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techniques against slow push

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  • techniques against slow push

    love to hear peoples ideas on how to defend against slow push at high levels. it seems like the only truly unbeatable style. 10 defenders cant get units through to artemis. shy of timing out i rarely see a win against this style. zeus and artemis monuments are about it for reaching them, and both are pretty understrength. gorgons die on hera so no help there. thoughts/ideas?
    Last edited by Hossenpheffer; February 23, 2020, 02:38 PM.

  • #2
    Originally posted by Hossenpheffer View Post
    love to hear peoples ideas on how to defend against slow push at high levels. it seems like the only truly unbeatable style. 10 defenders cant get units through to artemis. shy of timing out i rarely see a win against this style. zeus and artemis monuments are about it for reaching them, and both are pretty understrength. gorgons die on hera so no help there. thoughts/ideas?
    Get in to defend right away. Use archers at the start on the flanks of the initial route they are pushing gods. Try to get Hermès with the archers, if Hermès dies they will be in a tough spot. Then start dropping a lot of tents to try and overwhelm Hera. I like archer tents. Also, if the attacker has assisters, try to zap so towers and troops have a better chance to hit gods. The key is get in to defend right away, if not the percentage to win drops dramatically.

    Hope this helps.

    Chris

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    • #3
      Originally posted by War Hammer View Post

      Get in to defend right away. Use archers at the start on the flanks of the initial route they are pushing gods. Try to get Hermès with the archers, if Hermès dies they will be in a tough spot. Then start dropping a lot of tents to try and overwhelm Hera. I like archer tents. Also, if the attacker has assisters, try to zap so towers and troops have a better chance to hit gods. The key is get in to defend right away, if not the percentage to win drops dramatically.

      Hope this helps.

      Chris
      Agree those all help, but combo of Artemis and Hera seems almost unbeatable...and my first goal is always to assassinate Hermès. But I’m talking 10 defenders dropping tents and troops from the beginning can’t break that combo. And it just slowly disgustingly pushes across the base, totally immune to everything thrown at it.
      thanks much for the feedback
      Last edited by Hossenpheffer; February 25, 2020, 03:00 AM.

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      • #4
        If the attacker managed to beat the base against 10 defenders, that obviously just means the attacker is much better than that base. So the trophy of the attacker will increase, and eventually come to the base that the attacker will struggle even without a single defender. That's just how the trophy system works. So if your argument was against certain type of style, you should be arguing with the fact that players with those style have higher trophies. Not the fact that the player with that style managed to beat one base easily. Any player with any style will manage to effortlessly demolish a base that has much lower trophy compared to their actual skills.

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        • #5
          Face it. It's deflating to see a horribly poor attacker at a lower level demolish your base because either:

          1. He used Artemis and you happened to have no defenders. She just stands there and wipes the base out.
          2. He had 4+ assisters and basically just stands there wiping the base out.
          3. He did all this on hard and sucked away 20 trophies and he really didn't show any skill or do much of anything but stand there.

          Since the nerfing of Athena environment, I've seen not only offensive trophies go up across the board, but especially among lower levels. And when I see some of them attack solo, seriously, many don't deserve those trophies at all. Strong Athena was just about the only thing that gave higher levels an edge over lower levels since they just might not have the firepower to get to that blue temple. Now? The disparity in attacker/defender levels is greater than it has ever been and isn't that what everyone always complained about?

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          • #6
            Originally posted by Markers View Post
            If the attacker managed to beat the base against 10 defenders, that obviously just means the attacker is much better than that base. So the trophy of the attacker will increase, and eventually come to the base that the attacker will struggle even without a single defender. That's just how the trophy system works. So if your argument was against certain type of style, you should be arguing with the fact that players with those style have higher trophies. Not the fact that the player with that style managed to beat one base easily. Any player with any style will manage to effortlessly demolish a base that has much lower trophy compared to their actual skills.
            I understand your point, but I’m really wanting people’s technique ideas on base building to counteract slow push, not starting a complaint session.

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            • #7
              I think that's the problem Hossenpheffer. I don't think there's much you can do with the base itself. You have to rely on defenders. There might be some small tweaks to add a few dozen trophies, but defenders are what can add hundreds of defensive trophies.

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              • #8
                Originally posted by Fritz View Post
                I think that's the problem Hossenpheffer. I don't think there's much you can do with the base itself. You have to rely on defenders. There might be some small tweaks to add a few dozen trophies, but defenders are what can add hundreds of defensive trophies.
                Can’t hurt to try picking other peeps brains, can it?

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                • #9
                  You picked us clean and that's all we came up with. Defend and defend early...lol.

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                  • #10
                    True enough

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