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Fan-Made Underworld Reworked Update

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  • Fan-Made Underworld Reworked Update

    Bluddv said:

    I’ve slowly been getting back into the UW because I wanted to give it another shot. I believe the UW has so much potential it’s just super lackluster to me due to a plethora of reasons:
    1.) no monuments: I never understood why they don’t have any but it’s super easy to come up with some of them.
    2.) no patron: yet again, i have no idea why there’s no patrons in the UW yet…
    3.) the UW god’s alliance power suck. the only useful ones are shades for tanking, megs for dealing w enemy troops, and the portals. grow is meh, fireball is meh, the freeze isn’t consistent enough either.
    4.) Unbalanced Environments: Everytime i look at any players (including the leaderboard) it’s the same 3 environments. Meg, Alecto, and Hecate. The rest are just too useless to even use. Charon’s should buff shade speed and materialization rate, Cerb’s….quite honestly i have no idea just rework it and change it entirely, portals suck anyways bc skeletons are already (almost) the fastest runners in the game. I see potential with Persephone’s however gardens take too much space for how expensive they are. Tisi’s is quite underrated just needs maybe a small buff. and Hades is quite average as well but definitely viable.
    5.) UW needs more tank gods besides Cerb and Charon (if you even wanna count him) there’s tons more of UW gods that could be added in like Erebus, Nyx, Hypnos, and Thanatos (please add him, i have good concepts for his kit)
    6.) Needs different and unique towers (poison and ice are just flame tower reskins tbh) OW gets archimedes, cyclops, centaurs, spartans, and more heroes. Give a tower (or monument) of Hecate’s beam that can split (think clash of clans multi-target inferno) or maybe add a hundred headed monster a tower and as a garrison.

    These are my thoughts on the UW, so far i love Charon the most out of them all and i love the way his environment looks but it’s so bad. Please tell me all of your guys’ thoughts and inputs. (:
    -------------------------------
    maybe we could make fan-made like monuments, gods, new environments for underworld, it could be the "reworked" update

    GODS

    i have some god ideas, but first we must realize we cannot add erebus or tartarus or any of the rivers as gods, bc they are already environments.

    Melinoe

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    Description: Goddess of ghosts. Bringer of nightmares and madness. Daughter of Zeus and Persephone.
    Weapon: Sword (melee)
    Appearance: Just like the photo I posted above, but holding a silver sword or maybe a dagger

    Abilities

    First ability; Summon Ghosts - Summons ghosts that petrify soldiers with nightmares
    Second ability: Mad Scream - Screams loudly, boosting damage for a period of time
    Third ability: Blocked Souls - Prevents all barracks from getting boosts for a short period of time

    Buidings + Environment

    Environment: Abandoned City
    Boosts ghost barracks (Barracks with ghosts as soldiers)

    Statue of Melinoe
    Boosts adjacent ghost barracks

    Monument of Melinoe
    Summons ghosts

    Alliance power: Summon ghosts

    Thanatos
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    Description: Personification of death. Son of Nyx.
    Weapon: Scythe (melee but with a little range, kinda like hera)
    Appearance: Like the photo

    Abilities

    First ability: Butterflies
    Creates an aura of 9 butterflies, making a shield around Thanatos
    Second ability: Reaping Souls
    Boosts scythe damage and range
    Third ability: Thantosis
    Makes the gods play dead for a short period of time, deceiving enemies

    Buildings + Environment + Other

    Environment: Graveyard
    Boosts reanimation

    Statue of Thanatos
    Boosts reanimation of adjacent buildings

    Monument of Thanatos
    Shoots butterflies, making a shield around allies

    Alliance ability; Butterflies

    basically does what the first ability does but weaker
    Attached Files

  • #2
    Maybe the ghost can be like the clash royal ghost where it will not be targeted until it starts attacking

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    • #3
      Seaweed yeah good idea

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      • #4
        if u have any ideas u can just post it

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        • #5
          also ideas for monuments:

          monument of hades (the same as the olympus monument does)
          monument of persephone: shoots flowers out
          monument of hecate: has a torch on the top of the monument building (a floating torch) that shoots a beam (just like how hecate attacks)
          monument of alecto: shoots a meteor
          monument of tisiphone: shoots ice shards
          monument of megaera: it should be like her first ability, drain, but with a bigger range and lower strength
          monument of charon: summon shades (lol)
          monument of cerberus: idk...

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          • #6
            Very nice and well placed thoughts!!!both of them looks really nice!!

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            • #7
              Orestis ty!

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              • #8
                Originally posted by TheFollowerOfCirce View Post
                also ideas for monuments:

                monument of hades (the same as the olympus monument does)
                monument of persephone: shoots flowers out
                monument of hecate: has a torch on the top of the monument building (a floating torch) that shoots a beam (just like how hecate attacks)
                monument of alecto: shoots a meteor
                monument of tisiphone: shoots ice shards
                monument of megaera: it should be like her first ability, drain, but with a bigger range and lower strength
                monument of charon: summon shades (lol)
                monument of cerberus: idk...
                Honestly, if they don't want the hassle of creating "new" buildings, they could literally just combine the temples and monuments into a single structure.

                That being said, Seph Monument needs to restore a fallen temple every so many seconds. One BIG point of concern with UW is the lack of ANY healing whatsoever for our cities. This would be different enough from OL while providing players with what we need for better defense.

                Charon Mon could literally provide a timed shield to all buildings in its AoE. Would finally make the environment a bit more viable... Shades still need a significant re-work though.

                Alecto Mon sounds too similar to Apollo Mon. Multiple meteors or multiple streams of fire would make it different and still be effective.

                Tis Mon... So, every building with an AoE works from center out right? How's about we have a monument that works from the outside to the center? With hers, you could freeze targets from the edge of the map inwards that sit in the corners and just hurl chain lightning all the time. Would force people to move.

                Meg Mon... Yes, so much yes. Drain enemy health to restore building health. Nuff said.

                Hecate Mon... Just in general, Hecate needs a rework. Goddess of magic and dark side of the moon controlling arrow towers in the iron city of Dis???? Wtf? Re-work. Make her more magical.

                Cerby Mon... Either enrage friendly targets in the AoE or draw enemy troops to it like a decoy. Portals are so useless as they are currently. Increasing health didn't change it. There needs to be a change in function. Good main idea, change troop mobility, bad execution.

                Citadel shield, when broken, should deal damage in an area or fling troops away.

                Just thoughts. I'm still relatively hopeful for UW, but it's definitely waning these days.
                Vi veri universum vivus vici

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                • #9
                  Unspeakable1I LOVE THOSE IDEAS YESS

                  i feel like hecate was rushed, like they added her as a god like 2 weeks after the underworld update.

                  here's my version of hecate:

                  maybe she could be triple-bodied just like some of the depictions of her


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                  maybe they could have torches or daggers, or maybe just like purple balls of magic

                  OK IM REALLY HYPED ABOUT THIS IDEA

                  so hecate's the goddess of boundaries right? what if they added a new building, walls! they're basically like buildings that have health so they can protect your city, kinda like circular arches but with actual health!'

                  her tempel, house, and environment could boost walls

                  i think her original environment aesthetic and name is fine, just change the boost

                  idk ab her abilities but i thought of her ultimate

                  third ability: eclipse

                  hecate creates a solar eclipse (blocking the sun), so the moon is visible, boosting all strength and resistance.

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                  • #10
                    UW Environment-wise, we still have Mourning Fields, Asphodel Meadows, Lethe... More if one were inclined to pull from other lore (like Dante's Inferno). So, any of those (in my opinion) work better for Hecate than the most brutish city imaginable. She could have some type of shield pylon or, yes, even walls! Something other than arrow towers which are the most unmagical building in the game. Save the brutishness for a different deity that is more brutish. Greek Mythology is literally chalk full of possibilities. They definitely rushed with her.

                    As her ultimate goes, i could go either way with hounds or AoE whathaveyou. The hounds just need a rework since they really aren't that great. Again, make them more like decoys or something to draw troops away or drain health with attacks. Something besides their current barking-too-much iteration.

                    For Hecate, I think some type of building that reflects damage back onto attacker would be better. Get defensive boost while still maintaining some magical/barrier quality.
                    Vi veri universum vivus vici

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                    • #11
                      I kinda like the idea of the citadel be able to do damage similar to the clash of clans town hall. It could activate once when a statue is destroyed

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                      • #12
                        Originally posted by Seaweed View Post
                        I kinda like the idea of the citadel be able to do damage similar to the clash of clans town hall. It could activate once when a statue is destroyed
                        Right! If we/they dont wanna be direct knock offs of OL, give the "statues" (and Citadel) more function than just sitting there waiting to be destroyed. Show that UW has some teeth when poking it with the stick.
                        Vi veri universum vivus vici

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                        • #13
                          the other environments also need a buff. i see like all of the top 10 players using megaera, hecate, alecto or tisiphone

                          portals are practically useless, and idk how/why cerberus is able to teleport, they really need to add something to the portals

                          maybe it could boost speed or maybe the soldiers can teleport in groups

                          they just need a decent buff

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                          • #14
                            Definitely agree with portals lacking quality. Make them blow up like a hera house when destroyed and boost adjacent building speed (spawn rate/spawn maximum and attack rate). Then they might be worth something. It's not like you can buy soooo many of a building type to make the map unbeatable.

                            You're only going to see those maps in the foreseeable future because they're the only decently designed ones. If they keep nerfing environment boosts though, more people are going to get pissed. If something is lackluster, it might just need a new concept, not a nerf.
                            Vi veri universum vivus vici

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                            • #15
                              Yea portal definitely need another purpose other than quick transportation

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