UW was supposed to be a different world but UW battles match more often with OW and a lot of defenses from UW. UW feels like it is in the basement of olympus base.
I suggest these changes to separate them better:
1. UW matches with UW more often.
2. No UW matches for players that have not unlocked UW or built an UW base; maybe have an opt out option for UW or let players manually unlock UW if they like instead of UW unlocking automatically on level 30.
3. Everything related to UW shows in UW like UW leaderboard, UW defenses & attacks. Do away with overall leaderboard.
4. Separate weekly challenge for OW and UW. UW challenge launches from UW only. Loot in gold or silver according to challenge.
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Originally posted by Rocko View Post
Great, you could leave the opt out option alone and those who don't want anything to do with UW could opt-out. options to appease everyone.
3 seperate leaderboards. olympus, UW, and overall. why not let ppl play that way? olympus only, UW only, or both?
similar to the other thread of level screening, im not sure how to implement it without matchmaking issues...but let the devs earn their paycheck. even if I knew the answer and proposed it, they'd prolly just ignore it and add 3 more UW heroes for ppl to buy anyway 🤣
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Originally posted by Kupo View PostI'd rather vs UW bases than OL simply because they're usually a lot easier. Nothing's fun about vsing the op hero's like Perseus who can wipe out your entire team solo if you don't hit the stupid apollo first then inspiration and slow time him.
3 seperate leaderboards. olympus, UW, and overall. why not let ppl play that way? olympus only, UW only, or both?
similar to the other thread of level screening, im not sure how to implement it without matchmaking issues...but let the devs earn their paycheck. even if I knew the answer and proposed it, they'd prolly just ignore it and add 3 more UW heroes for ppl to buy anyway 🤣
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I'd rather vs UW bases than OL simply because they're usually a lot easier. Nothing's fun about vsing the op hero's like Perseus who can wipe out your entire team solo if you don't hit the stupid apollo first then inspiration and slow time him.
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No worries Rocko
if anything, I'm sure my responses have distracted from the goal of your initial post.
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Unspeakable1 I was posting in general and didn't intend to detract from your posts. I don't disagree with what you're saying, only trying to emphasize how frustrating the current dynamic is.
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I approach my standpoint with the thought that the average level player plays 1v1 UW while waiting for 1v1 OL nectar... Like, why am I playing the same game mode to wait for the same game mode?
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Lol was chatting with someone today and found that they attack only hard battles, specifically to avoid matching up with UW. They literally prefer to atk someone 30+ levels above them than an UW of comparable level.
I'm fine with UW as a game within a game kind of deal. But at this point they're too different to mix together. The future of olympus attacks will literally all be versus UW maps, when they level up accordingly, bc theyre so much stronger defensively....and that will officially kill off the game - for me at least.
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No, any of those UW gods would've been great additions to the OL crew. Even Cerberus. Yes, you could have some uber-powerful combinations. That's a matter of strategy... That would be keeping with a strategy game. The sheer variety of combinations would've made it difficult to gauge what was overpowered and eliminate a lot of unnecessary nerfing and *****ing. Heroes MAY not have been soooo tedious. That's debatable. Mixing the two isn't bad at all. Now, I'd argue that patrons should be kept to just OL gods, not UW or any other that could be added in the future. But that'd be my argument and surely might garner some debate.
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Really, UW should've been a different game mode entirely. Like a royale (1v1v1) or arena or SOMETHING different than 1v1. Takes away from OL. Incorporate the UW gods into the current OL pantheon with a max of 12 gods and a sell option via gems. Please players who want variety, give whale accounts more power at top end, and still make money via gems... Pretty simple logic.
Sadly, this is not applicable here. What is logic?
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I also don't think they'll give me an opt-in/out button, I just give feedback so devs don't sit in their offices blindly thinking the whole community loves the current setup. I've played with a lot of ppl who feel the same way I do about olympus/UW matchup system, and of all those players maybe a few even check forums, much less have accounts and post.
idk how to implement, bc the matchup system is purely based on offensive trophies of the attacker vs defensive trophies of defender (no OL/UW screening) ...but frankly I'm done exerting brainpower since it usually falls on deaf ears here anyway. So devs create problems they can figure out the solutions.
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Originally posted by Rocko View PostI rly never wanted it to begin with. the fad wore off (very shortly after release, mind you). at this point it's easier to just forfeit when I matchup with UW then waste my time/energy. can I just uncheck a box or something to stop attacking UW maps lol. let UW continue to atk olympus if they want, make that an option too, idc - im just tired wasting my own atks on UW maps. They're pretty dumb OP when u think about it. Imagine being 100+ and losing to an olympus map that had 8 temples (meaning they were lvl 80ish i guess, if im remembering right)...never happens.
At least nerf hecate map for crying out loud. im sure devs can pull some kinda stats and see that like 98% (made up number, but I'm sure it's a high amount) of any developed UW map is hecate environment...hmmm....i wonder why?
Thats not really surprising though, i think most people just follow the example of top 5-10 people on the leaderboards honestly. And yes these are skilled players, so the hecate strategy is very effective but not the only one. Remember before hecate everyone on too was using Alecto more or less exclusively.
We see much more diversity on the OL leaderboard, and thats because the powerbase of the playerbase has propery matured. There are still a proportionately low number of high level UW players. I’ve been playing UW consistently since it came out, but because i got busy and slacked off for a few months in between, i still have about 10 levels to go before i’ll have enough power to actually be competitive. I imagine alot of people are in a similar boat.
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