Originally posted by Mateius
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Can this image help you?
Attack Speed and Speed: The attack speed would be equal to the other goddesses and I was thinking 1.1 seconds while the movement speed would be 19 if not lower.
Basic Attack: Scythe Strike
First power: Sickle Demeter would strike enemies and structures with her enhanced sickle. Graphically, the sickle remains the same size only that the blade lights up. Strength would increase by 5% (as Mateius suggested). In my opinion, however, 6% could be the starting point at the first level and at each level it could increase by 0.2. At the second level the increase would be 8.2%, at the third 8.4% and so on for a maximum of 20% increase while the surface damage would start from a base 15 and would increase by 10 at each level. The duration would start at 8 seconds with an increment of 0.1 second at each level. The area and the recharge would remain fixed, i.e. 400 of area and 20 seconds of recharge, respectively.
To date there is no divinity that reduces the influences of different environments and I thought, if Demeter did it? She is the goddess of the seasons roughly and could be a third party to help reduce some of the environmental influences.
I thought.
Third Power: Change of Season. It could be a power that cancels or reduces the upgrades of the environment selected by the enemy. It would last no more than 20 seconds at maximum level, i.e. it would start at 5 seconds and increase by 0.2 seconds at level.
In this way you could use Demeter both in the initial group of gods, immediately playing the third power and act as if the environment did not affect the city at all (it would still be a few seconds in games that can last up to 5 minutes), or exploit it in the cities more armored and reduce the effects of the environment when few gods are missing and they are with reduced health.
At this point the third power proposed, that of collecting vital energy from enemy units, could become a second power that acts only on the troops and not on the structures. It has an action like Zeus' lightning bolt where the number of transformed troops increases as each level increases. You could start from 5 to increase by 1 unit every two levels
Home and power: Farm type with dark green roof (darker than Artemis green) and a small cornfield next to it. It may increase the Production Unit value or the Maximum Troop Production of barracks and shooting ranges (excluding troop generating monuments and Spartan academies). I've read about this idea from @Unspeakable1 and I think it's brilliant.
Temple: Perhaps it would be ideal to make it circulate, a cross between that of Hera and that of Aphrodite with many ears of corn on the steps and at the feet of the goddess. When a temple is destroyed (and the temple of Demeter is standing), the deities adjacent to the temple take a slowdown as damage. It could start at 0.2% and increase by 0.05 at each temple level. To date there is no temple that, damaged, slows down the enemy advance and could be a passive power of Demeter (for the temple of Hephaestus I think it is more suitable to increase the production speed of the troops unlike Hermes which increases the speed movement of troops and not their production).
Environment: Corn's field with a slight increase in the ability of the houses (thus increasing the maximum production of troops or the number of troops).
Monument: the base would be occupied by a small field of wheat and the vertical structure could be very similar to that of a silos, with columns or side bands of dark green color, for the storage of grain. The symbol of Demeter above the monument could be the ear of corn or the sickle. Its power could be to steal energy from nearby troops and gods by slowing their movement. The monument recharges every 5 seconds. Its area of action would be fixed at 1000, which could be increased with the houses of Zeus and Artemis. Health would be affected by the houses of Athena and Zeus while the strength by those of Zeus and Ares.
Alliance help: A miniature second power. A small group of enemy units would be slowed and the slowdown time is determined by the strength of the alliance member being assisted.
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