Announcement

Collapse
No announcement yet.

Very-Early-In-The-Morning idea

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Very-Early-In-The-Morning idea

    Actually, this is two ideas. First, maybe they could add more passive skills to gods (only hades and hera have them; Hera shoots a thingy when she dies that explodes, and hades reanimate kills enemy skeletons). Also, maybe we could upgrade them? For the second idea, I'm not sure if it is a good idea, but I'm wondering if in the future there will be another base you can use (other than Underworld and Overworld), after you reach level 55. The title shows when I got this idea. So, basically, I thought up an idea for a spartan base, where academies are replaced with spartan academies (ok, they could do academies that spawn spartans, but spartan academies look much better), but with the same cost as academies, but academies, archery ranges, and all towers except ballista removed, and the only 2 gods you can have are Ares and Athena, and instead of temples, a fortress, that also has walls (obviously), ballistae, archers, and can spawn troops (spartans). Also, no monuments, and you just have to destroy the fortress to win. Also, they could replace all the heroes or whatever they're called with just some famous spartans, like Agis IV, Leonidas I, Lycurgus, Gorgo, etc. Also, if they add this, they should make Athena and Ares in this world very powerful, and Ares could have doubled attatck speed as a passive skill, if that gets added, that can upgraded to triple, and Athena could block lots of projectile attacks (percentage of blocking can be upgraded, starting at 50% chance), and Summon Hoplites becomes spartans, and they become more powerful, and the spin thingy reflects some projectiles? Again, this is a very early in the morning idea, and I hope they can both be added in the future.
    Last edited by Athene; June 6, 2021, 02:22 PM.

  • #2
    Hera also have an attack speed boost when next to building. It’s super helpful tbh.

    Comment


    • #3
      I think they should add a realm for Poseidon

      Comment


      • #4
        Originally posted by Seaweed View Post
        I think they should add a realm for Poseidon
        An underwater world would be very beautiful considering that basically you would have the family of Poseidon with his wife Amphitrite goddess of the calm sea, his son and general of the marine armies Triton and his two daughters, Cimopoleia, the goddess of storms at sea and Bentescima, the goddess of sea waves.

        Comment


        • #5
          Originally posted by Relio View Post

          An underwater world would be very beautiful considering that basically you would have the family of Poseidon with his wife Amphitrite goddess of the calm sea, his son and general of the marine armies Triton and his two daughters, Cimopoleia, the goddess of storms at sea and Bentescima, the goddess of sea waves.
          Yea and perhaps the underwater world would be a bit more unique

          Comment


          • #6
            Originally posted by Seaweed View Post

            Yea and perhaps the underwater world would be a bit more unique
            Considering the fact that there are several options to exploit. I see little use in using marine troops such as merfolk because it would become too similar to the other two worlds where the only difference would be the troops. On the one hand hoplites and archers, on the other skeletons and in the underwater world the newts. Too similar as a basic model.

            What if the underwater world fielded not only soldiers, but ships as well? The biremes and triremes through a new structure, the port? So we would have the port for the biremes and the port for the triremes. You could make the biremes that attack from a distance and the triremes that attack from close with the bows having metal beaks.
            Also, what if the world of Poseidon was similar to the idea you have of Atlantis? An island formed by several alternating circles of land and sea?
            Click image for larger version

Name:	cache_39043062.png?t=1493383734.png
Views:	61
Size:	578.9 KB
ID:	49271



            In this case the olps would make little sense and could be replaced with the newts while the archers would be the main troops.
            From land zones both merfolk and archers will attack to defend the city from (allied) ships and invading sea gods (who attack the city only from water areas hitting both ships and ground troops)
            Ships will attack sea deities and invading allied ships from water areas.

            If the Olympic divinities and those of the underground world were to enter the scene, the fight would be on the concentric areas of earth connected to each other while if the divinities of the underwater world enter the scene, the clash would be on the water areas. This would create a new game, with new troops, new schemes and a world that must defend itself both on land and at sea, which is a new element in this game.

            Comment


            • #7
              Originally posted by Relio View Post

              Considering the fact that there are several options to exploit. I see little use in using marine troops such as merfolk because it would become too similar to the other two worlds where the only difference would be the troops. On the one hand hoplites and archers, on the other skeletons and in the underwater world the newts. Too similar as a basic model.

              What if the underwater world fielded not only soldiers, but ships as well? The biremes and triremes through a new structure, the port? So we would have the port for the biremes and the port for the triremes. You could make the biremes that attack from a distance and the triremes that attack from close with the bows having metal beaks.
              Also, what if the world of Poseidon was similar to the idea you have of Atlantis? An island formed by several alternating circles of land and sea?
              Click image for larger version

Name:	cache_39043062.png?t=1493383734.png
Views:	61
Size:	578.9 KB
ID:	49271



              In this case the olps would make little sense and could be replaced with the newts while the archers would be the main troops.
              From land zones both merfolk and archers will attack to defend the city from (allied) ships and invading sea gods (who attack the city only from water areas hitting both ships and ground troops)
              Ships will attack sea deities and invading allied ships from water areas.

              If the Olympic divinities and those of the underground world were to enter the scene, the fight would be on the concentric areas of earth connected to each other while if the divinities of the underwater world enter the scene, the clash would be on the water areas. This would create a new game, with new troops, new schemes and a world that must defend itself both on land and at sea, which is a new element in this game.
              Or maybe there will only be one super powerful temple of poseidon in the middle and when building get destroyed water will fill in to prevent players from spawning inside the base.

              Comment


              • #8
                And the building for the other gods can be a defense monument but it isnt needed to destroy to win

                Comment


                • #9
                  Originally posted by Seaweed View Post

                  Or maybe there will only be one super powerful temple of poseidon in the middle and when building get destroyed water will fill in to prevent players from spawning inside the base.
                  I thought that in the center there would be the palace of Poseidon with the academies and ports and in the various islets, which became visible as the fog was removed, the Fountains of the Divinities could be placed with the structures to be built.

                  But, yes, your idea wouldn't be bad either. In this way the Poseidon's Palace becomes like the Citadel of the underworld which must be destroyed last.

                  Comment


                  • #10
                    Originally posted by Seaweed View Post
                    And the building for the other gods can be a defense monument but it isnt needed to destroy to win
                    Wow

                    A way to end the game immediately. Not bad. A whole new way to play.

                    Interesting.

                    Comment


                    • #11
                      Originally posted by Relio View Post

                      Wow

                      A way to end the game immediately. Not bad. A whole new way to play.

                      Interesting.
                      Well they can only spawn in the edge since all hole in the center base will be filled with water and prevent player spawning right in the center and the center island could have lot of health and damage boost for all defenses there.

                      Comment


                      • #12
                        Just want something more unique since both of the world have the same concept of winning which is to destroy the temple or statues and citadel. So there should be one temple in the center island and everything in there get a boost and the base should be pretty big so it would be harder to get inside.

                        Comment


                        • #13
                          Originally posted by Seaweed View Post
                          Just want something more unique since both of the world have the same concept of winning which is to destroy the temple or statues and citadel. So there should be one temple in the center island and everything in there get a boost and the base should be pretty big so it would be harder to get inside.

                          Already the concept of a naval war makes the game different and the ability to bypass the monuments of the deities, whether they are statues, fountains or other, is a new element. Then if we put the destruction of the central building and the flood, you have a totally different game from the others.

                          Comment


                          • #14
                            Originally posted by Relio View Post


                            Already the concept of a naval war makes the game different and the ability to bypass the monuments of the deities, whether they are statues, fountains or other, is a new element. Then if we put the destruction of the central building and the flood, you have a totally different game from the others.
                            Yea I want it to be more different.

                            Comment

                            Working...
                            X