I've mentioned some of this in other threads, just wanted to have another go at it in a more cohesive post:
1. Make UW battles 1v1v1, last one standing wins. Two attackers and a defending city. Strategies would be more complex and certainly not everyone would like it, but it would make them more interesting having to battle an opposing team and an opposing city simultaneously. Battle time wouldn't need to change and you could use the opposing pantheons, one team UW and the other OL. OL Gods could be limited to the 8 immediate ones in the attacker's lineup for the interim until the UW pantheon catches up.
2. Restructure building classifications. Offensive and Tactical. Buildings that outright attack targets (towers) or spawn troops (barracks) would be offensive. Buildings that boost (gardens so far) or move troops (portals) would be tactical. Would reduce costs and make for a more even playing field. Though personally, if this were to be considered, I'd maybe suggest reducing all building costs by 1/3-1/2.
3. Make resource generating buildings for UW like OL has. Nuff said there.
Don't know how badly this would affect connectivity, but it might make UW more popular among newbies and veterans alike and may occupy our minds a bit longer whilst waiting for other features like Alliance Wars. Just a thought.
1. Make UW battles 1v1v1, last one standing wins. Two attackers and a defending city. Strategies would be more complex and certainly not everyone would like it, but it would make them more interesting having to battle an opposing team and an opposing city simultaneously. Battle time wouldn't need to change and you could use the opposing pantheons, one team UW and the other OL. OL Gods could be limited to the 8 immediate ones in the attacker's lineup for the interim until the UW pantheon catches up.
2. Restructure building classifications. Offensive and Tactical. Buildings that outright attack targets (towers) or spawn troops (barracks) would be offensive. Buildings that boost (gardens so far) or move troops (portals) would be tactical. Would reduce costs and make for a more even playing field. Though personally, if this were to be considered, I'd maybe suggest reducing all building costs by 1/3-1/2.
3. Make resource generating buildings for UW like OL has. Nuff said there.
Don't know how badly this would affect connectivity, but it might make UW more popular among newbies and veterans alike and may occupy our minds a bit longer whilst waiting for other features like Alliance Wars. Just a thought.
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