Originally posted by Seaweed
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1) attackers easy/medium/hard selection
2) "when" they chose easy/medium/hard (win 20+ easies consecutively then choose a hard will be significantly different than losing 20+ consecutive easies and choosing hard).
3) dropping cups, even on defense, is a thing
4) Player level really has nothing to do with anything. Higher levels have upgraded more and their margin for acceptable error on attacks is a little more than a lower level's. Can still be higher level and not as skilled as someone lower level.
Kind of hard to say which is better between mono and slow push, bc any one player - even if they switch patron and strategy - will likely be a little more proficient in one or the other. Hard to gauge player A skills in slow push vs player B skills in mono. Apples and oranges. Note this isn't about which is more common, just "better"
Side note, a little odd to me that so many are allegedly upset about offense/defense imbalances but alot of the frustration is over....defensive additions over time?
But, like I said in a different post/thread...nerf away 😆 that's all forums seem to be good for
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