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Centaurs post update: discuss

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  • Centaurs post update: discuss

    Haven't heard a lot of feedback on here with players experience. Has there been any noticeable improvement?

    My own perspective is that this nerf did little to fix their dominance, and the greatest evidence for this is that bases are still mono-populated with centaur academies to the exclusion of the other options. The only difference is that now some of them have a mix with centaur archer academies. Perhaps it's time to decrease the cost for spartan academies to reflect that they are not equal to centaur academies?

    Attackers generally have to prioritize high value targets early on, when slow pushing; environment temples when Hades, Apollo, Artemis, Aphrodite, Hermes, heros, gorgons, environment monuments, more or less. Attackers have some specials which provide a headstart; slowtime, kraken, inspiration primarily. However, these specials don't provide enough when you throw in multiple centaur academies into the mix. Environment temples and monuments are limited to 1, heros limited to 3, gorgons are so pricey that they're generally limited to a handful and can be countered with hera revenge, or have their attack diluted with spawned hoplites/skeletons. Centaur academies have no easy counter. When they're bubbled and spread over the map you might get lucky to knock off two bubble houses and charm two of them. So that leaves you fighting for your life trying to take care of the other high value targets while centaurs with incredible speed charge at you and lop off huge chunks of the gods health bars.

    Centaur health was never the big issue, their speed combined with charge ability and attack strength were the issue. These issues were not addressed in my opinion. Also while on the topic why do centaurs have a charge special ability while centaur archers don't? I'm surprised centaur archers don't have a special ability like Odysseus with high range and power.

    I love a well designed base that defeats me, but it simply leaves a bad taste in my mouth to lose to these mono-cultured centaur bases against which there's no strategy I could use that will let me win or even have a chance of winning.

  • #2
    Originally posted by xprs
    Haven't heard a lot of feedback on here with players experience. Has there been any noticeable improvement?

    I love a well designed base that defeats me, but it simply leaves a bad taste in my mouth to lose to these mono-cultured centaur bases against which there's no strategy I could use that will let me win or even have a chance of winning.
    Mono-cultured centaur base? Can you please post a screenshot of one of these bases?

    And if you want to win more, do the strat where you put Zeus in a corner and use zap over and over, I see a lot of players winning slow push with this strat

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    • #3
      Originally posted by C1ph3r
      Mono-cultured centaur base? Can you please post a screenshot of one of these bases?

      And if you want to win more, do the strat where you put Zeus in a corner and use zap over and over, I see a lot of players winning slow push with this strat
      A base where the only troop spawning buildings (not including monuments) are centaur academies. Just scroll through the top 100 bases and most of them are like that.

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      • #4
        And with all the centaur academies is it easier to beat these bases with mono?

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        • #5
          Originally posted by C1ph3r
          And with all the centaur academies is it easier to beat these bases with mono?
          I don't know, would like to hear from other players, I don't use mono, I would assume the buff wouldn't have any noticeable effect, the damage increase isn't very large and I'd assume health would not be overly important during mono where the goal is to simply avoid the base rather than attacking it. Your point on Zeus might be valid however, I could try switching to Zeus patron to go higher in trophies, at lvl 89 my attack trophies max out at 2690, at which point I begin hitting the wall of 5+ centaur academy bases, for which I have no counter while using Artemis patron with a burst/slowpush approach.

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          • #6
            Feel like centaur got buffed from the update. Winning far more defense with my centaur base than before and I haven’t really touch it after updating

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            • #7
              Originally posted by xprs

              I don't know, would like to hear from other players, I don't use mono, I would assume the buff wouldn't have any noticeable effect, the damage increase isn't very large and I'd assume health would not be overly important during mono where the goal is to simply avoid the base rather than attacking it. Your point on Zeus might be valid however, I could try switching to Zeus patron to go higher in trophies, at lvl 89 my attack trophies max out at 2690, at which point I begin hitting the wall of 5+ centaur academy bases, for which I have no counter while using Artemis patron with a burst/slowpush approach.
              Definitely is harder for mono now that 4 centaur spawned, attacked a base with a lot of centaurs and I beat the base more easily when doing slow push instead of mono. With 4 centaur spawned at the start it’s harder keeping hermes alive since he has low health and they have more strength now, so mono is affected by the update.

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              • #8
                Originally posted by C1ph3r

                Definitely is harder for mono now that 4 centaur spawned, attacked a base with a lot of centaurs and I beat the base more easily when doing slow push instead of mono. With 4 centaur spawned at the start it’s harder keeping hermes alive since he has low health and they have more strength now, so mono is affected by the update.
                Well that's a positive then I suppose in so far as it's a stated goal to make slowpush and mono more equal as viable strategies for attacking. This would likely be part of what Seaweed has seen with increased defense trophies, if it's making mono harder while not really having any change for slowpush. So instead of a nerf, this change seems to have simply left slowpush unchanged or mildly impacted, but made mono much harder. So.. is that even a nerf? Seems devs are fixated on these centaurs being the king of the GOO universe. Perhaps a simple fix when dealing with an overpowered unit/building, is to do what they did with gorgon towers, where attack/range buffing houses don't affect it, these centaurs would be much more manageable if they couldn't be buffed with health/damage affecting houses like aphro/hermes/zeus/ares.
                Last edited by xprs; December 11, 2022, 06:07 AM.

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                • #9
                  Imo centaurs are almost balanced now. They just need to drop initial units spawned from 4 to 2, so first wave of the attack isn't punished as much.

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                  • #10
                    Originally posted by Marshmalo
                    Imo centaurs are almost balanced now. They just need to drop initial units spawned from 4 to 2, so first wave of the attack isn't punished as much.
                    Balanced against mono, or slow, or both? Again I don't notice any benefit to the decreased health against slowpush, the health pool is still high enough to avoid one-shot kills from most of the gods, so the net effect hasn't had any impact. For instance, and I'm too lazy to look up specific numbers right now, but say Artemis arrow does 2000 damage, centaur has 9000 hp, before it had 18,000hp, in game effect is that the centaur is still going to reach your gods before you can kill it, and you'll suffer that chunk of health being lopped off, except the damage is slightly higher now. I think the charge effect should have been removed altogether, or else speed decreased. If you're attempting to slow push a base you need your gods to walk, and while walking they aren't attacking, which leaves them vulnerable, and allowing just one of those centaurs to reach you means catastrophic battle-losing damage you can't afford to suffer, and given they're a 'normal' unit, they don't stand out the way a hero does, and they fly so fast it's really not easy to protect against each individual centaur.

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                    • #11
                      Centaur legit got buffed against slow push. See far more people losing to my base in slowpush than ever before

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                      • #12
                        Originally posted by Seaweed
                        Centaur legit got buffed against slow push. See far more people losing to my base in slowpush than ever before
                        Yeah it's strange really, I never had a huge issue with centaurs before, they did higher than average amounts of damage, but I could always handle them, but now since the update, checking post-battle damage stats, centaurs are always top of the list, even above pink housed heros. I'm not sure whether it's the slight damage buff, or the fact 4 start on the map now, or perhaps it's just coincidence over a hundred+ battles, but they're absolutely wrecking me. I ran a little experiment, normally my base has never had centaur academies (or really any of the luxury buildings like gorgon/spartan etc), where I pink housed one centaur academy and maxed it out, bubbled it in the center, and checked stats after defensive battles, and sure enough, they were doing crazy damage against OW attacks, against UW they were weak however. One centaur academy was dealing three times the damage of 26 archery ranges. And I know top players check the same stats I do in helping guide their decisions, and it explains why their bases go full on centaur academies for troop spawning non-monument buildings.

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                        • #13
                          Originally posted by Seaweed
                          Centaur legit got buffed against slow push. See far more people losing to my base in slowpush than ever before
                          Centaurs are weak. Very very weak. Else why they have hero to boost them?

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                          • #14
                            Ah yes, them cyclops tower can wipe out all the gods in 1 hit unlike the centaurs

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                            • #15
                              Originally posted by xprs

                              Balanced against mono, or slow, or both? Again I don't notice any benefit to the decreased health against slowpush, the health pool is still high enough to avoid one-shot kills from most of the gods, so the net effect hasn't had any impact. For instance, and I'm too lazy to look up specific numbers right now, but say Artemis arrow does 2000 damage, centaur has 9000 hp, before it had 18,000hp, in game effect is that the centaur is still going to reach your gods before you can kill it, and you'll suffer that chunk of health being lopped off, except the damage is slightly higher now. I think the charge effect should have been removed altogether, or else speed decreased. If you're attempting to slow push a base you need your gods to walk, and while walking they aren't attacking, which leaves them vulnerable, and allowing just one of those centaurs to reach you means catastrophic battle-losing damage you can't afford to suffer, and given they're a 'normal' unit, they don't stand out the way a hero does, and they fly so fast it's really not easy to protect against each individual centaur.
                              Talking about slow push with zeus or apollo patron. The centaur health nerf allows them to destroy horses easier. Artemis is just bad now with those horses and heroes running around
                              ​​​​​

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