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  • defense ideas

    1 - protection of the temple environment

    The environment temple can only be destroyed after 50% of the base has been destroyed.

    or

    The environment temple can only be destroyed after two protective structures are destroyed. These structures:

    1.1 can be placed anywhere on the base;
    1.2 has a lot of life
    1.3 no harm to the gods
    1.4 when all are destroyed, environment temple can be destroyed

    2- remodeling of the centaur academies.

    2.1 only 1
    2.2 cannot be enchanted (neither the academy, nor the centaurs)
    2.3 centaurs return to the same health and strength as before the nerf​
    2.4 linked to a temple chosen by the player (can only be destroyed after that temple is destroyed)

  • #2
    I really like theses 2 ideas.
    I think for centaurs if u can only build one it should be the same for Spartans.
    The link should also bring buff, for instance if u link centaurs to hades temple, they would get +(10*lvl of temple) %reincarnation, Ares +10*lvl %dmg etc
    ​​​​​

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    • #3
      For the first suggestion, the structures would have 0 use? Not even improve environnement percentage as long as they stand?

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      • #4
        Originally posted by Raphasifiout View Post
        For the first suggestion, the structures would have 0 use? Not even improve environnement percentage as long as they stand?
        Yup. They only serve as a strategic resource in creating the bases. Otherwise, it would make attacks very difficult.

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        • #5
          I like your first idea, second one turning the centaur academy into a monument would be cool and solve a lot of issues. Only hesitation I feel is that trying to take out a Hades or Apollo base would be absolutely brutal if your first suggestion were implemented.

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          • #6
            Or perhaps make the temple of environment much harder to destroy and as you destroy other temples, it slowly loses some health boost

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            • #7
              "Only hesitation I feel is that trying to take out a Hades or Apollo base would be absolutely brutal if your first suggestion were implemented."

              I agree that it would be very difficult. And it would be a very big change in attack dynamics.

              "Or perhaps make the temple of environment much harder to destroy and as you destroy other temples, it slowly loses some health boost."

              I found this solution better!!!

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              • #8
                I have an other suggestion for environnements that goes with urs :
                Thé protective structure would send the ally spell from the protector (hoplites tents for Athena etc) randomly on the map every time a spell is cast by a god as long as it stand

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