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  • #16
    Originally posted by Seaweed View Post

    If you are very good with Artemis then you can get much more trophy than even monogod user. Just look at a player name Smaug and you will see him beating player that monogod player way higher level can’t beat.
    Those types of comparisons just muddy the water in my opinion. So many factors at play there:

    1) attackers easy/medium/hard selection
    2) "when" they chose easy/medium/hard (win 20+ easies consecutively then choose a hard will be significantly different than losing 20+ consecutive easies and choosing hard).
    3) dropping cups, even on defense, is a thing
    4) Player level really has nothing to do with anything. Higher levels have upgraded more and their margin for acceptable error on attacks is a little more than a lower level's. Can still be higher level and not as skilled as someone lower level.

    Kind of hard to say which is better between mono and slow push, bc any one player - even if they switch patron and strategy - will likely be a little more proficient in one or the other. Hard to gauge player A skills in slow push vs player B skills in mono. Apples and oranges. Note this isn't about which is more common, just "better"

    Side note, a little odd to me that so many are allegedly upset about offense/defense imbalances but alot of the frustration is over....defensive additions over time?

    But, like I said in a different post/thread...nerf away 😆 that's all forums seem to be good for

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    • #17
      Always the “Devil’s Advocate “ huh? Those defense additions were all necessary after they mucked up Athena boost. And every single one is flawed, especially heroes.
      Anyway, don’t care about your beloved Artemis patron ‘cause nobody attacks me with her. My biggest concern right now is 3 helpers destroying a single temple on their own in two drops using Vengeance Warriors.

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      • #18
        That’s why I am saying I buff Athena temple since everyone seem to disapprove a nerf on Artemis. And I am just seeing Artemis patron user attacking harder bases than monogod user much more often and using Smaug as a example since I never seen any 103 monogod player beat Scorpion base.

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        • #19
          Originally posted by Kane2 View Post
          Always the “Devil’s Advocate “ huh? Those defense additions were all necessary after they mucked up Athena boost. And every single one is flawed, especially heroes.
          Anyway, don’t care about your beloved Artemis patron ‘cause nobody attacks me with her. My biggest concern right now is 3 helpers destroying a single temple on their own in two drops using Vengeance Warriors.
          Yes, this is true though. Perhaps developers could look into Vengeance Warriors. Ofc they're suppose to give damage to their surroundings when they're killed off, but I noticed them giving serious blow to my gods when they die from at least one barrack away distance. And there were nothing around them, like there were only gods and the warriors so no other factors could've been involved. Not sure if this was a bug or not, but the distance was ridiculous. With them taking down temples plus ridiculous explosive range, maybe there is something in them that needs to be looked at.

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          • #20
            Originally posted by Rocko View Post
            Side note, a little odd to me that so many are allegedly upset about offense/defense imbalances but alot of the frustration is over....defensive additions over time?
            Actually, most of the complaints are about overpowered patrons, which are an offensive addition. They basically overdid it with defensive additions, then added patrons as a big offensive addition, and then tried to balance it with yet another defensive addition. The one-upmanship is off the charts.

            Quite a few are on the train now. I've been preaching for years:

            forum.godsofolympus.com/forum/news-info/announcements-updates/42841-3-10-changes/page2#post42869
            forum.godsofolympus.com/forum/general/40790-hera-as-patron-is-too-op#post40793
            SILENCE IS FOO!

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            • #21
              Explosion damage are a bit crazy. A Hera death explosion took out one of my temple that had a quarter health remaining twice.

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              • #22
                Originally posted by Rocko View Post
                Side note, a little odd to me that so many are allegedly upset about offense/defense imbalances but alot of the frustration is over....defensive additions over time?

                But, like I said in a different post/thread...nerf away 😆 that's all forums seem to be good for
                I always enjoy reading your responses.

                While, yes, i think I've complained about imbalances, I'm certain i mostly complain about the same stuff being rehashed and try to offer up creative alternatives, corrections, or additions. UW had tons of potential, still does, but is following the same route as OL in effect. Adding an additional "temple" to destroy didn't change it. Now, had it been a 1 vs 1 vs Defense where assists could flood the battlefield with troops and area effects and you competed with an opponent to destroy more than the other, it would've changed things enough to keep the end goal (destroying temples) interesting. Don't get me wrong, im sure my ideas are wonky to the extreme and wouldn't be practical, but i get bored with these mobile games and doing the same crap over and over ad nauseam (like arty patron after arty patron ravaging my city). Besides, most of the UW content wouldve been great additions to OL instead of separate from it.

                Still will keep offering up wonky ideas though. Throw enough darts, eventually one will stick amiright?! 🤪
                Vi veri universum vivus vici

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                • #23
                  Originally posted by Fritz View Post
                  Actually, most of the complaints are about overpowered patrons, which are an offensive addition. They basically overdid it with defensive additions, then added patrons as a big offensive addition, and then tried to balance it with yet another defensive addition. The one-upmanship is off the charts.

                  Quite a few are on the train now. I've been preaching for years:

                  forum.godsofolympus.com/forum/news-info/announcements-updates/42841-3-10-changes/page2#post42869
                  forum.godsofolympus.com/forum/general/40790-hera-as-patron-is-too-op#post40793
                  This specific thread only its most recent posts turned into, yet again, a patron discussion. Crazy how everyone can bring it up all over the place but somehow I'm the one called out for responding 😆 guess that's how it is. Shame on me for not agreeing with the mob.

                  In the beginning of this thread, many were saying they miss GoO before spartans, heroes in general, paris specific discussion, etc - all defense oriented additions - hence my side note. Not to take anything away from whatever patron concerns.

                  I just don't understand the position, I guess. I'd rather enjoy my play experience during attacks than I would want to wake up in the morning to a couple more defense wins. Until I stop running into bases that are challenging, which will be a long time for me and most players, boosting defense just doesn't seem that important in my personal opinion. The apparent outrage about offense really seems to stem more from variations of "this player is 30 lvls lower/higher and beat my base." Who cares though? Probably your billionth loss and the highlight of the lower lvl players day/week with regards to the game.

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                  • #24
                    It’s kinda a fact that all the patron isn’t balanced equally and Artemis and Poseidon is insanely powerful.

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                    • #25
                      Originally posted by Rocko View Post
                      In the beginning of this thread, many were saying they miss GoO before spartans, heroes in general, paris specific discussion, etc - all defense oriented additions
                      I have to disagree. Beginning of the thread has 6 unique posters voicing their opinion on improvements that made the game worse:

                      heroes, spartans, gorgons, patrons
                      paris
                      heroes
                      Hermes, patrons
                      heroes, patrons, spartans
                      paris

                      Half complained about patrons. I didn't give more weight to people who posted multiple times. You weren't "called out" for responding. I just felt the need to point out that people ARE actually complaining about offensive-oriented additions as well. I also didn't "shame" you in any way for not agreeing with anyone else.
                      SILENCE IS FOO!

                      Comment


                      • #26
                        Originally posted by Fritz View Post

                        I have to disagree. Beginning of the thread has 6 unique posters voicing their opinion on improvements that made the game worse:

                        heroes, spartans, gorgons, patrons
                        paris
                        heroes
                        Hermes, patrons
                        heroes, patrons, spartans
                        paris

                        Half complained about patrons. I didn't give more weight to people who posted multiple times. You weren't "called out" for responding. I just felt the need to point out that people ARE actually complaining about offensive-oriented additions as well. I also didn't "shame" you in any way for not agreeing with anyone else.
                        Ok, thanks. Maybe i misread the collaborative tone from your post and a few above yours, no worries here.

                        To be fair you deleted a portion of that quote above....the part where I said "not to take anything away from patron concerns."

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