I've seen it before and just saw it again. A couple of assisters repeatedly using VW on a temple. Each explosion took about 5% of the temple's health even though there were troops near the temple and the temple has almost 70,000 health! Was VW radius increased at some point. Because some of the VW weren't even near the temple when they blew up, but it seems they all successfully damaged it due to the high damage. I don't think two assisters should be able to VW a temple in a minute. For the record, the attacking patron was not Hera. And with 3 assisters, the VW would supposedly be weaker than normal.
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Originally posted by Fritz View PostI've seen it before and just saw it again. A couple of assisters repeatedly using VW on a temple. Each explosion took about 5% of the temple's health even though there were troops near the temple and the temple has almost 70,000 health! Was VW radius increased at some point. Because some of the VW weren't even near the temple when they blew up, but it seems they all successfully damaged it due to the high damage. I don't think two assisters should be able to VW a temple in a minute. For the record, the attacking patron was not Hera. And with 3 assisters, the VW would supposedly be weaker than normal.
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This is actually one if the unique attributes of vengeance warriors! They are capable of chain-linking their explosions upon death. If one goes, it will trigger any other VW within range of its blast to detonate as well. As you can see, en masse the chain reaction adds up quickly. Im not sure how much exactly the explosion itself does, but i’ve heard its in the vicinity of 3x the VW’s attack damage.
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I get what you're saying about vw linking. Like what you see on the Hera daily. One VW is near you, but you take a ton of damage because piles of them all went off at once. Let's say you have two bombs. They both blow up together. I'm far from an expert, but wouldn't the explosion simply be equal to the sum of the bombs. It wouldn't be multiplied or increased in any way because they blew up together. Unsure what the 3x is or why it would be 3x. I would assume it would just be the additional damage from all vw that blew up rather than artificially increased.
As far as I've ever seen in the past, the damage is split among whatever's in range. I've seen vw trying to take out a cyclops, but because there's a mob of troops on it, they don't damage the tower as much. Didn't seem to matter on the temple though.SILENCE IS FOO!
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Originally posted by Fritz View PostI get what you're saying about vw linking. Like what you see on the Hera daily. One VW is near you, but you take a ton of damage because piles of them all went off at once. Let's say you have two bombs. They both blow up together. I'm far from an expert, but wouldn't the explosion simply be equal to the sum of the bombs. It wouldn't be multiplied or increased in any way because they blew up together. Unsure what the 3x is or why it would be 3x. I would assume it would just be the additional damage from all vw that blew up rather than artificially increased.
As far as I've ever seen in the past, the damage is split among whatever's in range. I've seen vw trying to take out a cyclops, but because there's a mob of troops on it, they don't damage the tower as much. Didn't seem to matter on the temple though.
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Ive been having a love/hate relationship with these VW ba****ds since UW came out, especially in the lvl 80-100 range (haven't fought higher than low hundreds yet... x_x). They always manage to shred my gods even when Requiem is active. I'd like to know the range of the explosion as well, or at the least, how to exploit this against opponents 😂 😭....Vi veri universum vivus vici
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Looking at the code, I think I'm seeing why it might not be there. Kind of a complicated equation:
I'll define two things first:
1. Continuous damage: Hit one thing, after thing dies, move on to next thing, after thing dies, move on to next thing. So if you did damage of 1000 continuous damage, and there were 5 units at 300 health, it would kill 3 and damage the 4th at 100 damage. 5th undamaged.
2. Area damage: Everything in the area takes the same amount of damage. So if you do 1000 area damage, and there were 5 units at 300 health, they would all be greatly overkilled.
VW explosions make this happen:
1. Continuous damage at 2.5x strength at range of 300
2. Area damage at .5x strength (so everything gets hit immediately around it, but at not very much damage) at range of 200
3. Triggers other VW explosions at range of 200
We do a mixed continuous/area formula like this in a few places actually. It has a very reasonable feeling for explosions. Apollo flaming arrows do both type of damage as well (easy to see if you take a look). In that case the area damage is super-super small though compared to the continuous damage as specified in the UI.
leroy
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So assuming a standalone building, they would essentially do 3x damage due to the area and continuous all just hitting the building. Even with troops soaking up some of the continuous damage, they were still decimating the temple rather quickly. We probably had 6 or 8 heals on it and they still nearly took the temple. Never saw anything like it before except with Hera as patron (which is when I expect something like that).SILENCE IS FOO!
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leroy
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