(I wrote using the translator. Make an effort of interpretation, please.)
This game has so much potential, sad to see it immersed in boredom.
Simple modes to shake up the game:
1. Weekly Challenges:
a) Double resources become the default.
b) 500 people earn rewards - the more chance the more enthusiasm to play.
2. Make the most important battles
Adopt a scoring system that gives weekly feedback on awards:
a) victories in easy (+1), medium (+2), hard (+8).
b) prizes for those who made a minimum score in the week
c) prizes for the first 3 places
d) Badges of achievements
The prizes can be little if that's the issue. But even if it's little, it's already animated, it gives a goal.
Games need goals. The more varied the better.
This game has so much potential, sad to see it immersed in boredom.
Simple modes to shake up the game:
1. Weekly Challenges:
a) Double resources become the default.
b) 500 people earn rewards - the more chance the more enthusiasm to play.
2. Make the most important battles
Adopt a scoring system that gives weekly feedback on awards:
a) victories in easy (+1), medium (+2), hard (+8).
b) prizes for those who made a minimum score in the week
c) prizes for the first 3 places
d) Badges of achievements
The prizes can be little if that's the issue. But even if it's little, it's already animated, it gives a goal.
Games need goals. The more varied the better.
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