Hi! To the devs, if you think adding a feature that would make an UW building uncharmable is not suitable/good enough, I suggest that you should add a villain academy when a player reaches Level 90 similar to OW. Thank you!
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2 Villains in the Underworld
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Tags: None👍 3
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Hi everyone, I had in fact asked for the second villain of the underworld to be introduced as soon as possible in a previous post. I had asked for the treasury as well like son of athena. I really hope that the underworld will be given a suitable boost in the next update! An uncharmable building would also help alot in the underworld. A NEW GOD would enliven the spirits even more...
And in olympus, please do something to hermes... he is too overpowered now.
Perseus is still too strong as well..
Consider increasing levels at least up to level 170 in daily challenges. They are becoming extremely boring now..
New campaign levels in olympus and a new one in the underworld would also be a nice addition! I had written all the above in other posts.. just refreshing ideas.. anyone with new ideas for updates, please post down here...👍 4 -
UW needs second maybe even third villain academy and new unique villains. I love the Minotaur and Minos but they get easily killed with Charmable gorgons. UW defense needs a boost in content or numbers. Even assisting in defense doesnβt feel useful at all even with 4 assisting itβs hardly noticeable unlike OW. Fireball especially feels useless. UW needs a building that is anti-Aphrodite. I love playing patron Aphrodite but she is definitely unfair broken against UW.👍 2Comment
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Yes we are far too defenseless against Aphrodite and Artemis in the underworld! I have suggested, in the past, the addition of a new building similar in function to tombs. But instead of spawning units randomly, it spawns a new Nymphs or Sirens unit around the cities buildings at random. They would have the ability to create areas of mist/fog around chunks of the city that would make anything under them immune to charm, and possibly more resistant to ranged type attacks as well.
I think this would be a very fun and creative addition and would add an element of randomness to mix it up from olympus a bit, as they could move around. Or you could also opt to be bold and give them a guard or even a new "Patrol" function, if you wanted to be generous on tactical options!
You would just have to fine tune how far the protection field should extend, a single structure's area or two per siren may be enough, or perhaps more.
But i think this way you could avoid just ripping off Poseidon's shield function as a solution👍 6Comment
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Adding both villains would be a good start. Seeing as how both are super slow. Two at a time would be an improvement since Hermes can dismantle pretty much anything now.
Another idea for UW would be for the citadel to protect itself somehow other than sit with just a shield that doesnβt really help much. How about release some form of mythical beasts or a projectile that seeks out attackers from a distance?
Or simply increase the speed of the shades to make them at least halfway a threat.
Nerfing useful envs and buffing useless envs isnβt working for us.👍 5Comment
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Hi, the underworld persephone's city is no match to underworld attack... it is destroyed in mere seconds. In order to provide some kind of increased defense, could the shades be made tougher and faster? It seems that the defense against underworld gods never improves, no matter how many upgrades are implemented. This is a real shame!
Apart from this, I am still hopeful for thanatos and the additional villain in the underworld. I am hoping for a nice new red poppy environment too! I hope we get underworld treasury and campaign as well!
leroy and devs can someone give us a hint to thanatos' arrival? So we can save resources accordingly... pleaseeee👍 2Comment
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UW treasury would be nice.
UW defense is rather pointless now as patrons have no issue overcoming all towers and villains, for the most part. Although I still believe the game is and should be slanted towards attack wins over defense wins. People will stop playing if they canβt win at least half the time.
I agree with fellow UWrs there should be more than one villain at a time. An environment that puts up a better fight against patron Hermes and Zeus.
Not unbeatable envs but a good challenge.👍 1Comment
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Hi, the underworld persephone's city is no match to underworld attack... it is destroyed in mere seconds. In order to provide some kind of increased defense, could the shades be made tougher and faster? It seems that the defense against underworld gods never improves, no matter how many upgrades are implemented. This is a real shame!
Apart from this, I am still hopeful for thanatos and the additional villain in the underworld. I am hoping for a nice new red poppy environment too! I hope we get underworld treasury and campaign as well!
leroy and devs can someone give us a hint to thanatos' arrival? So we can save resources accordingly... pleaseeee
leroy you should give us some info regarding Thanatos' boost (statue and environment).
In addition, I am hoping that you will change the ranking system in each alliance. The total trophies (Olympus + Underworld) must be the basis of the ranking of alliance members, not the Olympus trophies only.
Some gamers just ignore their UW and I believe it's time for us to give emphasis on the importance of UW.
Thank you!👍 1Comment
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I agree 100% with Son of Athena regarding ranking system in alliances which should be based on the overall trophies. I had mentioned this too in previous posts.. as it is, the uw is being treated like an afterthought. Most players do not value players because they are of lower olympus levels (even though the trophies of the individual are much more than those at higher levels). They admire those that have been playing for lots of years... and snob the 'newbies', even when the newbies have higher trophies, thus showing that the latter are skillfull too, if not more in some cases.
I agree that players want to win and that attack is what drives people to play. However, persephone's underworld defense is too predictable... in the sense that it is so easy to destroy by underworld gods. I don't think that it is easily destroyed by olympus gods, especially at higher levels. With all this in mind, I think that the underworld needs a heavy boost in its defense features.. we need a 2nd villain, some kind of protection against aphrodite's charm, toughened and faster shades (in every defense, no matter how much I upgrade the shades, their defensive power is almost equal to zero) and some kind of monuments or monument which unleashes bolts and special creatures like hades' monument in olympus.
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I agree 100% with Son of Athena regarding ranking system in alliances which should be based on the overall trophies. I had mentioned this too in previous posts.. as it is, the uw is being treated like an afterthought. Most players do not value players because they are of lower olympus levels (even though the trophies of the individual are much more than those at higher levels). They admire those that have been playing for lots of years... and snob the 'newbies', even when the newbies have higher trophies, thus showing that the latter are skillfull too, if not more in some cases.
I agree that players want to win and that attack is what drives people to play. However, persephone's underworld defense is too predictable... in the sense that it is so easy to destroy by underworld gods. I don't think that it is easily destroyed by olympus gods, especially at higher levels. With all this in mind, I think that the underworld needs a heavy boost in its defense features.. we need a 2nd villain, some kind of protection against aphrodite's charm, toughened and faster shades (in every defense, no matter how much I upgrade the shades, their defensive power is almost equal to zero) and some kind of monuments or monument which unleashes bolts and special creatures like hades' monument in olympus.Comment
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