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  • Gorgon heavy bases give so little loot!

    Is this a glitch or how it was meant to be?

    i believe it's a glitch as the loot should be based on how much stone is in a base. But if it's not, please explain why.

    Example, Volkan (level 128) gives 1,184m on a win, which is about the same as I'd get from a win on someone around level 103.

    ​​​​

  • #2
    I believe the algorithm only takes into account the health of the structure. Possibly the health and strength. I think cost is meaningless, which is why mini-monument gorgons stink for loot and why the new supercharged-whatever barracks will stink as well. IMO, with archimedes and cyclops costing more than the normal tower, this should have been addressed way back when and loot should have been adjusted to be based on stone. Now, with an even more overpriced tower, the difference is glaring and it will only get worse with overpriced barracks added to the mix.
    SILENCE IS FOO!

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    • #3
      That's depressing Fritz, went to compare loot on the lower levels, and the closest I got to the Volkan stone number, was Gaulantic, level 106 who gave 1,102m stone.

      haha, in real life, mess with my money and we'll have problems, I'm surprised to see this is my attitude in the game too, since it's just a game.

      Devs, was this intended, or something you still have to look into. All info is available on my battle log .

      Comment


      • #4
        I totally agree, loot became really crap, and game is already slow by itself, hope they look into this soon.
        Also, I hope these stuck strucuters after slow time is. Being fixed really soon, as it's most stupid and irritating thing ever.
        SHAME YO

        Comment


        • #5
          Hi all, each building is assigned a loot value based on its type, strength & health. So when you destroy a building, you get that building's loot, which corresponds to the upgrade cost of that building. Buildings with higher upgrade costs give more loot. The purchase cost of the building does not factor into the building's loot at all.

          So it isn't true at all that gorgon towers do not pay out well. Nor is it true that spartan academies do not pay out well.

          What IS true is that ANY 'lopsided base' doesn't pay out as well as a non-lopsided base. For example, if someone were to spend most of their money on houses, that base would not pay out well as a base that was more generally distributed, because the purchase price of those houses goes up and up and up, and the purchase prices of buildings do not factor into the city loot in any way. Similarly, if someone were to spend all their money on a bazillion arrow towers, that base would not pay out well either.

          So as another example, depending on how many other towers you have, most likely those first couple of gorgon towers are relatively cheap compared to those other tower types (in terms of purchase price). So they actually pay out better than those other towers in terms of total (purchase+upgrade) cost. But if you keep buying more gorgon towers, they start to pay out worse than those other towers in terms of total (purchase+upgrade) cost, because gorgon tower purchase prices go up rather quickly.

          In general, I'd argue that someone who spends an inordinate amount of money on a specific type of structure has generally made a worse-off base than someone who distributed their money a little bit more equally, but if a building is not properly cost/power balanced, that is possibly not the case. So mostly things work out just fine, because people tend not to do this too much.

          It is certainly a very valid and very reasonable argument that the loot should just be directly proportional to the cost of the city. Makes total sense. But at this time it just doesn't work that way. We can consider changing the loot algorithm, but at this time I don't see it happening anytime in the near future.

          leroy

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          • #6
            Originally posted by leroy
            It is certainly a very valid and very reasonable argument that the loot should just be directly proportional to the cost of the city. Makes total sense. But at this time it just doesn't work that way. We can consider changing the loot algorithm, but at this time I don't see it happening anytime in the near future.

            leroy
            surely, if this were put to the vote, then we'd all be unanimous in wanting the algorithm changed, to reflect the entire base cost. Is there anyone here who disagrees, and wants less loot? Why?

            Especially since the loot will drop even further now, when Spartans come out, making bases even more lopsided.

            Comment


            • #7
              Originally posted by NalzN
              surely, if this were put to the vote, then we'd all be unanimous in wanting the algorithm changed, to reflect the entire base cost. Is there anyone here who disagrees, and wants less loot? Why?


              Why do you think you'd get more loot if the algorithm changed? What would happen in reality would be that some bases would go up in value (ones that were 'lopsided'), and some bases would go down in value (ones that were 'balanced').

              Originally posted by NalzN
              Especially since the loot will drop even further now, when Spartans come out, making bases even more lopsided.
              I do not understand how you equate a new building coming out to mean that bases will be more lopsided.

              leroy

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              • #8
                Originally posted by leroy

                Why do you think you'd get more loot if the algorithm changed? What would happen in reality would be that some bases would go up in value (ones that were 'lopsided'), and some bases would go down in value (ones that were 'balanced').
                Using just Volkan (128) and Gaulantic (106) as an example, since the stone values on win for both has already been mentioned , the two bases are nowhere near each other in level or difficulty, yet they pay out almost the same. Therefore, the current algorithm is not up to par. Don't know if total base cost being factored in is the solution, but a solution is nonetheless, needed. The Zeus dev base only has ballistas and barracks, yet it pays out 2m stone. Volkan has a better mix,at least, and is arguably harder than the Zeus base, yet it pays out half the loot.

                Originally posted by leroy
                I do not understand how you equate a new building coming out to mean that bases will be more lopsided.

                leroy
                ​​​​​​​Because those that can afford it, will sacrifice other defenses to have more of the Super defenses, hence making already lopsided bases worse. What would happen if Volkan kept all his gorgons but sold all his current academies for spartan academies on his base? Would the loot earned drop even further?

                Comment


                • #9
                  The actual problem here is that a 109 is not only consistently attacking level 128 and up but is consistently beating them enough to notice the payout differences. If the high level bases were able to counter these attacks through balance then this would be a moo point. Therefore I am against the proposed change because smaller accounts should not even be seeing the types of payout they are currently getting for Monogod and no god assist attacks against significantly higher bases.

                  Comment


                  • #10
                    Originally posted by NalzN
                    Using just Volkan (128) and Gaulantic (106) as an example, since the stone values on win for both has already been mentioned , the two bases are nowhere near each other in level or difficulty, yet they pay out almost the same. Therefore, the current algorithm is not up to par. Don't know if total base cost being factored in is the solution, but a solution is nonetheless, needed. The Zeus dev base only has ballistas and barracks, yet it pays out 2m stone. Volkan has a better mix,at least, and is arguably harder than the Zeus base, yet it pays out half the loot.

                    I wasn't saying the loot algorithm couldn't be better. For the most part, when you don't have an extreme amount of a specific tower/building, I'd say the loot system works OK'ish. But frankly, reworking the entire loot system is not something I think the development team should be working on at this point. I'd much prefer adding new features rather than spending time on this.

                    Originally posted by NalzN
                    ​​​​​​​Because those that can afford it, will sacrifice other defenses to have more of the Super defenses, hence making already lopsided bases worse. What would happen if Volkan kept all his gorgons but sold all his current academies for spartan academies on his base? Would the loot earned drop even further?
                    Maybe slightly. If he sold a moderate amount of his current academies and replaced them with a few spartan academies it would be nearly to the same.

                    But if his goal was to drop his loot as much as possible, he should just sell all his current academies and replace them entirely with gorgon towers.

                    leroy



                    Comment


                    • #11
                      leroy So what you are basically saying is that the devs dont think its TIME to change, after 3 years and a couple of updates, the whole algorithm system for trophies and loot ? Are you serious ? Why do we have to care about the details on how my enemy base was build or if he dropped on trophies, if im a lower lvl and i beat a stronger base it is only logical that i get more trophies and loot than a base of my lvl.
                      Everything the devs do is always complicated when it can be so much simple and it always turn out to be a bad idea, i wonder why that is ... do they really read what we post here or they dont bother.
                      We have been asking for a war alliance since the begining but we got 2 new gods instead.
                      A map editor that doesnt really simplify our lives, that can be so much better and on top of that doesnt restrain other players from nerfing their bases because yes i still see bases nerfed.
                      A lame trophy system that hasnt been updated forever, again your algorithm is outdated and players stopped caring about trophies because it doesnt give credit to strong attackers.
                      The gorgons were a nice touch, but again with a lot of issues. They are too expensive and if you build too many your overall base def goes down since you have introduced slowtime. So again why not make them more effective, cheaper and limited to a certain number depending on your lvl.
                      Aah the best part are the spartans, again completely useless and expensive. We just defended against a monogod attack with 10 defs yes 10 defs and he had 2 assisters, we lost. Imagine dropping 200 skellies and healing temples but you l still losing. You think the spartans will do the job ? I doubt that. Why not make that assigning option available to all military buildings and monuments, that would be a great idea and cheap too.
                      End of story, the devs keep going with their updates that favours the top players mainly and updates that will cost plenty of stones for players to keep spending which create a gap and unbalance the game.

                      Comment


                      • #12
                        Originally posted by Dark
                        leroy So what you are basically saying is that the devs dont think its TIME to change, after 3 years and a couple of updates, the whole algorithm system for trophies and loot ? Are you serious ? Why do we have to care about the details on how my enemy base was build or if he dropped on trophies, if im a lower lvl and i beat a stronger base it is only logical that i get more trophies and loot than a base of my lvl.
                        Everything the devs do is always complicated when it can be so much simple and it always turn out to be a bad idea, i wonder why that is ... do they really read what we post here or they dont bother.
                        We have been asking for a war alliance since the begining but we got 2 new gods instead.
                        A map editor that doesnt really simplify our lives, that can be so much better and on top of that doesnt restrain other players from nerfing their bases because yes i still see bases nerfed.
                        A lame trophy system that hasnt been updated forever, again your algorithm is outdated and players stopped caring about trophies because it doesnt give credit to strong attackers.
                        The gorgons were a nice touch, but again with a lot of issues. They are too expensive and if you build too many your overall base def goes down since you have introduced slowtime. So again why not make them more effective, cheaper and limited to a certain number depending on your lvl.
                        Aah the best part are the spartans, again completely useless and expensive. We just defended against a monogod attack with 10 defs yes 10 defs and he had 2 assisters, we lost. Imagine dropping 200 skellies and healing temples but you l still losing. You think the spartans will do the job ? I doubt that. Why not make that assigning option available to all military buildings and monuments, that would be a great idea and cheap too.
                        End of story, the devs keep going with their updates that favours the top players mainly and updates that will cost plenty of stones for players to keep spending which create a gap and unbalance the game.
                        Yes, clearly you should be designing the game, it would be so much better.

                        leroy

                        Comment


                        • #13
                          Originally posted by leroy
                          Yes, clearly you should be designing the game, it would be so much better.
                          Probably shouldn't have posted that, but really, responses like these always make me want to stop replying to forum posts completely. I already post less than I'd ideally want to simply to avoid getting verbally accosted and dragged into an argument every time I say something someone disagrees with.

                          leroy

                          Comment


                          • #14
                            leroy maybe but clearly you guys shouldnt be. Good luck with the spartans and mark my words you wont see them on new bases.

                            Comment


                            • #15
                              leroy i'm not arguing with you i'm arguing about the game and where it is going. We are not seeing what the majority want. I thought that the forum was about challenging the game innovations and future updates? You prefer that we all say great update devs and stop playing the next day?
                              Anyway after a couple of months spent here i have seen barely any improvement on what we really want to see in the game so this is my last post and quitting the forum.

                              Comment

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