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Assist powers only allowed when gods/temple on field

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  • #16
    Hmm I'm torn.. I see the pros and cons. If the change was made it would definitely take some getting used to and will probably make a lot of players unhappy lol. But there will always be unhappy people with every change. I say go for it. At least there is an effort being made to fix a problem. If it turns out to make things worse then maybe we can revert back to the original way of assisting.

    I am willing to try it out 👍
    See you on the FlipSide

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    • #17
      wait does that mean, that, if i start the attack wait and do nothing for the first 3 mins that I will have defenders lose 3 minutes of there life, starring at a base like zombies wondering when I will drop my gods, before they can start assisting, I am in on that, I will make sure to buy apple and samsung stock for all the rage smashing of devices that will occur as a result and the applicable replacements for those devices lol

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      • #18
        Originally posted by darkxsaint View Post
        wait does that mean, that, if i start the attack wait and do nothing for the first 3 mins that I will have defenders lose 3 minutes of there life, starring at a base like zombies wondering when I will drop my gods, before they can start assisting, I am in on that, I will make sure to buy apple and samsung stock for all the rage smashing of devices that will occur as a result and the applicable replacements for those devices lol
        Actually, if anyone sits there for 3 mins doing nothing, I think the assisters just won't assist them anymore. Actually, if they don't drop in a minute, they'd probably just leave the battle and go help someone else. Which is great. If someone is that dumb to sit for 3 mins doing nothing and waste everyone's time, they don't deserve help.
        Join 'Strength & Honor!' and receive a coupon for one free assist by Fritz! While supplies last.

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        • #19
          Originally posted by Fritz View Post
          Actually, if anyone sits there for 3 mins doing nothing, I think the assisters just won't assist them anymore. Actually, if they don't drop in a minute, they'd probably just leave the battle and go help someone else. Which is great. If someone is that dumb to sit for 3 mins doing nothing and waste everyone's time, they don't deserve help.
          This. Agreed.

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          • #20
            Lol, its great that you both agree with my method of countering the proposal, there is always a way to game the game and I guarantee there will always be someone upset about someone finding a work around

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            • #21
              An observation: 99% of the players use a first burst then slow push strategy, so I'm personally a fan of the 1% that dares to be different.

              if you kill off the assistance associated with the god once they're down, then you also kill off assist option on both attack and def, which would frustrate and lead to less assistance in the end.

              No gods, no troops or zaps seems fair, but corner tenting is the only way burst players stand a chance, so if you want to kill off the 1% of players that use the strategy, in favour of the 99% of brats that want everything their way, and aren't open to any other way of playing, then remove it, so there's only 1 way to play the game.

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              • #22
                This feature does sound heavily complicated with limiting certain ally powers and etc. There’s a reason we spend gold on these powers, which is to use them.

                I personally feel fine The way it is now.

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                • #23
                  I think the biggest flaw with this proposal is for low level players. If my alliance mate is attacking with Zeus, Athena and Ares and I own Zeus, Hera and Poseidon. Well great... guess I'll zap these temples for five minutes...

                  One way to get around this would be to add levels to assists. All assists are unlocked for everyone, but I can pay the "unlock" cost to unlock level 2 assists. etc. That could make the proposal work, but I think I'm with most that it might be a bit too confusing and awkward for newer users.

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                  • #24
                    Let’s just kill strategy of assisting. All players must attack solo and can only defend their self . Guess I neeed to give up the game when a few big players get to dictate how things are done. All players must use a push strategy no other variations are acceptable. Please don’t dictate how I battle or assist

                    Bandit

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                    • #25
                      Originally posted by Bennett the Bandit View Post
                      Let’s just kill strategy of assisting. All players must attack solo and can only defend their self . Guess I neeed to give up the game when a few big players get to dictate how things are done. All players must use a push strategy no other variations are acceptable. Please don’t dictate how I battle or assist

                      Bandit
                      😂 I had that reaction yesterday benn, on seeing this and the other related threads above and below in the general section. I've warmed them up for you. Hope theyre starting to understand that this is a shock to the system for burst players, and they need to tread very carefully.

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                      • #26
                        Yup apparently there is only one way soon. Good thing I don’t care about being in the top 100s
                        A fun,active alliance Genesis 😊 Try us out

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                        • #27

                          While I can not speak for a complete alliance, I believe they would all be against it. That contradicts our way of helping. Also, it's way too complicated. The response times to help well need to be very short. That can not be done anymore this way. Then it can be completely abandoned, because helping would be even more ineffective than it already is. Especially when a farmer is playing, which leads the matchmaking ad absurdum. Everything is well coordinated at the moment. I bet only a small minority would like changes in gameplay, but in times of social media every minority thinks they would be huge. My opinion.


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                          • #28
                            Originally posted by Bennett the Bandit View Post
                            Let’s just kill strategy of assisting. All players must attack solo and can only defend their self . Guess I neeed to give up the game when a few big players get to dictate how things are done. All players must use a push strategy no other variations are acceptable. Please don’t dictate how I battle or assist

                            Bandit
                            I'm not a big player and I'm one of the loudest voices on the forums...lol. You would still be free to burst. You just wouldn't be able to rely on the "crutch" that is assisters drawing every troop into a corner. In that case, you'd lose some trophies, eventually come up against opponents that are a bit weaker and you wouldn't need to rely on assisters, and the world would go on turning.

                            I don't mind bursting. I did my own variation of it back in the day. But relying on assisters to draw every troop away? And "relying" is the key word. Or to require a fleet of them to take various temples over the course of minutes that the player wasn't skilled enough to take himself? I used to do it when I was an 80 going up against 95s on easy. But looking back, I don't think I had much right to go up against 95s. I should have been attacking 85s or something more reasonable. But relying on assisters is certainly allowed so I can't fault anyone for trying to get as much loot as they can.

                            I'm actually a proponent of fixing the AI instead, but they're afraid they'll mess it up and make the AI worse than it already is (because that's exactly what happened in the past). So since corner tenting currently only hurts me in defense, I wouldn't mind no drops without gods, even if it's not my preference. Even if you disagree, they're asking the community for input, which is welcome, no? Everyone has a voice on here, big players or not. Your voice and Ozymandias' are also present and duly heard.

                            I've used 4 different styles as my game progressed. My most current is the melee+hermes, ranged+hera. Before Hermes, I didn't do that at all though. The gods I have at the moment eventually dictated my playstyle. I sincerely believe that not all methods of attack are created equal. While it may not be for everyone, there's a reason the hybrid style is so popular: it works very well.
                            Join 'Strength & Honor!' and receive a coupon for one free assist by Fritz! While supplies last.

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                            • #29
                              Thanks Fritz, good to see people engaging in discussion rather than ganging up like it was just a day ago.

                              i honestly think the hybrid style is the most popular because it's the most common style that everyone knows how to assist, and give advice for, when they see a player starting to struggle.

                              I too have considered changing over, even have a mini with only push gods to do just that, but no, it doesn't hold my interest, taking out every building and using up all the time gets boring, doing it everytime .

                              I don't think 1 style is better than another, but that being able to adapt to what a base needs in order to beat it,is the answer.

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                              • #30
                                'When u build a base u plan for one person to attack ur base in a particular way.' - ARYA

                                this one sentence sums up everything on this and the related threads. Players are getting frustrated that there's more than 1 style of play.

                                Last edited by Ozymandias; December 8th, 2018, 05:20 AM.

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