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Tips to Control Monogods Domination

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  • #16

    Every one can get trophies when they win battles but nolonger get all gold and stone. The more they destroy buildings , the more they get.

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    • #17
      Originally posted by Thorr
      I suppose its way to frustrating at the moment where I see Slowpush almost reaching some balance and Monogod strategy completely dominating.

      Slowpush balance will be achieved once Zeus and Apolo patrons get decent nerfs.

      Now coming to Monogods, I suggest following changes to achieved some control against Mono attacks.

      1. Ares: It stays in Bloodlust forever after herms jump. It should be timed out with normal bloodlust timing.
      2. Aphrodite: Heal power should be buffed or Aphrodite attack shouldbe nerfed. There is nothing really you can do when Aphrodite kills a temple when invisible.
      3. Poseidon: Whatever nerf was introduces, doesn't look enough. I suppose he still needs further nerf.
      4. Hesros: Hercules should be faster and Paris should be the way he was introduced first, else both are useless. I dont even wish to comment on Adonis as he is beyond any use in my opinion.

      It has become so irritating to keep loosing against one sided Mono god attacks. I think thats another reason that people are stopping playing out of irritation.

      Anyways thats my opinion. Feel free to dislike it if you don't agree.
      Regarding Aphrodite, she should still be affected by AoE attacks that don't specifically target her. Like when Herc smash used to hit her when invisible when he would attack nearby troops. That was sensible since she's not invisible per say.

      I'll respectfully disagree with the Paris part though. Single target stun is enough. The AoE stun was the usual OP/broken introduction that happens with every update.

      Serious question about the whole Patron system though, was it simply introduced at too early a level? It would seem appropriate for that level of power to be needed at higher level maps, like maybe even higher than mine (~110)? Honestly though, I can't even remember at what level it unlocks as an option.
      Vi veri universum vivus vici

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      • #18
        As a mono god player myself can we please give some perspective on the word ‘domination’. In truth only 30 of the top 100 players currently use mono god patrons, meaning 70% of the top 100 players adopt the slow push style. Therefore it is currently slow push in fact which dominates the game. Unfortunately the mono god style has always endured a bad rap over the years because of the speed in which a player’s base is attacked and may be beaten. Win or lose the battle is usually over within a couple of minutes and if the defending player loses it hurts more than a slow push battle which will take longer. There was no rule book issued when the game was made to say how people should play, but people have always acted as if slow push should always be the best option available to a player. Why? Poseidon’s abilities have been beaten down numerous times over recent updates, temples have been strengthened, guarding Spartans, heroes and gorgons have been introduced, now we have centaurs (which do affect mono god players by the way). For me the majority of players care about winning battles first and foremost and devs should remember this. Centaur strength and people losing battles have drastically cut down the amount of people playing the game over recent months so making changes that drive away mono god style players (the minority) at this point of the game is not commercially a smart move.
        Last edited by Geo; July 27, 2022, 02:48 PM.

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        • #19
          Originally posted by Geo
          As a mono god player myself can we please give some perspective on the word ‘domination’. In truth only 30 of the top 100 players currently use mono god patrons, meaning 70% of the top 100 players adopt the slow push style. Therefore it is currently slow push in fact which dominates the game. Unfortunately the mono god style has always endured a bad rap over the years because of the speed in which a player’s base is attacked and may be beaten. Win or lose the battle is usually over within a couple of minutes and if the defending player loses it hurts more than a slow push battle which will take longer. There was no rule book issued when the game was made to say how people should play, but people have always acted as if slow push should always be the best option available to a player. Why? Poseidon’s abilities have been beaten down numerous times over recent updates, temples have been strengthened, guarding Spartans, heroes and gorgons have been introduced, now we have centaurs (which do affect mono god players by the way). For me the majority of players care about winning battles first and foremost and devs should remember this. Centaur strength and people losing battles have drastically cut down the amount of people playing the game over recent months so making changes that drive away mono god style players (the minority) at this point of the game is not commercially a smart move.

          I play mono also since I started playing this game and I can just agree with everything Geo said. We are less mono god players in this game anyways and yes mono was never liked much, but I don’t really get why, for me a account is just as good as the person behind the device. Also I cant understand why slow push should be the best or (only) option to play this game. Why not having another variety like mono, isn’t it more fun not always to see the same and also i personally love mono att’s because they are just fast. And yes centaurs affect mono players too.

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          • #20
            Perfectly said by Geo and Melli

            Completely agree with all of it.

            Poseidon and monogod was nerfed and more difficulty has been brought by defensive updates which affect the strategy. It's a great style of play which I've always loved from the beginning. I am saying this as a person who practiced and loves slow push too. If the strategy is punished I'm sure many people would stop playing.

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            • #21
              Originally posted by Geo
              As a mono god player myself can we please give some perspective on the word ‘domination’. In truth only 30 of the top 100 players currently use mono god patrons, meaning 70% of the top 100 players adopt the slow push style. Therefore it is currently slow push in fact which dominates the game. Unfortunately the mono god style has always endured a bad rap over the years because of the speed in which a player’s base is attacked and may be beaten. Win or lose the battle is usually over within a couple of minutes and if the defending player loses it hurts more than a slow push battle which will take longer. There was no rule book issued when the game was made to say how people should play, but people have always acted as if slow push should always be the best option available to a player. Why? Poseidon’s abilities have been beaten down numerous times over recent updates, temples have been strengthened, guarding Spartans, heroes and gorgons have been introduced, now we have centaurs (which do affect mono god players by the way). For me the majority of players care about winning battles first and foremost and devs should remember this. Centaur strength and people losing battles have drastically cut down the amount of people playing the game over recent months so making changes that drive away mono god style players (the minority) at this point of the game is not commercially a smart move.
              in my defense diary on nightmare I have 15 who played in mono and 9 who played in slow, more than the majority of those who played in mono won easily, more than the majority of those who played slow lost

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              • #22
                Hi Bibi, with respect I believe that has a lot to do with how you build your base. It is almost impossible to build a base that is effective against both mono god and slow push. Your base tends to be weighted more towards troops with few towers that protect your temples. Also the environments like hermes which you have used a lot to this point is once again more effective against slow push. Environments that are more effective against mono god players like Poseidon, Athena, Zeus and Hera are not used anywhere near as much as they used to be. I have a Athena base set up that beats the vast majority of mono god players, that is ineffective against slow push. I also have a hades base that beats the majority of slow push players but loses to mono. Finding a base that beats both styles is the holly grail we are all searching for.

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                • #23
                  Originally posted by Geo
                  Hi Bibi, with respect I believe that has a lot to do with how you build your base. It is almost impossible to build a base that is effective against both mono god and slow push. Your base tends to be weighted more towards troops with few towers that protect your temples. Also the environments like hermes which you have used a lot to this point is once again more effective against slow push. Environments that are more effective against mono god players like Poseidon, Athena, Zeus and Hera are not used anywhere near as much as they used to be. I have a Athena base set up that beats the vast majority of mono god players, that is ineffective against slow push. I also have a hades base that beats the majority of slow push players but loses to mono. Finding a base that beats both styles is the holly grail we are all searching for.
                  yes I agree so I base myself on an apollon environment which can work against mono players and slow players, if I base myself on a hermes environment I have 100 percent defeat against a mono player

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                  • #24
                    now if we talk about the towers around the temples the problem remains invisible aphrodite, if you have the misfortune to put fire towers or ballista towers, she manages to easily destroy 2 temples which are not too far apart by converting the towers

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                    • #25
                      Obviously this comes down to base design, temple placement and the towers you chose. Too many fire towers around a temple I agree is a bad idea, however next to a barrack or monument they will often concentrate on that structure first and then surrounding troops before striking the temple. The same principle applies to ballista towers. Also houses between towers will slow them down in the same way (say red houses around the red temple), the temple strength and blocked pathway between the temples is also another consideration. If done correctly towers around a temple can be very effective and not easily charmed to attack the temple structure.
                      Last edited by Geo; July 28, 2022, 09:27 AM.

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                      • #26
                        Tell me one thing in defense that works against mono player, towers, troops, monuments, heroes don't work but it will work for slow players except maybe monuments

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                        • #27
                          All of the above work against mono god players, if placed correctly. But out of respect for my mono god colleagues Im not gonna explain how here on a open forum. I would suggest perhaps you spar your own base using the mono god strategy to learn what works and what doesn’t.

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                          • #28
                            you know me and know that i haven't attacked in a very long time now and yet i spend hours on the game i am an observer i love to help out and watch the different playing techniques i also watch all my defenses to see what I can modify according to the players who attack me and frankly against a mono player I seem to have tried everything and nothing works, I would dream of a card slot that I cannot activate but that I would use to experiment and that I could test with my gods , a little like Kiddie in his videos

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                            • #29
                              I like how Geo has 5400+ attack trophies but somehow mono is very hard these days. No matter what base you build, mono circumvents everything.
                              And btw, if Hera Vengance Warriors wouldn’t be so damn overpowered that Lilith can finish 3 half dead temples on her own, mono wouldn’t be a problem for your fellow high levels.

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                              • #30
                                Hi Kane, I think I’m entitled to my opinion along with everybody else and you’re right I need a lot of help these days, mono is much harder than before.
                                Last edited by Geo; July 28, 2022, 02:43 PM.

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