I was thinking of a couple possible feature requests. They're prolly no good, but i'm curious to hear what you think about them anyway. 
1) One thing that frustrates me is when i lose a battle by a few seconds. Happens in larger bases especially. I was imagining adding time to the clock in one of a few cases. (Not all, just one of them).
a) When a temple or statue is destroyed, add 5 seconds to the clock.
b) If when the clock runs out there is only one temple left, or in uw, no statues are left, add 10 seconds.
c) Allow attacker to sacrifice a god to add 5 seconds to the clock.
d) When clock runs out, kill all gods, but let troops continue for 10 seconds.
2) In ow, the citadel has an unbreakable shield. How about allowing for some towers to to be shielded in the same way, rendering them inactive and unattackable until all statues are destroyed.
3) Add an option to see healthbars for buildings, just like troops.

1) One thing that frustrates me is when i lose a battle by a few seconds. Happens in larger bases especially. I was imagining adding time to the clock in one of a few cases. (Not all, just one of them).
a) When a temple or statue is destroyed, add 5 seconds to the clock.
b) If when the clock runs out there is only one temple left, or in uw, no statues are left, add 10 seconds.
c) Allow attacker to sacrifice a god to add 5 seconds to the clock.
d) When clock runs out, kill all gods, but let troops continue for 10 seconds.
2) In ow, the citadel has an unbreakable shield. How about allowing for some towers to to be shielded in the same way, rendering them inactive and unattackable until all statues are destroyed.
3) Add an option to see healthbars for buildings, just like troops.
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