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How to defend against Hermes Patron levels 120 - 125?

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  • Melli
    replied
    Yes real mono is not hit and run and it’s rare, i play real mono still, nothing with hit and run or anything, expect Hermes is still alive after taking 2 temples together with pose and Athena in second round, but mostly he’s not. And why is mono rare? Because we had always only 1 maybe 2 Patrons which were possible for mono to play, but Ares is no longer possible since Centaurs, Pose got nerfed, hes no longer that strong and is only possible on lower bases because you need Hermes for it too but without Patron he is only weak and yeah we have Hermes, only god which is really possible atm for real mono, and yes Centaur are dangerous for real mono too, we told this since a long time. If Hermes gets a nerf then real mono is dead completely, there is no way anymore to play it well, then give us pose back at least. Expect devs want a slow push game without different strategies.

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  • WORM
    replied
    Yes mono is dying extremely rare
    Last edited by WORM; May 31, 2023, 04:49 PM.

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  • xprs
    replied
    Originally posted by C1ph3r

    Im sorry, but what you’re describing does not sound anything like mono, that is hit and run which does not require as much skill as mono, I don’t even think that many people do mono, most is hit and run and slow push with Hermes and a few do actual mono
    Well it's not like classic mono, but I honestly haven't seen classic mono since centaurs came out, do people still actually manage to take out one temple with one god? I'm in a top 3 clan with top 10 players, so if their attacks I've seen don't represent contemporary 'mono' then I guess I really don't know what mono is these days, because I certainly haven't seen it since centaurs were released. You're right that hit and run is a better description for it though.

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  • xprs
    replied
    Originally posted by WORM
    Everyone i have ever seen use Zeus as a patron after the nervous have been extremely skilled and only know 2 players who actully can master this patron and win fairly but not by corner camping by destroying half the base normally and than circling with the assistance of hermes it by no means looks ezy and Zeus cannot be nerfed again. I admit to using him as a patron b4 the nerf but now I wouldn't dare I dont have the skills at all. In regard to hermes idk he is still a hard patron 2 use but perhaps a small need would be bennifivial but imo i reckon he just needs the evade ability removed the speed is all that his God character requires and the evade i have always felt makes the haste ability 2 abilities in . finally I want to make mention to bloody Athena patron holy crap you can just bulk troops out and leave bases demolished with troop mass the patron i loose the most to and come on 5 circles of troops every 20secs is tons target aphro mon and hades temp and it is just trample the base. So u stand to believe Athena is the strongest atm. Also I strongly believe that Ares and pos need a boost seriously a lot. both are just sacrifices atm. Appolo, Arty, Hera, Zeus, Aphrodite, Hades are all perfect atm it is just Ares and pos that need a boost and Hermes and Athena that need a small nerf
    Athena patron is out of control. I know that 90% of the time if someone uses Athena patron against my base I'm going to lose. I've wasted loads of gems trying to change my base design around, getting as much crowd control in place as possible, makes no difference at all. I think Athena patron is strongest around maybe lvls 85 - 105, after that though bases can become big enough that they can contend with an Athena patron adequately. Makes me wonder if devs intentionally boosted her hoplites in a vain attempt to make Hera environment and Adonis hero viable options (they both make no difference against Athena patron btw). I find people attacking with her often pair her with Hades, Zeus, Artemis, Apollo. They just casually stay near the perimeter of the base, the hoplites and skeletons are enough to keep the troops away, while Artemis, Apollo, and Zeus slowly break the base apart. I could fill my base with only gorgon towers and cyclops, max out Aphro tower, get Adonis and Perseus, go heavy on white houses... and it would make no difference. Bases in the 85 - 105 lvl simply don't have enough stone to keep up with her hoplite spam.

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  • C1ph3r
    replied
    Originally posted by xprs

    Skill? Most players in my alliance use mono, I watch it all day every day when I assist. I've used it myself just to see how the mechanics work. I see players sit doing nothing for a full minute at times, totally indifferent to a clock, when facing a full map-area spanning base lvl 120+. No need to fear the clock when attacking mono, you've got oodles of time. I see the same repetitive moves every time, with very slight variations. Essentially half the base is wiped out in the first 30 seconds or so of attack, with all the particular specials activated. After that a sacrifice of a god or two to knock out key buildings or temples. The base is reduced to a shell of its former self, but has a huge amount of accumulated dangerous troops. No problem, you bird storm them away, then walk around killing what's left. That's skill? It may have been skill to the person who first came up with the 'hack' attack, figuring out the mechanics to make it work. What I see is repetition, and people enjoying very easy attacks. What's far more challenging is slow push, where you have to micromanage your gods carefully, as they wander off stupidly, and you're watching a million events taking place on your screen from all corners, clicking at buttons furiously, trying to balance a slow push approach that preserves your gods health while fighting the time which is ticking quickly and will hand you an instant defeat if allowed to get down to 0. Sorry no, there is no skill in mono, it's a cheap hack that lets you avoid fighting a base.
    Im sorry, but what you’re describing does not sound anything like mono, that is hit and run which does not require as much skill as mono, I don’t even think that many people do mono, most is hit and run and slow push with Hermes and a few do actual mono

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  • WORM
    replied
    Everyone i have ever seen use Zeus as a patron after the nervous have been extremely skilled and only know 2 players who actully can master this patron and win fairly but not by corner camping by destroying half the base normally and than circling with the assistance of hermes it by no means looks ezy and Zeus cannot be nerfed again. I admit to using him as a patron b4 the nerf but now I wouldn't dare I dont have the skills at all. In regard to hermes idk he is still a hard patron 2 use but perhaps a small need would be bennifivial but imo i reckon he just needs the evade ability removed the speed is all that his God character requires and the evade i have always felt makes the haste ability 2 abilities in . finally I want to make mention to bloody Athena patron holy crap you can just bulk troops out and leave bases demolished with troop mass the patron i loose the most to and come on 5 circles of troops every 20secs is tons target aphro mon and hades temp and it is just trample the base. So u stand to believe Athena is the strongest atm. Also I strongly believe that Ares and pos need a boost seriously a lot. both are just sacrifices atm. Appolo, Arty, Hera, Zeus, Aphrodite, Hades are all perfect atm it is just Ares and pos that need a boost and Hermes and Athena that need a small nerf

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  • xprs
    replied
    Originally posted by Olympia
    I use Zeus as patron and I never managed to destroy a base by standing in a corner. Winning hard battles was never easy and it required skill. It has always been extremely difficult and frustrating. In the last few weeks, as I mentioned in a post started by Jauni, I have noticed a huge difference in Zeus patron (it came much later than the last update). I can no longer win hard or normal battles with him as patron. Easy battles are almost impossible.... Zeus is now not viable as patron god.. practically useless.

    Why cannot we have the option to choose one of the gods as patron and be able to win in the same way we would if we had to choose Hermes today? There is an imbalance in the gods. And no... Zeus is not fine now.. likewise Hera and Poseidon. And it is quite frustrating that whenever we have this change in the 'favored' gods, we 'low' and 'middle' levels cannot easily change gods. We do not have the resources to do that!
    Zeus was fine in the past, not sure why he was nerfed so hard. The only time I've seen someone sit in a corner killing a base with Zeus was when someone was 20+ levels higher than the person they were attacking. I do think there should have been a range added to his chain lightning, but otherwise it was fine.

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  • xprs
    replied
    Originally posted by C1ph3r
    With mono, if you make one mistake, it’s game over, slow push you could lose a few gods after regroup and can still win with Zeus patron, mono is a strategy that requires much skill, everyone complains that mono/Hermes should be nerfed but how many of these players have actually tried doing mono? If you knew how much skill is required you wouldn’t be complaining, and if you practice enough and get good at it you would not want it nerfed.
    Skill? Most players in my alliance use mono, I watch it all day every day when I assist. I've used it myself just to see how the mechanics work. I see players sit doing nothing for a full minute at times, totally indifferent to a clock, when facing a full map-area spanning base lvl 120+. No need to fear the clock when attacking mono, you've got oodles of time. I see the same repetitive moves every time, with very slight variations. Essentially half the base is wiped out in the first 30 seconds or so of attack, with all the particular specials activated. After that a sacrifice of a god or two to knock out key buildings or temples. The base is reduced to a shell of its former self, but has a huge amount of accumulated dangerous troops. No problem, you bird storm them away, then walk around killing what's left. That's skill? It may have been skill to the person who first came up with the 'hack' attack, figuring out the mechanics to make it work. What I see is repetition, and people enjoying very easy attacks. What's far more challenging is slow push, where you have to micromanage your gods carefully, as they wander off stupidly, and you're watching a million events taking place on your screen from all corners, clicking at buttons furiously, trying to balance a slow push approach that preserves your gods health while fighting the time which is ticking quickly and will hand you an instant defeat if allowed to get down to 0. Sorry no, there is no skill in mono, it's a cheap hack that lets you avoid fighting a base.

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  • Nial
    replied
    Originally posted by Olympia
    I use Zeus as patron and I never managed to destroy a base by standing in a corner. Winning hard battles was never easy and it required skill. It has always been extremely difficult and frustrating. In the last few weeks, as I mentioned in a post started by Jauni, I have noticed a huge difference in Zeus patron (it came much later than the last update). I can no longer win hard or normal battles with him as patron. Easy battles are almost impossible.... Zeus is now not viable as patron god.. practically useless.

    Why cannot we have the option to choose one of the gods as patron and be able to win in the same way we would if we had to choose Hermes today? There is an imbalance in the gods. And no... Zeus is not fine now.. likewise Hera and Poseidon. And it is quite frustrating that whenever we have this change in the 'favored' gods, we 'low' and 'middle' levels cannot easily change gods. We do not have the resources to do that!
    Well just like i said abt variable Patron strength across the Levels... I'll quote last 5 attacks to my base(lvl 96) and i won the first 4 being levels 111, 107, 120, 96... The first 2 were Artemis patrons, the level 120 being Hermes and lvl 96 being a Zeus(it was a close call, saved it cause i was assisting)... And the last one I had was a level 94 Zeus patron... Which wiped me out as if i had no power... So For me when i use Zeus patron and also when levels 90s come and attack me with Zeus patron... I don't feel the Nerf at all i still feel it's really powerful... So I believe it's the the gods that are supposed to be nerfed or buffed... It's the patron system which has to be remodified with specific allocations for specific Gods

    (ik that the thread reads 120-125, but when the Nerf happens I'm sure it happens throughout the levels more or less)
    Last edited by Nial; May 30, 2023, 01:35 PM.

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  • Olympia
    replied
    I use Zeus as patron and I never managed to destroy a base by standing in a corner. Winning hard battles was never easy and it required skill. It has always been extremely difficult and frustrating. In the last few weeks, as I mentioned in a post started by Jauni, I have noticed a huge difference in Zeus patron (it came much later than the last update). I can no longer win hard or normal battles with him as patron. Easy battles are almost impossible.... Zeus is now not viable as patron god.. practically useless.

    Why cannot we have the option to choose one of the gods as patron and be able to win in the same way we would if we had to choose Hermes today? There is an imbalance in the gods. And no... Zeus is not fine now.. likewise Hera and Poseidon. And it is quite frustrating that whenever we have this change in the 'favored' gods, we 'low' and 'middle' levels cannot easily change gods. We do not have the resources to do that!
    Last edited by Olympia; May 30, 2023, 12:10 PM.

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  • Nial
    replied
    I believe in what Kupo said... The variation in dominance and mediocrity of patron gods or even a few abilities is very much visible throughput the different levels or let's just say attack trophies in the intervals of maybe 400 after level 90... For a lower leveled base even Athena patron seems very dangerous and overpowered... Not to mention how Hades patron can reanimate literally all of your centaurs after wrath in some cases... The true core problem doesn't reside in the core abilities of the existing gods ... But i believe it's the patron system which is similar in boosts like the percentage everywhere... If there was a more personalised patron title for every God then A Normal Athena hoplite could be useful too and also posiedon's water blast...
    What i mean to say is that the percentage dragging bar and the entire UI can be the same as the existing one... But maybe the percentage per unit can be set like not always 1%... The Percentage increase per unit gets incremented a little with an increase in your level maybe... So as to set all the Gods Patrons at par at a level which will also develop more and more strats and innovative efforts

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  • Kane2
    replied
    Zeus got nerfed because he was way too strong and 90% of the playerbase used him to stand in a corner waiting for the base to disappear.
    I‘d welcome a return to a viable mono alternative in Poseidon but he‘d be limited to just that. Hermes is good for slow and push.

    On a personal note, Zeus is fine as is. Takes zero skill to sit and wait in a corner and let helpers finish temples.

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  • Olympia
    replied
    Originally posted by C1ph3r
    With mono, if you make one mistake, it’s game over, slow push you could lose a few gods after regroup and can still win with Zeus patron, mono is a strategy that requires much skill, everyone complains that mono/Hermes should be nerfed but how many of these players have actually tried doing mono? If you knew how much skill is required you wouldn’t be complaining, and if you practice enough and get good at it you would not want it nerfed.
    With the same logic, no one would want zeus to be nerfed but he was.... so in order to get a balance.. either buff a bit zeus or nerf a bit hermes... so we get them on an equal footing..

    Actually we need to buff hera and poseidon too so we can get all gods back to a balance! All gods should be viable as patrons. As it is, only a few can be used with 'satisfying' results!

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  • C1ph3r
    replied
    With mono, if you make one mistake, it’s game over, slow push you could lose a few gods after regroup and can still win with Zeus patron, mono is a strategy that requires much skill, everyone complains that mono/Hermes should be nerfed but how many of these players have actually tried doing mono? If you knew how much skill is required you wouldn’t be complaining, and if you practice enough and get good at it you would not want it nerfed.

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  • xprs
    replied
    Zeus has been fixed, now Hermes needs to be fixed, sorry to those who like to lean heavily on one overpowered god to win their battles for them, but I'm sure they can adapt to a new paradigm. We might reach a point in time when all patrons become viable again. Using Hermes to race around the perimeter of a base with nothing able to catch you and your group of gods as you whack everything in site and then regroup to take out the few remaining temples isn't skill, it's as much skill as 'zeus standing in a corner casting lightning' (which personally I've never seen happen though people claim it was commonplace). As for me I'm happy to have lower trophies and use the god I enjoy most, which is Artemis, I'd rather lose while enjoying myself than have higher trophy count by using whichever is the current best performing god.

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