Announcement

Collapse
No announcement yet.

More options to assist in-game :)

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • [Hot Topic] More options to assist in-game :)

    What if aside of the normal groups of archers and hoplites, if we wait more secs we were be able to spawn an ares acolyte? Or if we wait even more we were able to spawn a little (and lower than the actual level 1) cerberus?! For example:
    While the attacker is thinking what strategy he should use on the base, you can be charging your little cerberus, so you dont have to just drop random troops anywhere in the map. Also, this troops can be chosed whenever you want in the battle (if u already charged them). I will leave a little photoshop pic that took me like an hour to do, but thought it would help to understand this (plz dont hate my HD good photoshop skillz )
    So there are the 4 options the helpers will now have:
    -hoplites group
    -archers group
    - ONE ares acolyte
    ​​​​​- cerberus (with stats of a level 1 or lower)

    so i was thinking a fair recharge time for ares acolyte would be of 13-20 secs. As i think the recharge for the group of archers and hoplites is around 7.5-10 secs. So cerberus, would be near 37-50secs.
    I know im only saying advantages for the attacker, and im thinking of some for the defenders, but as the next update will be giving a big advantage for defenders i thought of this!
    -Jimmmy
    🔥CRATUS🔥
    ➡️ Number 1 Alliance Defending Bases ⬅️

  • #2
    Jimmmy these are great ideas! But a few faults:
    Cerberus will need a requirement; Attacker will need certain level of Cerberus and gets stronger every upgrade the attacker does on Cerberus (requirement is 15)
    Acolytes will need a requirement; Attacker will need level 15 bloodlust and gets stronger on every upgrade the attacker does on Bloodlust. Your acolytes what you drop shall also be blue and not red so you don't get confused. They should also have a red aura around them to resemble the power of bloodlust is in them.

    Also to put in speaking of a blue acolyte:

    Maxed Aphrodite Charm Units should be able to charm skeletons and acolytes
    To charm skeletons: Hades must be in play/played
    To charm acolytes: Ares must be in play/played

    also you should only be able to play one Cerberus per match

    Comment


    • #3
      Originally posted by Jimmmy
      big advantage for defenders
      One will definetly be a acolyte. (Only if they don't have ares tower)
      Another can be letting one tower target one specific thing (recharge 45 seconds)

      Comment


      • #4
        I like the acolytes idea or even undead.
        In regards to Cerberus or any other specific god abilities I am very skeptical. I am for adding defensive value to the game and more strategic options would also be nice.

        A balance needs to be kept as well though.

        Comment


        • #5
          Yay for acolytes, nay for cerberus.
          Celestus,
          Officer of 7.1 Deadly Sins - Pooper Scooper Duty

          Comment


          • #6
            I dislike them all, I think there should probably be a new troop yes, but not these ideas. You would have to introduce another troop spawner if this were to happen, that would make the ares monument less essential, and cerberus is just a stupid idea (sorry to be blunt). If there were to be another type of troops I'd suggest the peltasts, it could be a middleman troop and throw spears from a shorter distance than archers but with close to hoplite stats.
            A New Era has begun.

            Comment


            • #7
              I our love to see a few more ways to assist too!

              The ability to spawn skeletons would be cool for example. They could be weaker than the hoplites or archers but would be uncharmable. You could also introduce new deployment options that perhaps have a long cooldown after being dropped to compensate for their increased strength or utility.
              YouTube Channel

              Comment


              • #8
                Originally posted by ALv2.0
                I like the acolytes idea or even undead.
                In regards to Cerberus or any other specific god abilities I am very skeptical. I am for adding defensive value to the game and more strategic options would also be nice.

                A balance needs to be kept as well though.
                Yeah, i also thought it was too OP, but just wanted to see the opinions of the rest... I like the undeads idea! Maybe we can add an undead acolyte before the ares acolyte?
                🔥CRATUS🔥
                ➡️ Number 1 Alliance Defending Bases ⬅️

                Comment


                • #9
                  Originally posted by Celestus
                  Yay for acolytes, nay for cerberus.
                  Yeah, cerber is too OP... Will see if i change it for the undead idea or maybe something more...
                  🔥CRATUS🔥
                  ➡️ Number 1 Alliance Defending Bases ⬅️

                  Comment


                  • #10
                    Originally posted by Keva
                    I dislike them all, I think there should probably be a new troop yes, but not these ideas. You would have to introduce another troop spawner if this were to happen, that would make the ares monument less essential, and cerberus is just a stupid idea (sorry to be blunt). If there were to be another type of troops I'd suggest the peltasts, it could be a middleman troop and throw spears from a shorter distance than archers but with close to hoplite stats.
                    That peltasts sounds good.. We need something that has archers and hoplites stats in the game.
                    🔥CRATUS🔥
                    ➡️ Number 1 Alliance Defending Bases ⬅️

                    Comment


                    • #11
                      Originally posted by Aronos
                      I our love to see a few more ways to assist too!

                      The ability to spawn skeletons would be cool for example. They could be weaker than the hoplites or archers but would be uncharmable. You could also introduce new deployment options that perhaps have a long cooldown after being dropped to compensate for their increased strength or utility.
                      Yes i agreed. The skeletons idea is not bad at all, and the advantage that theyre uncharmable atm could be very useful.
                      🔥CRATUS🔥
                      ➡️ Number 1 Alliance Defending Bases ⬅️

                      Comment


                      • #12
                        Originally posted by jforr97
                        Jimmmy these are great ideas! But a few faults:
                        Cerberus will need a requirement; Attacker will need certain level of Cerberus and gets stronger every upgrade the attacker does on Cerberus (requirement is 15)
                        Acolytes will need a requirement; Attacker will need level 15 bloodlust and gets stronger on every upgrade the attacker does on Bloodlust. Your acolytes what you drop shall also be blue and not red so you don't get confused. They should also have a red aura around them to resemble the power of bloodlust is in them.

                        Also to put in speaking of a blue acolyte:

                        Maxed Aphrodite Charm Units should be able to charm skeletons and acolytes
                        To charm skeletons: Hades must be in play/played
                        To charm acolytes: Ares must be in play/played

                        also you should only be able to play one Cerberus per match
                        After what i have saw, the cerberus idea would be too OP, so maybe the undead skeletons will replace him. About the requirements you talk about, well, i would like to see this troops even if you are level 1. So i dont want to have to buy ares just to be able to get an ares acolyte in-battle. I will try to include the undeads idea of ALv2.0 in my idea
                        🔥CRATUS🔥
                        ➡️ Number 1 Alliance Defending Bases ⬅️

                        Comment


                        • #13
                          Originally posted by Aronos
                          I our love to see a few more ways to assist too!

                          The ability to spawn skeletons would be cool for example. They could be weaker than the hoplites or archers but would be uncharmable. You could also introduce new deployment options that perhaps have a long cooldown after being dropped to compensate for their increased strength or utility.
                          I like this idea… whenever I am assisting a high Lvl player I feel like I am doing more harm than good because my troops instantly get charmed. I also think that these skeletons should have a reduced cool down than the normal hoplites or archers so they can be used to aid in an arty walk more effectively and people will choose then over hoplites or archers in normal strategy with all gods

                          Comment


                          • #14
                            I however think that this idea for cerby at least is too op and the Achilites are close to op, I would say that cool down should be at least 25-30 seconds. I just imagine someone going for a burst attack strategy and assisters spawns these Achilites and they wreck the base

                            Comment


                            • #15
                              Originally posted by Dstein
                              I however think that this idea for cerby at least is too op and the Achilites are close to op, I would say that cool down should be at least 25-30 seconds. I just imagine someone going for a burst attack strategy and assisters spawns these Achilites and they wreck the base
                              The point is that they think more if its better to instantly spawn a group of archers/hoplites or if its better to wait some more secs and spawn a tougher unit. This will depend on the strat too
                              🔥CRATUS🔥
                              ➡️ Number 1 Alliance Defending Bases ⬅️

                              Comment

                              Working...
                              X
                              😀
                              🥰
                              🤢
                              😎
                              😡
                              👍
                              👎