Haven't heard a lot of feedback on here with players experience. Has there been any noticeable improvement?
My own perspective is that this nerf did little to fix their dominance, and the greatest evidence for this is that bases are still mono-populated with centaur academies to the exclusion of the other options. The only difference is that now some of them have a mix with centaur archer academies. Perhaps it's time to decrease the cost for spartan academies to reflect that they are not equal to centaur academies?
Attackers generally have to prioritize high value targets early on, when slow pushing; environment temples when Hades, Apollo, Artemis, Aphrodite, Hermes, heros, gorgons, environment monuments, more or less. Attackers have some specials which provide a headstart; slowtime, kraken, inspiration primarily. However, these specials don't provide enough when you throw in multiple centaur academies into the mix. Environment temples and monuments are limited to 1, heros limited to 3, gorgons are so pricey that they're generally limited to a handful and can be countered with hera revenge, or have their attack diluted with spawned hoplites/skeletons. Centaur academies have no easy counter. When they're bubbled and spread over the map you might get lucky to knock off two bubble houses and charm two of them. So that leaves you fighting for your life trying to take care of the other high value targets while centaurs with incredible speed charge at you and lop off huge chunks of the gods health bars.
Centaur health was never the big issue, their speed combined with charge ability and attack strength were the issue. These issues were not addressed in my opinion. Also while on the topic why do centaurs have a charge special ability while centaur archers don't? I'm surprised centaur archers don't have a special ability like Odysseus with high range and power.
I love a well designed base that defeats me, but it simply leaves a bad taste in my mouth to lose to these mono-cultured centaur bases against which there's no strategy I could use that will let me win or even have a chance of winning.
My own perspective is that this nerf did little to fix their dominance, and the greatest evidence for this is that bases are still mono-populated with centaur academies to the exclusion of the other options. The only difference is that now some of them have a mix with centaur archer academies. Perhaps it's time to decrease the cost for spartan academies to reflect that they are not equal to centaur academies?
Attackers generally have to prioritize high value targets early on, when slow pushing; environment temples when Hades, Apollo, Artemis, Aphrodite, Hermes, heros, gorgons, environment monuments, more or less. Attackers have some specials which provide a headstart; slowtime, kraken, inspiration primarily. However, these specials don't provide enough when you throw in multiple centaur academies into the mix. Environment temples and monuments are limited to 1, heros limited to 3, gorgons are so pricey that they're generally limited to a handful and can be countered with hera revenge, or have their attack diluted with spawned hoplites/skeletons. Centaur academies have no easy counter. When they're bubbled and spread over the map you might get lucky to knock off two bubble houses and charm two of them. So that leaves you fighting for your life trying to take care of the other high value targets while centaurs with incredible speed charge at you and lop off huge chunks of the gods health bars.
Centaur health was never the big issue, their speed combined with charge ability and attack strength were the issue. These issues were not addressed in my opinion. Also while on the topic why do centaurs have a charge special ability while centaur archers don't? I'm surprised centaur archers don't have a special ability like Odysseus with high range and power.
I love a well designed base that defeats me, but it simply leaves a bad taste in my mouth to lose to these mono-cultured centaur bases against which there's no strategy I could use that will let me win or even have a chance of winning.
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