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How to defend against Hermes Patron levels 120 - 125?

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  • How to defend against Hermes Patron levels 120 - 125?

    Even when Aphrodite temple/environment was giving 750% boost bug there's just no way to stop this ridiculous broken guy. Does anyone have any base set up that can?
    Moves so fast with slow/kraken/inspire that everything is basically dead or can be 1 god per temple. Centaurs barely will even touch them. There's not enough resources to build that many buildings to stop Kraken alone.

  • #2
    Can't seem to edit original post but meant levels 100 -125. Not 120.

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    • #3
      Originally posted by Kupo
      Even when Aphrodite temple/environment was giving 750% boost bug there's just no way to stop this ridiculous broken guy. Does anyone have any base set up that can?
      Moves so fast with slow/kraken/inspire that everything is basically dead or can be 1 god per temple. Centaurs barely will even touch them. There's not enough resources to build that many buildings to stop Kraken alone.
      Hermes is a cancer in this game.

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      • #4
        Originally posted by xprs

        Hermes is a cancer in this game.
        Yep, it's completely ruined it along with centaurs currently.

        Make him patreon and you're running around the map faster than any defenses can attack or reach him. Then on top of that he's got 60%+ attacks miss, Zeus slow, Inspire, Kraken, going off at once. He's far far worse than Zeus Patron was.

        If you can't even attack him then what's the point.

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        • #5
          Originally posted by Kupo

          Yep, it's completely ruined it along with centaurs currently.

          Make him patreon and you're running around the map faster than any defenses can attack or reach him. Then on top of that he's got 60%+ attacks miss, Zeus slow, Inspire, Kraken, going off at once. He's far far worse than Zeus Patron was.

          If you can't even attack him then what's the point.
          Gorgon tower could deal with him

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          • #6
            Originally posted by Seaweed

            Gorgon tower could deal with him
            You mean the gorgon towers that hera can singlehandedly melt in the first seconds of the battle?


            Hermes patron is so fast that while assisting a defender I can barely move my screen quickly enough to keep up.


            I dislike his regroup primarily, which allows for obnoxious base-avoiding attack styles. His haste is also broken. I've also seen an equal leveled attacker use his dash to singlehandedly take out my entire base, going around with haste along the edge, while dashing in periodically knocking out temples, and seen someone else on here mention him doing the same.


            So you have this god who can create an entire attack strategy around him, and without which that attack strategy wouldn't exist, and meanwhile you have a god like Ares, who is absolutely garbage other than as a throw-away to snipe a temple using that attack strategy. Buffs and nerfs are all the devs seem to be willing to do with introduced units/gods, so I won't hold my breath that there will ever be a rework done.

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            • #7
              Originally posted by xprs

              You mean the gorgon towers that hera can singlehandedly melt in the first seconds of the battle?


              Hermes patron is so fast that while assisting a defender I can barely move my screen quickly enough to keep up.


              I dislike his regroup primarily, which allows for obnoxious base-avoiding attack styles. His haste is also broken. I've also seen an equal leveled attacker use his dash to singlehandedly take out my entire base, going around with haste along the edge, while dashing in periodically knocking out temples, and seen someone else on here mention him doing the same.


              So you have this god who can create an entire attack strategy around him, and without which that attack strategy wouldn't exist, and meanwhile you have a god like Ares, who is absolutely garbage other than as a throw-away to snipe a temple using that attack strategy. Buffs and nerfs are all the devs seem to be willing to do with introduced units/gods, so I won't hold my breath that there will ever be a rework done.
              That’s just hit and run with Hermes, if you could see the way top players use him with Mono you wouldn’t believe it. Attacks become so easy lol

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              • #8
                Originally posted by Seaweed

                Gorgon tower could deal with him
                Hermes evasion chance is 71.4%. So gorgons are gonna do nothing lol

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                • #9
                  Originally posted by C1ph3r

                  Hermes evasion chance is 71.4%. So gorgons are gonna do nothing lol
                  It can evade gorgons? Cuz whenever I slowpush with hermes, it never evades them for me

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                  • #10
                    Originally posted by Seaweed

                    It can evade gorgons? Cuz whenever I slowpush with hermes, it never evades them for me
                    Everyone who uses Hermes Patron puts on haste and just runs around targetting temples, nothing else, doesn't matter how full or big the base is. Nothing damages because everything's on at once that nothing can touch or even do much damage to them. You could have him run into 50 ballista towers and it won't matter. They break all temples, regroup to other side or just 1v1 them. It's the only god I have never seen my base beat unless they mess up in some weird way.

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                    • #11
                      Originally posted by Seaweed

                      It can evade gorgons? Cuz whenever I slowpush with hermes, it never evades them for me
                      What slowpush are you doing? You don’t take out all the gorgons with Hera? Hermes doesn’t even have to evade them because Hera can deal with them all lol

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                      • #12
                        Originally posted by C1ph3r

                        What slowpush are you doing? You don’t take out all the gorgons with Hera? Hermes doesn’t even have to evade them because Hera can deal with them all lol
                        Sometime bases have gorgons in each corner and Hera can’t take them all out

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                        • #13
                          Originally posted by C1ph3r

                          That’s just hit and run with Hermes, if you could see the way top players use him with Mono you wouldn’t believe it. Attacks become so easy lol
                          Yeah I've begun noticing that as I recently joined a top 5 alliance in order to join in the spoils of the alliance wars, my previous alliance had a hands-off leader who didn't bother signing up for the beta. It's interesting to watch, I'd seen a bit of it in the past but now I'm really seeing just how entrenched it all is. You've got these killer bases with super fast super deadly centaurs and heros, and there really is no way to slowpush through that, the only option is to lean on Hermes to allow you to evade it all. I find the attacks ugly to watch, and I doubt I'll ever change my mind on that. It goes from being a game of strategy and battlefield warfare to a game of ninja assassination with elite ninjas stealthily sneaking into a fortress to kill off the leadership while avoiding all the guards and other defenders.

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                          • #14
                            Originally posted by xprs

                            Yeah I've begun noticing that as I recently joined a top 5 alliance in order to join in the spoils of the alliance wars, my previous alliance had a hands-off leader who didn't bother signing up for the beta. It's interesting to watch, I'd seen a bit of it in the past but now I'm really seeing just how entrenched it all is. You've got these killer bases with super fast super deadly centaurs and heros, and there really is no way to slowpush through that, the only option is to lean on Hermes to allow you to evade it all. I find the attacks ugly to watch, and I doubt I'll ever change my mind on that. It goes from being a game of strategy and battlefield warfare to a game of ninja assassination with elite ninjas stealthily sneaking into a fortress to kill off the leadership while avoiding all the guards and other defenders.
                            I’m the opposite Hermes is definitely strong but not invincible. I love arching him in slow time and the haste seems like it another even longer slow time. The best strategy is to defend with alliance send archers and but mostly marathoners. No matter what Hermes and gods have to stop to attack. Marathoners are fast enough to close distance during that interval. What I find most disgusting but also very highly skilled is when someone is able to destroy a base using almost only one god against each temple. It beautiful but kind of aggravating that no defense is useful against this style.

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                            • #15
                              Hehe, the way to balance out hermes seems like one of the simple solutions to try out is nerfing his recall range. It shouldnt be that free to redrop your gods anywhere the broken base. If it was halfed, then where you recall would also matter, meaning you'd waste some more time adjusting the recall ability. Having inspiration, slowtime, and all those abilities get 1-2 seconds nerf in a way (for hermes mono way).

                              His haste doesnt feel too crazy, but it could use a range nerf. Instead of boosting the radius per level, what about boosting area? So then the circle always gets bigger, but slower at higher levels of hermes. As that patron radius is ridiculous. You can save some solo gods to grab 2 temples, when they suppose to grab 1 for mono..

                              For his counters, as a hermes user myself in the range of 100-125. What messes me up is the temple placements. (might not apply to all), but what I look for is grabbing 2 temples from Athena, Apollo, Poseidon, or Zeus with 1 additional more. If I can grab 3 temples before recall then its usually a win 99% of the time. If 1 grab 2/4 without an extra one. Then I will have to try to adjust Athena/Poseidon/Hermes fun tour of the base a bit more and aim for 3. (They need 2 temples only if got the initial 3). Apollo and Athena environment have made me fumble some attacks. But thats more for myself to adjust to those a little more. But the issue I see that comes after, is that if you build to counter Hermes, then slowpush will recked your base. Sometimes it just be a pick your poison type.

                              His haste's invasive isnt broken, he will die still. Recall range is main broken part (which isnt a patron issue) for how the game feels to myself at least.

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