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techniques against slow push

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  • techniques against slow push

    love to hear peoples ideas on how to defend against slow push at high levels. it seems like the only truly unbeatable style. 10 defenders cant get units through to artemis. shy of timing out i rarely see a win against this style. zeus and artemis monuments are about it for reaching them, and both are pretty understrength. gorgons die on hera so no help there. thoughts/ideas?
    Last edited by Hossenpheffer; February 23, 2020, 02:38 PM.

  • #2
    Originally posted by Hossenpheffer
    love to hear peoples ideas on how to defend against slow push at high levels. it seems like the only truly unbeatable style. 10 defenders cant get units through to artemis. shy of timing out i rarely see a win against this style. zeus and artemis monuments are about it for reaching them, and both are pretty understrength. gorgons die on hera so no help there. thoughts/ideas?
    Get in to defend right away. Use archers at the start on the flanks of the initial route they are pushing gods. Try to get Hermès with the archers, if Hermès dies they will be in a tough spot. Then start dropping a lot of tents to try and overwhelm Hera. I like archer tents. Also, if the attacker has assisters, try to zap so towers and troops have a better chance to hit gods. The key is get in to defend right away, if not the percentage to win drops dramatically.

    Hope this helps.

    Chris

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    • #3
      Originally posted by War Hammer

      Get in to defend right away. Use archers at the start on the flanks of the initial route they are pushing gods. Try to get Hermès with the archers, if Hermès dies they will be in a tough spot. Then start dropping a lot of tents to try and overwhelm Hera. I like archer tents. Also, if the attacker has assisters, try to zap so towers and troops have a better chance to hit gods. The key is get in to defend right away, if not the percentage to win drops dramatically.

      Hope this helps.

      Chris
      Agree those all help, but combo of Artemis and Hera seems almost unbeatable...and my first goal is always to assassinate Hermès. But I’m talking 10 defenders dropping tents and troops from the beginning can’t break that combo. And it just slowly disgustingly pushes across the base, totally immune to everything thrown at it.
      thanks much for the feedback
      Last edited by Hossenpheffer; February 25, 2020, 03:00 AM.

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      • #4
        If the attacker managed to beat the base against 10 defenders, that obviously just means the attacker is much better than that base. So the trophy of the attacker will increase, and eventually come to the base that the attacker will struggle even without a single defender. That's just how the trophy system works. So if your argument was against certain type of style, you should be arguing with the fact that players with those style have higher trophies. Not the fact that the player with that style managed to beat one base easily. Any player with any style will manage to effortlessly demolish a base that has much lower trophy compared to their actual skills.

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        • #5
          Face it. It's deflating to see a horribly poor attacker at a lower level demolish your base because either:

          1. He used Artemis and you happened to have no defenders. She just stands there and wipes the base out.
          2. He had 4+ assisters and basically just stands there wiping the base out.
          3. He did all this on hard and sucked away 20 trophies and he really didn't show any skill or do much of anything but stand there.

          Since the nerfing of Athena environment, I've seen not only offensive trophies go up across the board, but especially among lower levels. And when I see some of them attack solo, seriously, many don't deserve those trophies at all. Strong Athena was just about the only thing that gave higher levels an edge over lower levels since they just might not have the firepower to get to that blue temple. Now? The disparity in attacker/defender levels is greater than it has ever been and isn't that what everyone always complained about?
          SILENCE IS FOO!

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          • #6
            Originally posted by Markers
            If the attacker managed to beat the base against 10 defenders, that obviously just means the attacker is much better than that base. So the trophy of the attacker will increase, and eventually come to the base that the attacker will struggle even without a single defender. That's just how the trophy system works. So if your argument was against certain type of style, you should be arguing with the fact that players with those style have higher trophies. Not the fact that the player with that style managed to beat one base easily. Any player with any style will manage to effortlessly demolish a base that has much lower trophy compared to their actual skills.
            I understand your point, but I’m really wanting people’s technique ideas on base building to counteract slow push, not starting a complaint session.

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            • #7
              I think that's the problem Hossenpheffer. I don't think there's much you can do with the base itself. You have to rely on defenders. There might be some small tweaks to add a few dozen trophies, but defenders are what can add hundreds of defensive trophies.
              SILENCE IS FOO!

              Comment


              • #8
                Originally posted by Fritz
                I think that's the problem Hossenpheffer. I don't think there's much you can do with the base itself. You have to rely on defenders. There might be some small tweaks to add a few dozen trophies, but defenders are what can add hundreds of defensive trophies.
                Can’t hurt to try picking other peeps brains, can it?

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                • #9
                  You picked us clean and that's all we came up with. Defend and defend early...lol.
                  SILENCE IS FOO!

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                  • #10
                    True enough

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                    • #11
                      Slow push so hard to defense against and especially Artemis since her range make her almost untouchable from anything beside Artemis and Zeus monument

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                      • #12
                        Can't help but laugh a little...slow push with arty patron is like the only attack style that you actually CAN defend against.

                        Sure, you may not feel like your doing much, but this game has always been geared towards attacking as its (in my opinion) the central focus of gameplay. Not a slight towards defending, just my opinion.

                        How silly is it when theres a posy patron and he melts a temple before your heal assist can even trigger lol. Do that like 5 or 6 times on a defense and you literally did nothing bc your assists took too long to actually have effect. Can drop skellies, sure, but that isn't really doing anything vs mono anyway.

                        And just try to take down a hera patron lol I'll wait. She can literally be the only God left on the map and take a few temples on her way down, if she doesn't win the match herself.

                        All the things Chris said above, answer this post. I atk patron arty and can attest, it's way harder when a map floods with defenders at the start. Perimeter assists force you to direct arty spreadshot away from base (even if only one time, it throws off the dmg/cooldown ratio). And vengeance warriors lately seem to be packing more punch, or more ppl are using them effectively to take out arty. And if defenders get hermes early/before regroup I'd personally just surrender to save everyone time 😆 all this plus eating away at the clock in a strategy literally called SLOW push ....there are actually alot of things going on here.

                        Anyone saying it's just an auto win button using arty patron, just hasn't reached the high end of their offense cups yet.

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                        • #13
                          Originally posted by Rocko
                          Anyone saying it's just an auto win button using arty patron, just hasn't reached the high end of their offense cups yet.
                          So yea, I think I fit in your requirements to say its an auto win.. you dont even need to do anything, you can just sit there and let arty takes away everything while hades gives skiilies and athena gives hoplites *cough cough hi fritz!

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                          • #14
                            Artemis patron is unstoppable for my level. Hera patron can be counter with Paris that has lot of health and no damage while Spartans melt her health bar and if she try to heal then she won’t heal much cuz she will be stun for most of her ability duration and will just cause her to die faster. Poseidon patron can be counter with Paris pretty well too for my level. Just boost Paris range like crazy and use Apollo temple. And I never seen any one using Artemis ran out of time as her spread shot just destroy at least a fraction of my base every few hit when no troops is around and she can deal with large number of troops pretty well

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                            • #15
                              Originally posted by leo

                              So yea, I think I fit in your requirements to say its an auto win.. you dont even need to do anything, you can just sit there and let arty takes away everything while hades gives skiilies and athena gives hoplites *cough cough hi fritz!
                              Special cases when I revenge special overpowering underworld environments since it is the best way. Arguing that Artemis is OP is valid. Complaining that a specific player uses her is just petty and makes you look ridiculous.
                              SILENCE IS FOO!

                              Comment

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