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  • Relio
    replied
    Originally posted by Mateius View Post

    That could be like a second or first ability thing, even though I think her three abilities are good as they right now
    May be just me though

    Here is the Demeter so far:
    Appearance: Hair golden like the wheat, with a crown of (wheat?) on her head
    Hazel or light brown eyes
    Same skin tone as Artemis
    Same outfit as Artemis but instead of the green stripes, they are dark golden brown, and the chiton (I think) itself is very very light green.
    Shes taller then Artemis
    Has a scythe (Her father Cronus’s scythe)
    Brown wooden handle with a shiny and scratched iron blade
    (I’ll link some drawings for her hair)


    STATS:
    Base Health: 12,000
    Base Attack: 230

    Abilities: (I chose ones that I thought were best, or I made some)
    1) Fathers Blade: Scythes damage goes up by 5% for a certain amount of time
    2) Summon Dryads: Summons group of 5-20 Dryads to fight for her. Health and damage do not change no matter the level.
    Health: 100
    Attack: 25
    They are pretty weak, but they are also just a distraction unit. (Saw this on a different thread)
    3) Harvest: Scythe grows significantly larger, damage boosts and all damage dealt turns into health for all friendly troops and gods.
    Alliance power: Pack of Dryads
    Summons pack of Dryads (stats don’t change)
    Health: 100
    Attack: 25

    Enviorment: Wheat field: Boosts all things related to Demeter and recharge speed of her dryads if you are on defense





    Let me know if you want to change anything
    The hair style I envisioned
    this thing might post twice idk



    Can this image help you?
    Click image for larger version

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    Attack Speed ​​and Speed: The attack speed would be equal to the other goddesses and I was thinking 1.1 seconds while the movement speed would be 19 if not lower.

    Basic Attack: Scythe Strike


    First power: Sickle Demeter would strike enemies and structures with her enhanced sickle. Graphically, the sickle remains the same size only that the blade lights up. Strength would increase by 5% (as Mateius suggested). In my opinion, however, 6% could be the starting point at the first level and at each level it could increase by 0.2. At the second level the increase would be 8.2%, at the third 8.4% and so on for a maximum of 20% increase while the surface damage would start from a base 15 and would increase by 10 at each level. The duration would start at 8 seconds with an increment of 0.1 second at each level. The area and the recharge would remain fixed, i.e. 400 of area and 20 seconds of recharge, respectively.


    To date there is no divinity that reduces the influences of different environments and I thought, if Demeter did it? She is the goddess of the seasons roughly and could be a third party to help reduce some of the environmental influences.

    I thought.

    Third Power: Change of Season. It could be a power that cancels or reduces the upgrades of the environment selected by the enemy. It would last no more than 20 seconds at maximum level, i.e. it would start at 5 seconds and increase by 0.2 seconds at level.

    In this way you could use Demeter both in the initial group of gods, immediately playing the third power and act as if the environment did not affect the city at all (it would still be a few seconds in games that can last up to 5 minutes), or exploit it in the cities more armored and reduce the effects of the environment when few gods are missing and they are with reduced health.


    At this point the third power proposed, that of collecting vital energy from enemy units, could become a second power that acts only on the troops and not on the structures. It has an action like Zeus' lightning bolt where the number of transformed troops increases as each level increases. You could start from 5 to increase by 1 unit every two levels


    Home and power: Farm type with dark green roof (darker than Artemis green) and a small cornfield next to it. It may increase the Production Unit value or the Maximum Troop Production of barracks and shooting ranges (excluding troop generating monuments and Spartan academies). I've read about this idea from @Unspeakable1 and I think it's brilliant.


    Temple: Perhaps it would be ideal to make it circulate, a cross between that of Hera and that of Aphrodite with many ears of corn on the steps and at the feet of the goddess. When a temple is destroyed (and the temple of Demeter is standing), the deities adjacent to the temple take a slowdown as damage. It could start at 0.2% and increase by 0.05 at each temple level. To date there is no temple that, damaged, slows down the enemy advance and could be a passive power of Demeter (for the temple of Hephaestus I think it is more suitable to increase the production speed of the troops unlike Hermes which increases the speed movement of troops and not their production).


    Environment: Corn's field with a slight increase in the ability of the houses (thus increasing the maximum production of troops or the number of troops).


    Monument: the base would be occupied by a small field of wheat and the vertical structure could be very similar to that of a silos, with columns or side bands of dark green color, for the storage of grain. The symbol of Demeter above the monument could be the ear of corn or the sickle. Its power could be to steal energy from nearby troops and gods by slowing their movement. The monument recharges every 5 seconds. Its area of ​​action would be fixed at 1000, which could be increased with the houses of Zeus and Artemis. Health would be affected by the houses of Athena and Zeus while the strength by those of Zeus and Ares.


    Alliance help: A miniature second power. A small group of enemy units would be slowed and the slowdown time is determined by the strength of the alliance member being assisted.

    Leave a comment:


  • Mateius
    replied
    Originally posted by Unspeakable1 View Post
    Hestia 3rd Power suggestion:

    Sacred Hearth: boosts all alliance powers' effectiveness for a moderate duration (less than Zeus time stop but more than UW Hades Requiem), somewhere roughly +1%/ lv of power.

    Or would this be too OP?
    I like this one

    Leave a comment:


  • Unspeakable1
    replied
    Originally posted by Seaweed View Post

    That gonna be useless if you are in a inactive alliance
    Potential to promote more activity?

    Leave a comment:


  • Seaweed
    replied
    Originally posted by Unspeakable1 View Post
    Hestia 3rd Power suggestion:

    Sacred Hearth: boosts all alliance powers' effectiveness for a moderate duration (less than Zeus time stop but more than UW Hades Requiem), somewhere roughly +1%/ lv of power.

    Or would this be too OP?
    That gonna be useless if you are in a inactive alliance

    Leave a comment:


  • Unspeakable1
    replied
    Hestia 3rd Power suggestion:

    Sacred Hearth: boosts all alliance powers' effectiveness for a moderate duration (less than Zeus time stop but more than UW Hades Requiem), somewhere roughly +1%/ lv of power.

    Or would this be too OP?

    Leave a comment:


  • Mateius
    replied
    It is similar

    Leave a comment:


  • Athene
    replied
    Originally posted by Mateius View Post

    That could be like a second or first ability thing, even though I think her three abilities are good as they right now
    May be just me though

    Here is the Demeter so far:
    Appearance: Hair golden like the wheat, with a crown of (wheat?) on her head
    Hazel or light brown eyes
    Same skin tone as Artemis
    Same outfit as Artemis but instead of the green stripes, they are dark golden brown, and the chiton (I think) itself is very very light green.
    Shes taller then Artemis
    Has a scythe (Her father Cronus’s scythe)
    Brown wooden handle with a shiny and scratched iron blade
    (I’ll link some drawings for her hair)


    STATS:
    Base Health: 12,000
    Base Attack: 230

    Abilities: (I chose ones that I thought were best, or I made some)
    1) Fathers Blade: Scythes damage goes up by 5% for a certain amount of time
    2) Summon Dryads: Summons group of 5-20 Dryads to fight for her. Health and damage do not change no matter the level.
    Health: 100
    Attack: 25
    They are pretty weak, but they are also just a distraction unit. (Saw this on a different thread)
    3) Harvest: Scythe grows significantly larger, damage boosts and all damage dealt turns into health for all friendly troops and gods.
    Alliance power: Pack of Dryads
    Summons pack of Dryads (stats don’t change)
    Health: 100
    Attack: 25

    Enviorment: Wheat field: Boosts all things related to Demeter and recharge speed of her dryads if you are on defense





    Let me know if you want to change anything
    The hair style I envisioned
    this thing might post twice idk
    By the way, I found an image similar to your's.

    Leave a comment:


  • Athene
    replied
    Originally posted by Seaweed View Post

    Replace that wheat with a scythe and it look amazing
    It would also make her look sort of like a grim reaper.

    Leave a comment:


  • Mateius
    replied
    Originally posted by Seaweed View Post

    Replace that wheat with a scythe and it look amazing
    Yeah it would

    Leave a comment:


  • Seaweed
    replied
    Originally posted by Mateius View Post

    That could be like a second or first ability thing, even though I think her three abilities are good as they right now
    May be just me though

    Here is the Demeter so far:
    Appearance: Hair golden like the wheat, with a crown of (wheat?) on her head
    Hazel or light brown eyes
    Same skin tone as Artemis
    Same outfit as Artemis but instead of the green stripes, they are dark golden brown, and the chiton (I think) itself is very very light green.
    Shes taller then Artemis
    Has a scythe (Her father Cronus’s scythe)
    Brown wooden handle with a shiny and scratched iron blade
    (I’ll link some drawings for her hair)


    STATS:
    Base Health: 12,000
    Base Attack: 230

    Abilities: (I chose ones that I thought were best, or I made some)
    1) Fathers Blade: Scythes damage goes up by 5% for a certain amount of time
    2) Summon Dryads: Summons group of 5-20 Dryads to fight for her. Health and damage do not change no matter the level.
    Health: 100
    Attack: 25
    They are pretty weak, but they are also just a distraction unit. (Saw this on a different thread)
    3) Harvest: Scythe grows significantly larger, damage boosts and all damage dealt turns into health for all friendly troops and gods.
    Alliance power: Pack of Dryads
    Summons pack of Dryads (stats don’t change)
    Health: 100
    Attack: 25

    Enviorment: Wheat field: Boosts all things related to Demeter and recharge speed of her dryads if you are on defense





    Let me know if you want to change anything
    The hair style I envisioned
    this thing might post twice idk
    Replace that wheat with a scythe and it look amazing

    Leave a comment:


  • Mateius
    replied
    Originally posted by Seaweed View Post

    What about over growth where a building will be covered with vines and plant and making them not able to spawn troops or attack and will take extra damage instead. It start in one small area and slowly spread over a period of time and once the duration of the ability is over then all the building will turn back to its original state.
    That could be like a second or first ability thing, even though I think her three abilities are good as they right now
    May be just me though

    Here is the Demeter so far:
    Appearance: Hair golden like the wheat, with a crown of (wheat?) on her head
    Hazel or light brown eyes
    Same skin tone as Artemis
    Same outfit as Artemis but instead of the green stripes, they are dark golden brown, and the chiton (I think) itself is very very light green.
    Shes taller then Artemis
    Has a scythe (Her father Cronus’s scythe)
    Brown wooden handle with a shiny and scratched iron blade
    (I’ll link some drawings for her hair)


    STATS:
    Base Health: 12,000
    Base Attack: 230

    Abilities: (I chose ones that I thought were best, or I made some)
    1) Fathers Blade: Scythes damage goes up by 5% for a certain amount of time
    2) Summon Dryads: Summons group of 5-20 Dryads to fight for her. Health and damage do not change no matter the level.
    Health: 100
    Attack: 25
    They are pretty weak, but they are also just a distraction unit. (Saw this on a different thread)
    3) Harvest: Scythe grows significantly larger, damage boosts and all damage dealt turns into health for all friendly troops and gods.
    Alliance power: Pack of Dryads
    Summons pack of Dryads (stats don’t change)
    Health: 100
    Attack: 25

    Enviorment: Wheat field: Boosts all things related to Demeter and recharge speed of her dryads if you are on defense





    Let me know if you want to change anything
    The hair style I envisioned
    this thing might post twice idk

    Leave a comment:


  • Seaweed
    replied
    Originally posted by Unspeakable1 View Post

    And we have a god that does exclusively building damage... Good ole Hades' rot...

    Maybe a "Wither" of some form. Explosion like Hera that effects either buildings or troops?
    What about over growth where a building will be covered with vines and plant and making them not able to spawn troops or attack and will take extra damage instead. It start in one small area and slowly spread over a period of time and once the duration of the ability is over then all the building will turn back to its original state.

    Leave a comment:


  • Unspeakable1
    replied
    Originally posted by Mateius View Post

    What if her third ability was that her scythe grows larger and all damage she “harvests” (excuse the pun), turns into health for friendly gods
    Honestly, harvest works. She's the goddess of agriculture after all

    Leave a comment:


  • Unspeakable1
    replied
    Originally posted by Seaweed View Post

    Poseidon is the god of Earthquake so it wont make much sense
    And we have a god that does exclusively building damage... Good ole Hades' rot...

    Maybe a "Wither" of some form. Explosion like Hera that effects either buildings or troops?

    Leave a comment:


  • Mateius
    replied
    Originally posted by Unspeakable1 View Post
    Demeter:
    Visually softer than Hera. Long range melee?

    Mother's Wrath: earthquake centered on Demeter that causes moderate damage to buildings in area.

    Mother's Mercy: aura that heals all gods in range for a short time.

    Reap and Sow: single use. Absorb health for all gods for the duration.

    Houses: boost unit production and maximum # of units.

    Monument: Heals all buildings (and/or troops ... Eeek) within moderate range.

    Alliance Power: Earthquake. Building damage, scaled appropriately.
    What if her third ability was that her scythe grows larger and all damage she “harvests” (excuse the pun), turns into health for friendly gods
    Last edited by Mateius; April 18, 2021, 09:37 PM.

    Leave a comment:

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