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The table is set. Who's the best patron now? Zeus not working appropriately?

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  • Rocko
    replied
    Originally posted by Crazy Uncle Oceanus View Post
    Haha you guys seriously havent figured out Zeus yet? He’s devastating. This update, is bloody glorious. He was already kicka** if you knew how to use him. Now they’ve made it absolutely obvious. If you crunch the cooldown times, number of targets, attack rate of artemis, and factor in that skill casting “time-freeze” effect; Zeus’s Zap takes out targets at a rate comparable to Spreadshot.

    It also hits harder, artemis maxes out at around 5k with 100% patron boost to damage.

    Also account for the fact that you have infinite range, can cast on the run, and dont have to rely on the squishy glass cannon that is Artemis to stay alive.

    No seriously, run a fireteam with Zues, Poseidon, apollo, artemis, and hermes. Swap out an archer with athena/hera if you need more tanking.

    Too many stuck in this slowpush/monogod strategy box. This game has nearly unlimited viable strategies and formations.
    Well, in time maybe/hopefully we will figure it out! The positive note her is everyone's at least trying new patrons!

    Leave a comment:


  • Crazy Uncle Oceanus
    replied
    Haha you guys seriously havent figured out Zeus yet? He’s devastating. This update, is bloody glorious. He was already kicka** if you knew how to use him. Now they’ve made it absolutely obvious. If you crunch the cooldown times, number of targets, attack rate of artemis, and factor in that skill casting “time-freeze” effect; Zeus’s Zap takes out targets at a rate comparable to Spreadshot.

    It also hits harder, artemis maxes out at around 5k with 100% patron boost to damage.

    Also account for the fact that you have infinite range, can cast on the run, and dont have to rely on the squishy glass cannon that is Artemis to stay alive.

    No seriously, run a fireteam with Zues, Poseidon, apollo, artemis, and hermes. Swap out an archer with athena/hera if you need more tanking.

    Too many stuck in this slowpush/monogod strategy box. This game has nearly unlimited viable strategies and formations.

    Leave a comment:


  • Seaweed
    replied
    Originally posted by Kane2 View Post

    What alliance would that be? I‘ll pay attention the next time instead of randomly clicking on some buttons.
    It was Les Rebelles & C.M United

    Leave a comment:


  • Kane2
    replied
    Originally posted by Seaweed View Post

    Its the kitten account. Saw him lost to one of my alliance member.
    What alliance would that be? I‘ll pay attention the next time instead of randomly clicking on some buttons.

    Leave a comment:


  • Rocko
    replied
    Originally posted by Seaweed View Post

    Its the kitten account. Saw him lost to one of my alliance member.
    I'm aware the account, just saying that when your that high level, you have a lot more flexibility in attacking bc the gods are way more upgraded. So saying Zeus is doing well vs a lvl 135 or whatever sounds impressive to some reading, but thats actually 30 levels below.

    i can spar anyone in my alliance 30 levels below me and make any patron look good, not sure that's the best metric though.

    Leave a comment:


  • Seaweed
    replied
    Originally posted by Rocko View Post

    yea, im sure being lvl 160+ gives a lot of flexibility.

    I haven't attacked someone 20-30 levels below me in a while (though with this defense update, shouldn't be too long lol) but I'm sure whoever I chose as patron would look amazing in that scenario as well.
    Its the kitten account. Saw him lost to one of my alliance member.

    Leave a comment:


  • Rocko
    replied
    Originally posted by Kane2 View Post
    Don’t know what Zeus you all have but mine is destroying lv 135+ bases no problem.
    yea, im sure being lvl 160+ gives a lot of flexibility.

    I haven't attacked someone 20-30 levels below me in a while (though with this defense update, shouldn't be too long lol) but I'm sure whoever I chose as patron would look amazing in that scenario as well.

    Leave a comment:


  • Rocko
    replied
    Originally posted by leo View Post
    Mine too, chain lightning just wipes down everything better than spread shot
    Which lvl account are you referring to, out of curiosity? maybe it scales exponentially with higher levels?

    My Zeus' strength is 65, zap ability 60, patron 100 on str and zap.

    So mine is by no means the highest level, bit sparred a few times and it doesn't seem much different than pre-update.

    Leave a comment:


  • leo
    replied
    Mine too, chain lightning just wipes down everything better than spread shot

    Leave a comment:


  • Kane2
    replied
    Don’t know what Zeus you all have but mine is destroying lv 135+ bases no problem.

    Leave a comment:


  • Seaweed
    replied
    Originally posted by Rocko View Post
    I think the challenge with Zeus is that while the range is phenomenal (I think it can basically reach all the way around the map in some cases) it seemingly doesn't have enough power when compared to other patrons.

    With patron strength and Zap maxed, I haven't seen it clear any houses or towers. If it can't even clear a house or tower, then perhaps eliminate any dmg to buildings and increase dmg output to troops?

    Also, the method in which the zap ability clears troops doesn't help as much at the point of friction - when your gods clash with the horde of troops - as compared to other selections. (maybe a concept of an ideal patron Zap would prevent a large horde of troops from ever developing, or noticeably reducing its size making other abilities more capable of clearing?) If apollo temple is still up, it's almost a wasted ability altogether with regards to zapping buildings; any zap that hits a building/house/tower just re-heals like it never happened. Plus, when theseus is on the map the ability is almost completely wasted - not enough power to clear buildings or kill troops.

    Zeus could still use some future tweaks, in my opinion, though this was a step in the right direction and isn't intended as criticism. I've always felt the "king of the gods" should pack a little more punch.
    Yea even with the boosted lightning storm it just isnt as good compared to the others. I think he need a cooldown reduction in his skills in patron mode.

    Leave a comment:


  • Rocko
    replied
    I think the challenge with Zeus is that while the range is phenomenal (I think it can basically reach all the way around the map in some cases) it seemingly doesn't have enough power when compared to other patrons.

    With patron strength and Zap maxed, I haven't seen it clear any houses or towers. If it can't even clear a house or tower, then perhaps eliminate any dmg to buildings and increase dmg output to troops?

    Also, the method in which the zap ability clears troops doesn't help as much at the point of friction - when your gods clash with the horde of troops - as compared to other selections. (maybe a concept of an ideal patron Zap would prevent a large horde of troops from ever developing, or noticeably reducing its size making other abilities more capable of clearing?) If apollo temple is still up, it's almost a wasted ability altogether with regards to zapping buildings; any zap that hits a building/house/tower just re-heals like it never happened. Plus, when theseus is on the map the ability is almost completely wasted - not enough power to clear buildings or kill troops.

    Zeus could still use some future tweaks, in my opinion, though this was a step in the right direction and isn't intended as criticism. I've always felt the "king of the gods" should pack a little more punch.

    Leave a comment:


  • CASTIEL
    replied
    Originally posted by Seaweed View Post
    Yea Hermes seem pretty good from what I have seen from others who tried him out. I just think zues dont have any ability that would make a huge difference in the battle when boosted by patron point.
    Not that it will convince you, but that range on Lightning Storm is legit!

    ps....Zeus already has pretty great health so those Patron points used on Zeus health could be used in other places where lower health gods might need the extra wealth towards health

    Leave a comment:


  • Seaweed
    replied
    Yea Hermes seem pretty good from what I have seen from others who tried him out. I just think zues dont have any ability that would make a huge difference in the battle when boosted by patron point.

    Leave a comment:


  • ZwacheR
    replied
    Originally posted by Rocko View Post
    Hermes is kind of interesting, just played with him some in daily challenges. The haste makes the gods move super quick now, I think something like 119% maxed. pair it with slow time and your gods are really off to the races!

    It makes them more survivable as well, 47.6% evasion maxed. though it isn't super noticeable to the eye. Maybe add some kind of animation to evasion, so you know it's even happening? though this could easily get visually overwhelming I'd imagine.
    I agree they really are fast but the prob is with a far ranged Paris. I tried him once, Im going to try it again. My haste is at 70 and I do see differences specially against Ballista and Odysseus. Those two are the only cases I've seen evasion worked. Could we have more insight ( how evasion works and against what) into that please devs leroy and also I repeat Zeus is not killing the 80 units once maxed in chain lightning.

    Leave a comment:

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