Before I even start, quick warning there will be a rant here, I rarely rant but this just seems necessary.
Ok, I've been playing over 2 years, and there's this one recent feature that has been very IRRITATING, I just noticed when I came back to the game playing more often, and there's this one thing that ticks me off. This is the hero, Paris. His stun ability is so overpowered that literally, you can't win an attack if a defensive player has Paris, and some people like ME are F2p and not P2W (F2p means free to play and P2w means pay to win) and I just get very frustrated when I see a defense player having Paris because LITERALLY IT is so overpowered that it justs renders your entire attack useless and guarantees the defensive player to win. Especially when you are in like high levels it is so dang annoying. I rarely rant and when I do it is for a very important feature. Here's what I mean, if you are attacking and a player has Paris as a defense they practically can stun you and you have no ability to win. Literally, the time it takes to resolve the effect just makes the attacking pointless.
SUGGESTIONS:
Suggestion one is either make the skill longer or shorten the stun timeframe. Other suggestions could be it is one-time use. This skill is so overpowered like it isn't fair for the attackers.
Suggestion #2 is to make it so it literally stuns a god for a second but can literally stun archers and melee units for like 10 seconds. This would be a lot fairer and easier.
Suggestion #3 Just outright make the skill only activate if it is outnumbered. Such as if the hero is outnumbered it can literally stun the god and units to go back.
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Please let me know your thoughts in the comments. I just really dislike it and it's really annoying.
Be honest and give constructive crictism.
Ok, I've been playing over 2 years, and there's this one recent feature that has been very IRRITATING, I just noticed when I came back to the game playing more often, and there's this one thing that ticks me off. This is the hero, Paris. His stun ability is so overpowered that literally, you can't win an attack if a defensive player has Paris, and some people like ME are F2p and not P2W (F2p means free to play and P2w means pay to win) and I just get very frustrated when I see a defense player having Paris because LITERALLY IT is so overpowered that it justs renders your entire attack useless and guarantees the defensive player to win. Especially when you are in like high levels it is so dang annoying. I rarely rant and when I do it is for a very important feature. Here's what I mean, if you are attacking and a player has Paris as a defense they practically can stun you and you have no ability to win. Literally, the time it takes to resolve the effect just makes the attacking pointless.
SUGGESTIONS:
Suggestion one is either make the skill longer or shorten the stun timeframe. Other suggestions could be it is one-time use. This skill is so overpowered like it isn't fair for the attackers.
Suggestion #2 is to make it so it literally stuns a god for a second but can literally stun archers and melee units for like 10 seconds. This would be a lot fairer and easier.
Suggestion #3 Just outright make the skill only activate if it is outnumbered. Such as if the hero is outnumbered it can literally stun the god and units to go back.
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Please let me know your thoughts in the comments. I just really dislike it and it's really annoying.
Be honest and give constructive crictism.
Comment