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☆balance change ideas☆ :D

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  • ☆balance change ideas☆ :D

    Aphrodite
    Patron Charm Units - can now charm spartans, skeletons, tritons, etc. (takes 300% more power at 1 point to 200% more power at 100 points)
    Patron Charm Building - boosts health and damage/unit of charmed building (0% to 50% boost)

    Athena
    Patron Summon Hopplites - units boost 50% to 75%
    Patron Aegis - excess shield (when shield goes above 100%) protects gods and units surrounding Athena

    Zeus
    Pateon Chain Lightning and Thunderstorm - stuns buildings and troops affected for X seconds.

    Poseidon
    Patron Tidal Wave - enemy units take out less power from wave when defeated (0% to 100%)

    Ares
    Patron Whirlwind - damage boost 100% to 175%
    Patron Battle Charge - adds shield for a duration
    (shield 10% to 30%; duration 4 secs to 8 secs)

    Apollo
    Sun Strike
    - 1 column of 8 arrows at min level to 3 columns of 8 arrows at max level (side by side)
    - small damage per arrow nerf

    Patron Sun Strike (at 100 points)
    - +4 arrows for each column
    - +150% burn strength
    - +3 secs burn duration

    Artemis
    Patron Long Shot - permanent healing reduction to target; cannot stack (0% to 50%)

    Hermes
    Dash - affected targets take more damage from all sources (0% to 50%)

    Patron Dash - adds boost in additional damage taken by targets (0% to 100%)

    Hades
    Rot - increase power

    Patron Reanimate - skeletons have a chance survive the shot that kills it with 1 hp (0% to 20%)

    Patron Rot - damage boost 100% to 150%

    Hecate Environment - range boost 100% to 50%

    Cerberus + Charon Environment - buff idk

    Hera Environment - explosion radius increased

    Acolytes of Ares + Tritons - more units; more health and damage

  • #2
    *Devs, reading forum stuff like this..*

    "Great ideas, thanks for your post. Anyway, for the next update we're introducing hero #11 who randomly kills 1 of your gods every 15 seconds and you can now have 5 heroes on your map for a 1-time fee of $1,000. Also, new decorations and a clown skin for all the gods." 🤣 🤣

    Comment


    • #3
      Originally posted by Rocko
      *Devs, reading forum stuff like this..*

      "Great ideas, thanks for your post. Anyway, for the next update we're introducing hero #11 who randomly kills 1 of your gods every 15 seconds and you can now have 5 heroes on your map for a 1-time fee of $1,000. Also, new decorations and a clown skin for all the gods." 🤣 🤣
      That hero dont sound as good as Theseus

      Comment


      • #4
        I'm still of the opinion that the best rebalance with heroes would be making them a playable defensive pantheon, accessible to both OL and UW... but that's just my opinion.
        Vi veri universum vivus vici

        Comment


        • #5
          Originally posted by Rocko
          *Devs, reading forum stuff like this..*

          "Great ideas, thanks for your post. Anyway, for the next update we're introducing hero #11 who randomly kills 1 of your gods every 15 seconds and you can now have 5 heroes on your map for a 1-time fee of $1,000. Also, new decorations and a clown skin for all the gods." 🤣 🤣
          thats just so true 😂

          Comment


          • #6
            Originally posted by Rocko
            *Devs, reading forum stuff like this..*

            "Great ideas, thanks for your post. Anyway, for the next update we're introducing hero #11 who randomly kills 1 of your gods every 15 seconds and you can now have 5 heroes on your map for a 1-time fee of $1,000. Also, new decorations and a clown skin for all the gods." 🤣 🤣
            And the whales would be like...thats not enough..take 2000$ but give us something meaningful..😉😉

            Comment


            • #7
              I think hero nerfing

              Comment


              • #8
                At least a nerf on how much bonus it can receive from houses cuz 2 hero with house boost have better that than the entirety of the Olympus pantheon combined

                Comment


                • #9
                  Originally posted by Unspeakable1
                  I'm still of the opinion that the best rebalance with heroes would be making them a playable defensive pantheon, accessible to both OL and UW... but that's just my opinion.
                  That is literally the worst idea I have ever heard. Hard pass. Completely irreconcilable. I would immediately boycott the game and advise everyone I know to do the same if they were insane enough to do something so monumentally lopsided. Defense trophies are STILL lagging 100-200 points behind offense on average. So I cannot see how in any way such an utterly devastating blow to city defense would do anything to balance the game.
                  Last edited by Crazy Uncle Oceanus; February 16, 2022, 07:51 PM.

                  Comment


                  • #10
                    Originally posted by Crazy Uncle Oceanus

                    That is literally the worst idea I have ever heard. Hard pass. Completely irreconcilable. I would immediately boycott the game and advise everyone I know to do the same if they were insane enough to do something so monumentally lopsided. Defense trophies are STILL lagging 100-200 points behind offense on average. So I cannot see how in any way such an utterly devastating blow to city defense would do anything to balance the game.
                    Hero base stat need a buff but hero health and damage boost from houses receive need a nerf

                    Comment


                    • #11
                      Originally posted by Crazy Uncle Oceanus

                      That is literally the worst idea I have ever heard. Hard pass. Completely irreconcilable. I would immediately boycott the game and advise everyone I know to do the same if they were insane enough to do something so monumentally lopsided. Defense trophies are STILL lagging 100-200 points behind offense on average. So I cannot see how in any way such an utterly devastating blow to city defense would do anything to balance the game.
                      Tell that to every person seething at a Zeus corner drop with Slow Time. If YOU control where your heroes go and when your heroes use their abilities instead of an algorithm, that is a monumental boost to defense. The caveat being that you have to be present in defense (and promotes actually defending your city).

                      Now, in previous posts, I've said it would require gaining additional heroes.

                      But, I mean, go off about how absurdly lopsided it would be... Game is still lopsided without it and folks want easier battles sooooo...

                      Just reference the original post of this threads and the massive call for yet even stronger god abilities
                      Last edited by Unspeakable1; February 17, 2022, 05:55 AM.
                      Vi veri universum vivus vici

                      Comment


                      • #12
                        Originally posted by Seaweed

                        That hero dont sound as good as Theseus
                        *Cough* You mean Perseus, he kills at about that rate IMO. Maybe both? Anyway

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