 30% attack and skills damage strength when attack Hera city. Second tier gods(Apollo,Hermes, Hephesus, Dionysus, Aphro, Artemis,Dionysus,Ares) -10% skills damage strength.
Second tier gods -10% skills damage strength. when attack first tier gods city(Zeus Hera Poseidon Hades Demeter Hestia)
Ares Dionysus and Hermes decrease 20% attack and skills damage strength when attack Aphro city.
Aphro and Ares decrease 20% attack and skills damage strength when attack Hephaestus city.
6.Remove Medusa and Centour from all gods city BUT Each god environment get 2 types of monsters
Example Athena environment get Hydra and .... patrol in the city
Hades environment get Cerberus and ...
Zeus get Cyclop and ...
Hephaestus get Talos and ...
Demeter get Medusa and ...
Apollo get Scylla and ...
Artemis get Calydonian Boar and ...
Poseidon get Kraken and Centour patrol in the city.
and etc
Last edited by Demeter; August 23, 2022, 04:30 PM.👍 1Comment
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Game is badly imbalanced, devs can't seem to figure it out. Offense is too strong, so they introduce mindless defensive options like gorgon towers and centaurs and heroes. So much for bothering with base design when you can just plop some of those down and let them do all the damage for you. What they should have done was tone down the gods a bit, because the previous defensive options were more well thought out, and putting in effort with base design yielded good results, whereas if you were slack with base design you'd get a lot of defensive losses.Comment
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Or just make it one hero, instead of multiple. One hero even boosted with houses can be dealt with, although challenging, hera revenge does a pretty good job though, between her and another god it's doable, or just running away from them, distracting them with hades skeletons or athena hoplites. 2 though is too much. Removing house bonus for heros would be nice, but remove some flavour also, instead of that why not have the hero lose the boosts when the temple/houses go down, treat the hero like a mobile tower or monument. That would be a decent compromise imo. Hero gets to enjoy some big boosts, but can lose those boosts if the attacker prioritizes killing the houses or temple boosting the hero.Comment
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Dev dont know that every New Def units and Buidlings they put in game it give slowpush harder and harder but Mono get only little.
More and more gap. All nonsense heroes have more hp than Athena, More attack than Ares, More range than Artemis
I remember the time I cannot kill one 900k hero by all gods, all skills, all ultimate.
Slowpush give the games more fun. We can assit when they attack and Def them when under attacked. The other way can play alone.
Game environment will more fun, more comunicate, more assist but Dev want to destroy this way.
Dev must choose The way that give game more active but why they choose the way that end the game. Less and Less active. I quit for a year since I am lv 13x
Dev should balance the game by look in slow push eye. Dev should play the game too. Try to play as slow push in lv 12x-15x. How you can winthe game?
Your gods can die in 2-3 heros shot. Play it. Not only look from the tower of babel.
I remember the game in old days. Other Game can rebalance setting in 2-3 weeks NOT for 9-10 months.
Can I suggest more
1.Give players can win the game with only 10-15% (no more than that) resourse for all temples they destroyed plus resourse from the other buildings
2.Rebalance the game for who want the max resourse by domination. This is the only way give game more active.
3.All human units and building should not ressit charm skills by Apheodite. How mortal can resist gods power?
4.Patron gods must hte same as Environment. Why I am patron but your land worship others?
5.The gods environment have more challange for other gods.
Example
Zeus will decrease 30% attack and skills damage strength when attack Hera city. Second tier gods(Apollo,Hermes, Hephesus, Dionysus, Aphro, Artemis,Dionysus,Ares) -10% skills damage strength.
Second tier gods -10% skills damage strength. when attack first tier gods city(Zeus Hera Poseidon Hades Demeter Hestia)
Ares Dionysus and Hermes decrease 20% attack and skills damage strength when attack Aphro city.
Aphro and Ares decrease 20% attack and skills damage strength when attack Hephaestus city.
6.Remove Medusa and Centour from all gods city BUT Each god environment get 2 types of monsters
Example Athena environment get Hydra and .... patrol in the city
Hades environment get Cerberus and ...
Zeus get Cyclop and ...
Hephaestus get Talos and ...
Demeter get Medusa and ...
Apollo get Scylla and ...
Artemis get Calydonian Boar and ...
Poseidon get Kraken and Centour patrol in the city.
and etcComment
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I dont like the part about patron gods binding your environment. It DOES make sense from a storytelling perspective, but in practice i would hate not being able to switch my patrons freely. And forcing players to take defensive loses to counteract offensive wins(or vice-versa) would just be a bandaid on the greater problems.👍 1Comment
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We considered tying the patron to the environment when we developed the feature. I agree that it sounds good in theory, but it would be frustrating in practice. For the players that care about trophies, you would mostly leave the patron/environment on your defensive environment, and whenever you wanted to fight you'd swap momentarily to your favorite attacking patron and then after you were done attacking you'd switch back to your defensive patron/environment. What a slog. For players that don't care as much about defensive trophies, they'd likely just leave the environment the same as their patron selection, because changing all the time is really just too much of a hassle. (And vice versa for players that care more about defenses than attacking).
leroy
👍 3Comment
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We considered tying the patron to the environment when we developed the feature. I agree that it sounds good in theory, but it would be frustrating in practice. For the players that care about trophies, you would mostly leave the patron/environment on your defensive environment, and whenever you wanted to fight you'd swap momentarily to your favorite attacking patron and then after you were done attacking you'd switch back to your defensive patron/environment. What a slog. For players that don't care as much about defensive trophies, they'd likely just leave the environment the same as their patron selection, because changing all the time is really just too much of a hassle. (And vice versa for players that care more about defenses than attacking).
leroy
Why don't you improve instead patron/environnement system to make more like a rpg?
When I discovered the patron system 3 years after quitting, this is what made me come back, because a lot of variety and strategies came from it.
I think you can update this system even more.
Exemple 1 : instead of 400 points you can add 1000 or more in patrons, and you customize really each spells every aspects of it, you could customize speed rate, speed, range of spells, invocations, gods etc. With a good balance I think a lot of player's interest would come back.
Exemple 2 : You could also add artifacts that you can update and give to whoever you want (1 per god). Like Apple of discord that does more or less the same effect that Charon spell every x seconds. Or helmet of (someone famous in mythology) that gives perma x% return damage on melee attacks etc.
It would cost Ambrosia to unlock artifacts and gold to upgrade them
And for defense you could also put more customisation in environnements.
More balanced possibilities of customisation = more fun = more interest from everyone = more money for you.Comment
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We considered tying the patron to the environment when we developed the feature. I agree that it sounds good in theory, but it would be frustrating in practice. For the players that care about trophies, you would mostly leave the patron/environment on your defensive environment, and whenever you wanted to fight you'd swap momentarily to your favorite attacking patron and then after you were done attacking you'd switch back to your defensive patron/environment. What a slog. For players that don't care as much about defensive trophies, they'd likely just leave the environment the same as their patron selection, because changing all the time is really just too much of a hassle. (And vice versa for players that care more about defenses than attacking).
leroyLast edited by xprs; August 25, 2022, 06:36 AM.Comment
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Yep, it sound such a fake good idea indeed.
Why don't you improve instead patron/environnement system to make more like a rpg?
When I discovered the patron system 3 years after quitting, this is what made me come back, because a lot of variety and strategies came from it.
I think you can update this system even more.
Exemple 1 : instead of 400 points you can add 1000 or more in patrons, and you customize really each spells every aspects of it, you could customize speed rate, speed, range of spells, invocations, gods etc. With a good balance I think a lot of player's interest would come back.
Exemple 2 : You could also add artifacts that you can update and give to whoever you want (1 per god). Like Apple of discord that does more or less the same effect that Charon spell every x seconds. Or helmet of (someone famous in mythology) that gives perma x% return damage on melee attacks etc.
It would cost Ambrosia to unlock artifacts and gold to upgrade them
And for defense you could also put more customisation in environnements.
More balanced possibilities of customisation = more fun = more interest from everyone = more money for you.Comment
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