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What do you think about these ideas (clock time, citadel towers, building healthbars)

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  • What do you think about these ideas (clock time, citadel towers, building healthbars)

    I was thinking of a couple possible feature requests. They're prolly no good, but i'm curious to hear what you think about them anyway.

    1) One thing that frustrates me is when i lose a battle by a few seconds. Happens in larger bases especially. I was imagining adding time to the clock in one of a few cases. (Not all, just one of them).
    a) When a temple or statue is destroyed, add 5 seconds to the clock.
    b) If when the clock runs out there is only one temple left, or in uw, no statues are left, add 10 seconds.
    c) Allow attacker to sacrifice a god to add 5 seconds to the clock.
    d) When clock runs out, kill all gods, but let troops continue for 10 seconds.

    2) In ow, the citadel has an unbreakable shield. How about allowing for some towers to to be shielded in the same way, rendering them inactive and unattackable until all statues are destroyed.

    3) Add an option to see healthbars for buildings, just like troops.

  • #2
    The first one can be replaced with a 30 second preparation timer I think
    We really need alliance war

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    • #3
      1 - no.

      2 - just no. why would i want an inactive tower for most of the time on the base? makes no sense.

      3 - doesnt that already exist?

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      • #4
        Originally posted by leo
        2 - just no. why would i want an inactive tower for most of the time on the base? makes no sense.
        Because it cannot be attacked, so nothing could have taken it down yet. This might be especially useful when ultimates do most of the damage but are gone by the end of the round.

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        • #5
          Originally posted by leo
          doesnt that already exist?
          Yes. But isn't that a percentage?

          Basically, for "low" health building, Rot does a great amount of damage and can really help to take down a base. If not, Reanimate is much better, as it both takes away enemy troops and gives me more of my own. I think i noticed that many bases are either defensive or offensive, but not both. So, i like to try Rot on the offensive ones, and just Reanimate on the defensive ones.

          The issue i come across is determining which building to apply Rot to. The health bars do not appear until after some damage is done, and i cannot see at a glance if other buildings might be more susceptible to it. That is what i was trying to address. That is, make it easier to see total health of buildings.

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          • #6
            So you want to see hundreds of little green health bars for every building/house/tower? That seems like it'd be a little unsightly, on my opinion.

            As for 1 and 2:

            1. If you can't beat the map in the time allotted then you just can't beat the map yet. plain and simple. No extra time. Sets precedent for them to somehow make slow push matches even longer while mono stays the same, further contributing to the imbalance between the two strategies.

            2. I'd prefer to keep UW features, in UW.

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            • #7
              Originally posted by Rocko
              2. I'd prefer to keep UW features, in UW.
              Oops! I meant this only in UW. That is, have towers that activate when the citadel does.

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